HomeSort by relevance Sort by last modified time
    Searched refs:D3D11_STAGES (Results 1 - 6 of 6) sorted by null

  /external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/d3d1x/gd3d1x/
d3d1x_private.h 77 #define D3D11_STAGES 6
  /external/mesa3d/src/gallium/state_trackers/d3d1x/gd3d1x/
d3d1x_private.h 77 #define D3D11_STAGES 6
  /external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/d3d1x/gd3d11/
d3d11_context.h 30 #define UPDATE_VIEWS_SHIFT (D3D11_STAGES * 0)
31 #define UPDATE_SAMPLERS_SHIFT (D3D11_STAGES * 1)
32 #define UPDATE_VERTEX_BUFFERS (1 << (D3D11_STAGES * 2))
47 refcnt_ptr<GalliumD3D11Shader<>, PtrTraits> shaders[D3D11_STAGES];
56 refcnt_ptr<GalliumD3D11Buffer, PtrTraits> constant_buffers[D3D11_STAGES][D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT];
57 refcnt_ptr<GalliumD3D11ShaderResourceView, PtrTraits> shader_resource_views[D3D11_STAGES][D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT];
58 refcnt_ptr<GalliumD3D11SamplerState, PtrTraits> samplers[D3D11_STAGES][D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT];
84 void* default_shaders[D3D11_STAGES];
90 struct pipe_sampler_view* sampler_views[D3D11_STAGES][D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT];
91 void* sampler_csos[D3D11_STAGES][D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT]
    [all...]
d3d11.cpp 126 unsigned constant_buffers[D3D11_STAGES];
  /external/mesa3d/src/gallium/state_trackers/d3d1x/gd3d11/
d3d11_context.h 30 #define UPDATE_VIEWS_SHIFT (D3D11_STAGES * 0)
31 #define UPDATE_SAMPLERS_SHIFT (D3D11_STAGES * 1)
32 #define UPDATE_VERTEX_BUFFERS (1 << (D3D11_STAGES * 2))
47 refcnt_ptr<GalliumD3D11Shader<>, PtrTraits> shaders[D3D11_STAGES];
56 refcnt_ptr<GalliumD3D11Buffer, PtrTraits> constant_buffers[D3D11_STAGES][D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT];
57 refcnt_ptr<GalliumD3D11ShaderResourceView, PtrTraits> shader_resource_views[D3D11_STAGES][D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT];
58 refcnt_ptr<GalliumD3D11SamplerState, PtrTraits> samplers[D3D11_STAGES][D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT];
84 void* default_shaders[D3D11_STAGES];
90 struct pipe_sampler_view* sampler_views[D3D11_STAGES][D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT];
91 void* sampler_csos[D3D11_STAGES][D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT]
    [all...]
d3d11.cpp 126 unsigned constant_buffers[D3D11_STAGES];

Completed in 125 milliseconds