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    Searched refs:CASETYPE_ARRAY (Results 1 - 2 of 2) sorted by null

  /external/deqp/modules/gles2/performance/
es2pShaderOptimizationTests.cpp 432 CASETYPE_ARRAY,
443 DE_ASSERT(!(m_caseType == CASETYPE_ARRAY && m_useConstantExpressionsOnly)); // \note Would need array constructors, which GLSL ES 1 doesn't have.
452 : m_caseType == CASETYPE_ARRAY ? arrayCaseStatements (optimized, precision, isVertexCase)
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  /external/deqp/modules/gles3/performance/
es3pShaderOptimizationTests.cpp 435 CASETYPE_ARRAY,
454 : m_caseType == CASETYPE_ARRAY ? arrayCaseStatements (optimized, m_useConstantExpressionsOnly, precision, isVertexCase)
    [all...]

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