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Searched
refs:CompressedTexture
(Results
1 - 13
of
13
) sorted by null
/external/deqp/framework/common/
tcuCompressedTexture.hpp
40
class
CompressedTexture
97
CompressedTexture
(Format format, int width, int height, int depth = 1);
98
CompressedTexture
(void);
99
~
CompressedTexture
(void);
121
bool isEtcFormat (
CompressedTexture
::Format fmt);
122
bool isASTCFormat (
CompressedTexture
::Format fmt);
123
bool isASTCSRGBFormat (
CompressedTexture
::Format fmt);
125
IVec3 getASTCBlockSize (
CompressedTexture
::Format fmt);
126
CompressedTexture
::Format getASTCFormatByBlockSize (int width, int height, int depth, bool isSRGB);
tcuImageIO.hpp
34
class
CompressedTexture
;
44
void loadPKM (
CompressedTexture
& dst, const tcu::Archive& archive, const char* fileName);
tcuCompressedTexture.cpp
41
CompressedTexture
::
CompressedTexture
(void)
49
CompressedTexture
::
CompressedTexture
(Format format, int width, int height, int depth)
58
CompressedTexture
::~
CompressedTexture
(void)
67
bool isEtcFormat (
CompressedTexture
::Format fmt)
71
case
CompressedTexture
::ETC1_RGB8:
72
case
CompressedTexture
::EAC_R11:
73
case
CompressedTexture
::EAC_SIGNED_R11
[
all
...]
tcuImageIO.cpp
228
void loadPKM (
CompressedTexture
& dst, const tcu::Archive& archive, const char* fileName)
251
dst.setStorage(
CompressedTexture
::ETC1_RGB8, (int)activeWidth, (int)activeHeight);
/external/deqp/modules/gles3/functional/
es3fCompressedTextureTests.cpp
36
using tcu::
CompressedTexture
;
45
static const string getASTCFormatShortName (
CompressedTexture
::Format format)
78
for (int formatI = 0; formatI <
CompressedTexture
::FORMAT_LAST; formatI++)
80
const
CompressedTexture
::Format format = (
CompressedTexture
::Format)formatI;
97
for (int formatI = 0; formatI <
CompressedTexture
::FORMAT_LAST; formatI++)
99
const
CompressedTexture
::Format format = (
CompressedTexture
::Format)formatI;
es3fASTCDecompressionCases.hpp
73
tcu::
CompressedTexture
::Format format);
87
const tcu::
CompressedTexture
::Format m_format;
103
tcu::
CompressedTexture
::Format format);
122
const tcu::
CompressedTexture
::Format m_format;
es3fTextureWrapTests.cpp
50
using tcu::
CompressedTexture
;
86
TextureWrapCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const glu::ContextInfo& ctxInfo, const char* name, const char* description,
CompressedTexture
::Format compressedFormat, deUint32 wrapS, deUint32 wrapT, deUint32 minFilter, deUint32 magFilter, int width, int height);
111
const
CompressedTexture
::Format m_compressedFormat;
134
, m_compressedFormat (
CompressedTexture
::FORMAT_LAST)
153
, m_compressedFormat (
CompressedTexture
::FORMAT_LAST)
167
TextureWrapCase::TextureWrapCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const glu::ContextInfo& ctxInfo, const char* name, const char* description,
CompressedTexture
::Format compressedFormat, deUint32 wrapS, deUint32 wrapT, deUint32 minFilter, deUint32 magFilter, int width, int height)
206
else if (m_compressedFormat !=
CompressedTexture
::FORMAT_LAST)
216
tcu::
CompressedTexture
compressedTexture
(m_compressedFormat, m_width, m_height);
217
const int dataSize =
compressedTexture
.getDataSize()
[
all
...]
es3fTextureFormatTests.cpp
729
tcu::
CompressedTexture
::Format format,
746
tcu::
CompressedTexture
::Format m_format;
761
tcu::
CompressedTexture
::Format format,
785
tcu::
CompressedTexture
compressedTexture
(m_format, m_width, m_height);
786
int dataSize =
compressedTexture
.getDataSize();
787
deUint8* data = (deUint8*)
compressedTexture
.getData();
793
m_texture = new glu::Texture2D(m_renderCtx, m_renderCtxInfo, 1, &
compressedTexture
);
864
tcu::
CompressedTexture
::Format format,
883
tcu::
CompressedTexture
::Format m_format
[
all
...]
es3fASTCDecompressionCases.cpp
62
using tcu::
CompressedTexture
;
936
static void generateBlockCaseTestData (vector<deUint8>& dst,
CompressedTexture
::Format format, ASTCBlockTestType testType)
[
all
...]
/external/deqp/framework/opengl/
gluTextureUtil.cpp
227
deUint32 getGLFormat (tcu::
CompressedTexture
::Format format)
231
case tcu::
CompressedTexture
::ETC1_RGB8: return GL_ETC1_RGB8_OES;
232
case tcu::
CompressedTexture
::EAC_R11: return GL_COMPRESSED_R11_EAC;
233
case tcu::
CompressedTexture
::EAC_SIGNED_R11: return GL_COMPRESSED_SIGNED_R11_EAC;
234
case tcu::
CompressedTexture
::EAC_RG11: return GL_COMPRESSED_RG11_EAC;
235
case tcu::
CompressedTexture
::EAC_SIGNED_RG11: return GL_COMPRESSED_SIGNED_RG11_EAC;
236
case tcu::
CompressedTexture
::ETC2_RGB8: return GL_COMPRESSED_RGB8_ETC2;
237
case tcu::
CompressedTexture
::ETC2_SRGB8: return GL_COMPRESSED_SRGB8_ETC2;
238
case tcu::
CompressedTexture
::ETC2_RGB8_PUNCHTHROUGH_ALPHA1: return GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2;
239
case tcu::
CompressedTexture
::ETC2_SRGB8_PUNCHTHROUGH_ALPHA1: return GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2
[
all
...]
gluTexture.hpp
71
Texture2D (const RenderContext& context, const ContextInfo& contextInfo, int numLevels, const tcu::
CompressedTexture
* levels, const tcu::
CompressedTexture
::DecompressionParams& = tcu::
CompressedTexture
::DecompressionParams(false));
90
void loadCompressed (int numLevels, const tcu::
CompressedTexture
* levels, const tcu::
CompressedTexture
::DecompressionParams&);
111
TextureCube (const RenderContext& context, const ContextInfo& contextInfo, int numLevels, const tcu::
CompressedTexture
* levels, const tcu::
CompressedTexture
::DecompressionParams& = tcu::
CompressedTexture
::DecompressionParams(false));
129
void loadCompressed (int numLevels, const tcu::
CompressedTexture
* levels, const tcu::
CompressedTexture
::DecompressionParams&)
[
all
...]
gluTextureUtil.hpp
69
deUint32 getGLFormat (tcu::
CompressedTexture
::Format format);
gluTexture.cpp
129
Texture2D::Texture2D (const RenderContext& context, const ContextInfo& contextInfo, int numLevels, const tcu::
CompressedTexture
* levels, const tcu::
CompressedTexture
::DecompressionParams& decompressionParams)
187
void Texture2D::loadCompressed (int numLevels, const tcu::
CompressedTexture
* levels, const tcu::
CompressedTexture
::DecompressionParams& decompressionParams)
197
const tcu::
CompressedTexture
& level = levels[levelNdx];
264
vector<tcu::
CompressedTexture
> levels(numLevels);
288
TextureCube::TextureCube (const RenderContext& context, const ContextInfo& contextInfo, int numLevels, const tcu::
CompressedTexture
* levels, const tcu::
CompressedTexture
::DecompressionParams& decompressionParams)
391
void TextureCube::loadCompressed (int numLevels, const tcu::
CompressedTexture
* levels, const tcu::
CompressedTexture
::DecompressionParams& decompressionParams
[
all
...]
Completed in 860 milliseconds