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  /external/chromium_org/third_party/mesa/src/src/mesa/swrast/
s_fog.c 141 if (span->array->ChanType == GL_UNSIGNED_BYTE) {
146 else if (span->array->ChanType == GL_UNSIGNED_SHORT) {
167 if (span->array->ChanType == GL_UNSIGNED_BYTE) {
171 else if (span->array->ChanType == GL_UNSIGNED_SHORT) {
177 ASSERT(span->array->ChanType == GL_FLOAT);
186 if (span->array->ChanType == GL_UNSIGNED_BYTE) {
190 else if (span->array->ChanType == GL_UNSIGNED_SHORT) {
196 ASSERT(span->array->ChanType == GL_FLOAT);
205 if (span->array->ChanType == GL_UNSIGNED_BYTE) {
209 else if (span->array->ChanType == GL_UNSIGNED_SHORT)
    [all...]
s_alpha.c 113 if (span->array->ChanType == GL_UNSIGNED_BYTE) {
119 else if (span->array->ChanType == GL_UNSIGNED_SHORT) {
134 if (span->array->ChanType == GL_UNSIGNED_BYTE) {
141 else if (span->array->ChanType == GL_UNSIGNED_SHORT) {
s_zoom.c 163 zoomed.array->ChanType = span->array->ChanType;
164 if (zoomed.array->ChanType == GL_UNSIGNED_BYTE)
166 else if (zoomed.array->ChanType == GL_UNSIGNED_SHORT)
211 if (zoomed.array->ChanType == GL_UNSIGNED_BYTE) {
221 else if (zoomed.array->ChanType == GL_UNSIGNED_SHORT) {
243 if (zoomed.array->ChanType == GL_UNSIGNED_BYTE) {
256 else if (zoomed.array->ChanType == GL_UNSIGNED_SHORT) {
305 (zoomed.array->ChanType == GL_UNSIGNED_BYTE) ? 4 * sizeof(GLubyte) :
306 ((zoomed.array->ChanType == GL_UNSIGNED_SHORT) ? 4 * sizeof(GLushort
    [all...]
s_span.c 228 switch (span->array->ChanType) {
309 span->array->ChanType);
371 span->array->ChanType = GL_FLOAT;
844 if (span->array->ChanType == GL_FLOAT) {
872 span->array->ChanType = GL_FLOAT;
884 if (span->array->ChanType == GL_UNSIGNED_BYTE) {
893 else if (span->array->ChanType == GL_UNSIGNED_SHORT) {
918 ASSERT(span->array->ChanType == GL_FLOAT);
939 if (output > 0 || span->array->ChanType == GL_FLOAT) {
941 span->array->ChanType = GL_FLOAT
    [all...]
s_logic.c 201 if (span->array->ChanType == GL_UNSIGNED_BYTE) {
207 else if (span->array->ChanType == GL_UNSIGNED_SHORT) {
s_masking.c 58 if (span->array->ChanType == GL_UNSIGNED_BYTE) {
69 else if (span->array->ChanType == GL_UNSIGNED_SHORT) {
s_span.h 80 GLenum ChanType; /**< Color channel type, GL_UNSIGNED_BYTE, GL_FLOAT */
s_fragprog.c 281 ASSERT(span->array->ChanType == GL_FLOAT);
s_copypix.c 187 span.array->ChanType = GL_FLOAT;
196 span.array->ChanType = CHAN_TYPE; /* restore */
s_drawpix.c 473 span.array->ChanType = GL_FLOAT;
493 span.array->ChanType = CHAN_TYPE;
s_atifragshader.c 589 ASSERT(span->array->ChanType == GL_FLOAT);
s_context.c 417 GLenum chanType )
422 _swrast_choose_blend_func( ctx, chanType );
424 swrast->BlendFunc( ctx, n, mask, src, dst, chanType );
784 swrast->SpanArrays[i].ChanType = CHAN_TYPE;
s_texcombine.c 558 * span->array->ChanType field accordingly.
560 span->array->ChanType = CHAN_TYPE;
  /external/mesa3d/src/mesa/swrast/
s_fog.c 141 if (span->array->ChanType == GL_UNSIGNED_BYTE) {
146 else if (span->array->ChanType == GL_UNSIGNED_SHORT) {
167 if (span->array->ChanType == GL_UNSIGNED_BYTE) {
171 else if (span->array->ChanType == GL_UNSIGNED_SHORT) {
177 ASSERT(span->array->ChanType == GL_FLOAT);
186 if (span->array->ChanType == GL_UNSIGNED_BYTE) {
190 else if (span->array->ChanType == GL_UNSIGNED_SHORT) {
196 ASSERT(span->array->ChanType == GL_FLOAT);
205 if (span->array->ChanType == GL_UNSIGNED_BYTE) {
209 else if (span->array->ChanType == GL_UNSIGNED_SHORT)
    [all...]
s_alpha.c 113 if (span->array->ChanType == GL_UNSIGNED_BYTE) {
119 else if (span->array->ChanType == GL_UNSIGNED_SHORT) {
134 if (span->array->ChanType == GL_UNSIGNED_BYTE) {
141 else if (span->array->ChanType == GL_UNSIGNED_SHORT) {
s_zoom.c 163 zoomed.array->ChanType = span->array->ChanType;
164 if (zoomed.array->ChanType == GL_UNSIGNED_BYTE)
166 else if (zoomed.array->ChanType == GL_UNSIGNED_SHORT)
211 if (zoomed.array->ChanType == GL_UNSIGNED_BYTE) {
221 else if (zoomed.array->ChanType == GL_UNSIGNED_SHORT) {
243 if (zoomed.array->ChanType == GL_UNSIGNED_BYTE) {
256 else if (zoomed.array->ChanType == GL_UNSIGNED_SHORT) {
305 (zoomed.array->ChanType == GL_UNSIGNED_BYTE) ? 4 * sizeof(GLubyte) :
306 ((zoomed.array->ChanType == GL_UNSIGNED_SHORT) ? 4 * sizeof(GLushort
    [all...]
s_span.c 228 switch (span->array->ChanType) {
309 span->array->ChanType);
371 span->array->ChanType = GL_FLOAT;
844 if (span->array->ChanType == GL_FLOAT) {
872 span->array->ChanType = GL_FLOAT;
884 if (span->array->ChanType == GL_UNSIGNED_BYTE) {
893 else if (span->array->ChanType == GL_UNSIGNED_SHORT) {
918 ASSERT(span->array->ChanType == GL_FLOAT);
939 if (output > 0 || span->array->ChanType == GL_FLOAT) {
941 span->array->ChanType = GL_FLOAT
    [all...]
s_logic.c 201 if (span->array->ChanType == GL_UNSIGNED_BYTE) {
207 else if (span->array->ChanType == GL_UNSIGNED_SHORT) {
s_masking.c 58 if (span->array->ChanType == GL_UNSIGNED_BYTE) {
69 else if (span->array->ChanType == GL_UNSIGNED_SHORT) {
s_span.h 80 GLenum ChanType; /**< Color channel type, GL_UNSIGNED_BYTE, GL_FLOAT */
s_fragprog.c 281 ASSERT(span->array->ChanType == GL_FLOAT);
s_copypix.c 187 span.array->ChanType = GL_FLOAT;
196 span.array->ChanType = CHAN_TYPE; /* restore */
s_drawpix.c 473 span.array->ChanType = GL_FLOAT;
493 span.array->ChanType = CHAN_TYPE;
s_atifragshader.c 589 ASSERT(span->array->ChanType == GL_FLOAT);
s_context.c 417 GLenum chanType )
422 _swrast_choose_blend_func( ctx, chanType );
424 swrast->BlendFunc( ctx, n, mask, src, dst, chanType );
784 swrast->SpanArrays[i].ChanType = CHAN_TYPE;

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