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    Searched refs:Atlas (Results 1 - 3 of 3) sorted by null

  /frameworks/base/services/core/java/com/android/server/
AssetAtlasService.java 23 import android.graphics.Atlas;
61 * atlas texture. The resulting texture can be shared across processes to
78 // When set to true the content of the atlas will be saved to disk
79 // in /data/system/atlas.png. The shared GraphicBuffer may be empty
91 // number of pixels we want to be able to pack in the atlas
95 // in the atlas map. This number defines the size of the array returned
105 // This boolean is set to true if an atlas was successfully
114 // Holds the atlas' data. This buffer can be mapped to
118 // Describes how bitmaps are placed in the atlas. Each bitmap is
128 * assets to consider for packing into the atlas and spawn a new thread t
234 Atlas atlas = new Atlas(config.type, config.width, config.height, config.flags); local
725 Atlas atlas = new Atlas(type, width, height); local
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  /frameworks/base/graphics/java/android/graphics/
Atlas.java 22 public class Atlas {
25 * to rotate entries to make them fit better in the atlas.
31 * be useful if the content of the atlas will be used in OpenGL using
42 * be used by an {@link Atlas}. The best algorithm to use
44 * the atlas.
54 * Represents a bitmap packed in the atlas. Each entry has a location in
55 * pixels in the atlas and a rotation flag. If the entry was rotated, the
57 * the origin remains the same) before being rendered into the atlas.
61 * Location, in pixels, of the bitmap on the X axis in the atlas.
65 * Location, in pixels, of the bitmap on the Y axis in the atlas
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  /external/chromium_org/third_party/usb_ids/
usb.ids     [all...]

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