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      1 page.title=Initializing a Build Environment
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     19 <div id="qv-wrapper">
     20   <div id="qv">
     21     <h2>In this document</h2>
     22     <ol id="auto-toc">
     23     </ol>
     24   </div>
     25 </div>
     26 
     27 <p>This section describes how to set up your local work environment to build
     28 the Android source files. You will need to use Linux or Mac OS. Building under
     29 Windows is not currently supported.</p>
     30 <p><strong>Note</strong>: The source download is approximately 8.5GB in size.
     31 You will need over 30GB free to complete a single build, and
     32 up to 100GB (or more) for a full set of builds.</em></p>
     33 <p>For an overview of the entire code-review and code-update process, see <a
     34 href="life-of-a-patch.html">Life of a Patch</a>.</p>
     35 <h2 id="choosing-a-branch">Choosing a Branch</h2>
     36 <p>Some of the requirements for your build environment are determined by which
     37 version of the source code you plan to compile. See
     38 <a href="build-numbers.html">Build Numbers</a> for a full listing of branches you may
     39 choose from. You may also choose to download and build the latest source code
     40 (called "master"), in which case you will simply omit the branch specification
     41 when you initialize the repository.</p>
     42 <p>Once you have selected a branch, follow the appropriate instructions below to
     43 set up your build environment.</p>
     44 <h2 id="setting-up-a-linux-build-environment">Setting up a Linux build environment</h2>
     45 <p>These instructions apply to all branches, including master.</p>
     46 <p>The Android build is routinely tested in house on recent versions of
     47 Ubuntu LTS (12.04), but most distributions should have the required
     48 build tools available. Reports of successes or failures on other
     49 distributions are welcome.</p>
     50 <p>For Gingerbread (2.3.x) and newer versions, including the master
     51 branch, a 64-bit environment is required. Older versions can be
     52 compiled on 32-bit systems.</p>
     53 <p><strong>Note</strong>: It is also possible to build Android in a virtual machine.
     54 If you are running Linux in a virtual machine, you will need at
     55 least 16GB of RAM/swap and 30GB or more of disk space in order to
     56 build the Android tree.</p>
     57 <p>See the <a href="building.html">Downloading and Building</a> page for the
     58 list of hardware and software requirements. Then follow the detailed
     59 instructions for Ubuntu and MacOS below.</p>
     60 
     61 <h3 id="installing-the-jdk">Installing the JDK</h3>
     62 <p>The master branch of Android in the <a
     63 href="https://android.googlesource.com/">Android Open Source Project (AOSP)</a>
     64 requires Java 7. On Ubuntu, use <a href="http://openjdk.java.net/install/">OpenJDK</a>.</p>
     65 <p>Java 7: For the latest version of Android</p>
     66 <pre><code>$ sudo apt-get update
     67 $ sudo apt-get install openjdk-7-jdk
     68 </code></pre>
     69 
     70 <p>Optionally, update the default Java version by running:</p>
     71 <pre><code>$ sudo update-alternatives --config java
     72 $ sudo update-alternatives --config javac
     73 </code></pre>
     74 
     75 <p>If you encounter version errors for Java, set its
     76 path as described in the <a href="building-running.html#wrong-java-version">Wrong
     77 Java Version</a> section.</p>
     78 
     79 <p>To develop older versions of Android, download and install the corresponding version of the <a
     80 href="http://www.oracle.com/technetwork/java/javase/archive-139210.html">Java JDK</a>:<br/>
     81 Java 6: for Gingerbread through KitKat<br/>
     82 Java 5: for Cupcake through Froyo</p>
     83 
     84 <p><strong>Note</strong>: The <code>lunch</code> command in the build step will ensure that the Sun JDK is
     85 used instead of any previously installed JDK.</p>
     86 
     87 <h3 id="installing-required-packages-ubuntu-1204">Installing required packages (Ubuntu 12.04)</h3>
     88 <p>You will need a 64-bit version of Ubuntu.  Ubuntu 12.04 is recommended.
     89 Building using an older version of Ubuntu is not supported on master or recent releases.</p>
     90 <pre><code>$ sudo apt-get install git gnupg flex bison gperf build-essential \
     91   zip curl libc6-dev libncurses5-dev:i386 x11proto-core-dev \
     92   libx11-dev:i386 libreadline6-dev:i386 libgl1-mesa-glx:i386 \
     93   libgl1-mesa-dev g++-multilib mingw32 tofrodos \
     94   python-markdown libxml2-utils xsltproc zlib1g-dev:i386
     95 $ sudo ln -s /usr/lib/i386-linux-gnu/mesa/libGL.so.1 /usr/lib/i386-linux-gnu/libGL.so
     96 </code></pre>
     97 
     98 <h3 id="installing-required-packages-ubuntu-1404">Installing required packages (Ubuntu 14.04)</h3>
     99 <p>Building on Ubuntu 14.04 is experimental at the moment but will eventually become the recommended
    100 environment.</p>
    101 <pre><code>$ sudo apt-get install bison g++-multilib git gperf libxml2-utils</code></pre>
    102 
    103 <h3 id="installing-required-packages-ubuntu-1004-1110">Installing required packages (Ubuntu 10.04 -- 11.10)</h3>
    104 <p>Building on Ubuntu 10.04-11.10 is no longer supported, but may be useful for building older
    105 releases of AOSP.</p>
    106 <pre><code>$ sudo apt-get install git-core gnupg flex bison gperf build-essential \
    107   zip curl zlib1g-dev libc6-dev lib32ncurses5-dev ia32-libs \
    108   x11proto-core-dev libx11-dev lib32readline5-dev lib32z-dev \
    109   libgl1-mesa-dev g++-multilib mingw32 tofrodos python-markdown \
    110   libxml2-utils xsltproc
    111 </code></pre>
    112 <p>On Ubuntu 10.10:</p>
    113 <pre><code>$ sudo ln -s /usr/lib32/mesa/libGL.so.1 /usr/lib32/mesa/libGL.so
    114 </code></pre>
    115 <p>On Ubuntu 11.10:</p>
    116 <pre><code>$ sudo apt-get install libx11-dev:i386
    117 </code></pre>
    118 <h3 id="configuring-usb-access">Configuring USB Access</h3>
    119 <p>Under GNU/linux systems (and specifically under Ubuntu systems),
    120 regular users can't directly access USB devices by default. The
    121 system needs to be configured to allow such access.</p>
    122 <p>The recommended approach is to create a file
    123 <code>/etc/udev/rules.d/51-android.rules</code> (as the root user) and to copy
    124 the following lines in it. <code>&lt;username&gt;</code> must be replaced by the
    125 actual username of the user who is authorized to access the phones
    126 over USB.</p>
    127 <pre><code># adb protocol on passion (Nexus One)
    128 SUBSYSTEM=="usb", ATTR{idVendor}=="18d1", ATTR{idProduct}=="4e12", MODE="0600", OWNER="&lt;username&gt;"
    129 # fastboot protocol on passion (Nexus One)
    130 SUBSYSTEM=="usb", ATTR{idVendor}=="0bb4", ATTR{idProduct}=="0fff", MODE="0600", OWNER="&lt;username&gt;"
    131 # adb protocol on crespo/crespo4g (Nexus S)
    132 SUBSYSTEM=="usb", ATTR{idVendor}=="18d1", ATTR{idProduct}=="4e22", MODE="0600", OWNER="&lt;username&gt;"
    133 # fastboot protocol on crespo/crespo4g (Nexus S)
    134 SUBSYSTEM=="usb", ATTR{idVendor}=="18d1", ATTR{idProduct}=="4e20", MODE="0600", OWNER="&lt;username&gt;"
    135 # adb protocol on stingray/wingray (Xoom)
    136 SUBSYSTEM=="usb", ATTR{idVendor}=="22b8", ATTR{idProduct}=="70a9", MODE="0600", OWNER="&lt;username&gt;"
    137 # fastboot protocol on stingray/wingray (Xoom)
    138 SUBSYSTEM=="usb", ATTR{idVendor}=="18d1", ATTR{idProduct}=="708c", MODE="0600", OWNER="&lt;username&gt;"
    139 # adb protocol on maguro/toro (Galaxy Nexus)
    140 SUBSYSTEM=="usb", ATTR{idVendor}=="04e8", ATTR{idProduct}=="6860", MODE="0600", OWNER="&lt;username&gt;"
    141 # fastboot protocol on maguro/toro (Galaxy Nexus)
    142 SUBSYSTEM=="usb", ATTR{idVendor}=="18d1", ATTR{idProduct}=="4e30", MODE="0600", OWNER="&lt;username&gt;"
    143 # adb protocol on panda (PandaBoard)
    144 SUBSYSTEM=="usb", ATTR{idVendor}=="0451", ATTR{idProduct}=="d101", MODE="0600", OWNER="&lt;username&gt;"
    145 # adb protocol on panda (PandaBoard ES)
    146 SUBSYSTEM=="usb", ATTR{idVendor}=="18d1", ATTR{idProduct}=="d002", MODE="0600", OWNER="&lt;username&gt;"
    147 # fastboot protocol on panda (PandaBoard)
    148 SUBSYSTEM=="usb", ATTR{idVendor}=="0451", ATTR{idProduct}=="d022", MODE="0600", OWNER="&lt;username&gt;"
    149 # usbboot protocol on panda (PandaBoard)
    150 SUBSYSTEM=="usb", ATTR{idVendor}=="0451", ATTR{idProduct}=="d00f", MODE="0600", OWNER="&lt;username&gt;"
    151 # usbboot protocol on panda (PandaBoard ES)
    152 SUBSYSTEM=="usb", ATTR{idVendor}=="0451", ATTR{idProduct}=="d010", MODE="0600", OWNER="&lt;username&gt;"
    153 # adb protocol on grouper/tilapia (Nexus 7)
    154 SUBSYSTEM=="usb", ATTR{idVendor}=="18d1", ATTR{idProduct}=="4e42", MODE="0600", OWNER="&lt;username&gt;"
    155 # fastboot protocol on grouper/tilapia (Nexus 7)
    156 SUBSYSTEM=="usb", ATTR{idVendor}=="18d1", ATTR{idProduct}=="4e40", MODE="0600", OWNER="&lt;username&gt;"
    157 # adb protocol on manta (Nexus 10)
    158 SUBSYSTEM=="usb", ATTR{idVendor}=="18d1", ATTR{idProduct}=="4ee2", MODE="0600", OWNER="&lt;username&gt;"
    159 # fastboot protocol on manta (Nexus 10)
    160 SUBSYSTEM=="usb", ATTR{idVendor}=="18d1", ATTR{idProduct}=="4ee0", MODE="0600", OWNER="&lt;username&gt;"
    161 </code></pre>
    162 <p>Those new rules take effect the next time a device is plugged in.
    163 It might therefore be necessary to unplug the device and plug it
    164 back into the computer.</p>
    165 <p>This is known to work on both Ubuntu Hardy Heron (8.04.x LTS) and
    166 Lucid Lynx (10.04.x LTS). Other versions of Ubuntu or other
    167 variants of GNU/linux might require different configurations.</p>
    168 <p><a name="ccache"></a></p>
    169 <h3 id="setting-up-ccache">Setting up ccache</h3>
    170 <p>You can optionally tell the build to use the ccache compilation tool.
    171 Ccache acts as a compiler cache that can be used to speed-up rebuilds.
    172 This works very well if you do "make clean" often, or if you frequently
    173 switch between different build products.</p>
    174 <p>Put the following in your .bashrc or equivalent.</p>
    175 <pre><code>export USE_CCACHE=1
    176 </code></pre>
    177 <p>By default the cache will be stored in ~/.ccache.
    178 If your home directory is on NFS or some other non-local filesystem,
    179 you will want to specify the directory in your .bashrc as well.</p>
    180 <pre><code>export CCACHE_DIR=&lt;path-to-your-cache-directory&gt;
    181 </code></pre>
    182 <p>The suggested cache size is 50-100GB.
    183 You will need to run the following command once you have downloaded
    184 the source code:</p>
    185 <pre><code>prebuilts/misc/linux-x86/ccache/ccache -M 50G
    186 </code></pre>
    187 <p>When building Ice Cream Sandwich (4.0.x) or older, ccache is in
    188 a different location:</p>
    189 <pre><code>prebuilt/linux-x86/ccache/ccache -M 50G
    190 </code></pre>
    191 <p>This setting is stored in the CCACHE_DIR and is persistent.</p>
    192 <h3 id="using-a-separate-output-directory">Using a separate output directory</h3>
    193 <p>By default, the output of each build is stored in the out/
    194 subdirectory of the matching source tree.</p>
    195 <p>On some machines with multiple storage devices, builds are
    196 faster when storing the source files and the output on
    197 separate volumes. For additional performance, the output
    198 can be stored on a filesystem optimized for speed instead
    199 of crash robustness, since all files can be re-generated
    200 in case of filesystem corruption.</p>
    201 <p>To set this up, export the <code>OUT_DIR_COMMON_BASE</code> variable
    202 to point to the location where your output directories
    203 will be stored.</p>
    204 <pre><code>export OUT_DIR_COMMON_BASE=&lt;path-to-your-out-directory&gt;
    205 </code></pre>
    206 <p>The output directory for each separate source tree will be
    207 named after the directory holding the source tree.</p>
    208 <p>For instance, if you have source trees as <code>/source/master1</code>
    209 and <code>/source/master2</code> and <code>OUT_DIR_COMMON_BASE</code> is set to
    210 <code>/output</code>, the output directories will be <code>/output/master1</code>
    211 and <code>/output/master2</code>.</p>
    212 <p>It's important in that case to not have multiple source
    213 trees stored in directories that have the same name,
    214 as those would end up sharing an output directory, with
    215 unpredictable results.</p>
    216 <p>This is only supported on Jelly Bean (4.1) and newer,
    217 including the master branch.</p>
    218 <h2 id="setting-up-a-mac-os-x-build-environment">Setting up a Mac OS X build environment</h2>
    219 <p>In a default installation, OS X runs on a case-preserving but case-insensitive
    220 filesystem. This type of filesystem is not supported by git and will cause some
    221 git commands (such as "git status") to behave abnormally. Because of this, we
    222 recommend that you always work with the AOSP source files on a case-sensitive
    223 filesystem. This can be done fairly easily using a disk image, discussed below.</p>
    224 <p>Once the proper filesystem is available, building the master branch in a modern
    225 OS X environment is very straightforward. Earlier branches, including ICS,
    226 require some additional tools and SDKs.</p>
    227 <h3 id="creating-a-case-sensitive-disk-image">Creating a case-sensitive disk image</h3>
    228 <p>You can create a case-sensitive filesystem within your existing OS X environment
    229 using a disk image. To create the image, launch Disk
    230 Utility and select "New Image".  A size of 25GB is the minimum to
    231 complete the build, larger numbers are more future-proof. Using sparse images
    232 saves space while allowing to grow later as the need arises. Be sure to select
    233 "case sensitive, journaled" as the volume format.</p>
    234 <p>You can also create it from a shell with the following command:</p>
    235 <pre><code># hdiutil create -type SPARSE -fs 'Case-sensitive Journaled HFS+' -size 40g ~/android.dmg
    236 </code></pre>
    237 <p>This will create a .dmg (or possibly a .dmg.sparsefile) file which, once mounted, acts as a drive with the required formatting for Android development. For a disk image named "android.dmg" stored in your home directory, you can add the following to your <code>~/.bash_profile</code> to mount the image when you execute "mountAndroid":</p>
    238 <pre><code># mount the android file image
    239 function mountAndroid { hdiutil attach ~/android.dmg -mountpoint /Volumes/android; }
    240 </code></pre>
    241 <p>Once mounted, you'll do all your work in the "android" volume. You can eject it (unmount it) just like you would with an external drive.</p>
    242 <h3 id="master-branch">Master branch</h3>
    243 <p>To build the latest source in a Mac OS environment, you will need an Intel/x86
    244 machine running MacOS 10.8 (Mountain Lion), along with Xcode
    245 4.5.2 and Command Line Tools.</p>
    246 <p>You will also need the <a
    247 href="http://www.oracle.com/technetwork/java/javase/downloads/jdk7-downloads-1880260.html">Java 7 JDK</a>.
    248 Select the file: jdk-7u51-macosx-x64.dmg</p>
    249 
    250 <p>To develop for versions of Android Gingerbread through KitKat, download and
    251 install the Java 6 version of the <a
    252 href="http://support.apple.com/kb/dl1572">Java JDK</a>.</p>
    253 
    254 <h3 id="branch-40x-and-all-earlier-branches">Branch 4.2.x and earlier branches</h3>
    255 <p>To build 4.2.x and earlier source in a Mac OS environment, you will need an Intel/x86
    256 machine running MacOS 10.6 (Snow Leopard) or MacOS 10.7 (Lion), along with Xcode
    257 4.2 (Apple's Developer Tools). Although Lion does not come with a JDK, it should
    258 install automatically when you attempt to build the source.</p>
    259 <p>The remaining sections for Mac OS X only apply to those who wish to build
    260 earlier branches.</p>
    261 <h3 id="branch-40x-and-all-earlier-branches">Branch 4.0.x and all earlier branches</h3>
    262 <p>To build android-4.0.x and earlier branches in a Mac OS environment, you need an
    263 Intel/x86 machine running MacOS 10.5 (Leopard) or MacOS 10.6 (Snow Leopard). You
    264 will need the MacOS 10.5 SDK.</p>
    265 <h4 id="installing-required-packages">Installing required packages</h4>
    266 <ul>
    267 <li>
    268 <p>Install Xcode from <a href="http://developer.apple.com/">the Apple developer site</a>.
    269 We recommend version 3.1.4 or newer, i.e. gcc 4.2.
    270 Version 4.x could cause difficulties.
    271 If you are not already registered as an Apple developer, you will have to
    272 create an Apple ID in order to download.</p>
    273 </li>
    274 <li>
    275 <p>Install MacPorts from <a href="http://www.macports.org/install.php">macports.org</a>.</p>
    276 <p><em>Note: Make sure that <code>/opt/local/bin</code> appears in your path BEFORE <code>/usr/bin</code>.  If not, add</em> </p>
    277 <pre><code>export PATH=/opt/local/bin:$PATH
    278 </code></pre>
    279 <p><em>to your <code>~/.bash_profile</code>.</em></p>
    280 </li>
    281 <li>
    282 <p>Get make, git, and GPG packages from MacPorts: </p>
    283 <pre><code>$ POSIXLY_CORRECT=1 sudo port install gmake libsdl git-core gnupg
    284 </code></pre>
    285 <p>If using Mac OS 10.4, also install bison:</p>
    286 <pre><code>$ POSIXLY_CORRECT=1 sudo port install bison
    287 </code></pre>
    288 </li>
    289 </ul>
    290 <h4 id="reverting-from-make-382">Reverting from make 3.82</h4>
    291 <p>For versions of Android before ICS, there is a bug in gmake 3.82 that prevents android from building.  You can install version 3.81 using MacPorts by taking the following steps:</p>
    292 <ul>
    293 <li>
    294 <p>Edit <code>/opt/local/etc/macports/sources.conf</code> and add a line that says</p>
    295 <pre><code>file:///Users/Shared/dports
    296 </code></pre>
    297 <p>above the rsync line.  Then create this directory: </p>
    298 <pre><code>$ mkdir /Users/Shared/dports
    299 </code></pre>
    300 </li>
    301 <li>
    302 <p>In the new <code>dports</code> directory, run </p>
    303 <pre><code>$ svn co --revision 50980 http://svn.macports.org/repository/macports/trunk/dports/devel/gmake/ devel/gmake/
    304 </code></pre>
    305 </li>
    306 <li>
    307 <p>Create a port index for your new local repository: </p>
    308 <pre><code>$ portindex /Users/Shared/dports
    309 </code></pre>
    310 </li>
    311 <li>
    312 <p>Finally, install the old version of gmake with </p>
    313 <pre><code>$ sudo port install gmake @3.81
    314 </code></pre>
    315 </li>
    316 </ul>
    317 <h4 id="setting-a-file-descriptor-limit">Setting a file descriptor limit</h4>
    318 <p>On MacOS the default limit on the number of simultaneous file descriptors open is too low and a highly parallel build process may exceed this limit.<br />
    319 </p>
    320 <p>To increase the cap, add the following lines to your <code>~/.bash_profile</code>: </p>
    321 <pre><code># set the number of open files to be 1024
    322 ulimit -S -n 1024
    323 </code></pre>
    324 <h2 id="next-download-the-source">Next: Download the source</h2>
    325 <p>Your build environment is good to go! Proceed to <a href="downloading.html">downloading the source</a>.</p>
    326