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Searched
refs:CASETYPE_ARRAY
(Results
1 - 2
of
2
) sorted by null
/external/deqp/modules/gles2/performance/
es2pShaderOptimizationTests.cpp
432
CASETYPE_ARRAY
,
443
DE_ASSERT(!(m_caseType ==
CASETYPE_ARRAY
&& m_useConstantExpressionsOnly)); // \note Would need array constructors, which GLSL ES 1 doesn't have.
452
: m_caseType ==
CASETYPE_ARRAY
? arrayCaseStatements (optimized, precision, isVertexCase)
[
all
...]
/external/deqp/modules/gles3/performance/
es3pShaderOptimizationTests.cpp
435
CASETYPE_ARRAY
,
454
: m_caseType ==
CASETYPE_ARRAY
? arrayCaseStatements (optimized, m_useConstantExpressionsOnly, precision, isVertexCase)
[
all
...]
Completed in 44 milliseconds