HomeSort by relevance Sort by last modified time
    Searched refs:DrawTexture (Results 1 - 21 of 21) sorted by null

  /development/perftests/panorama/feature_mos/src/mosaic_renderer/
YVURenderer.h 21 bool DrawTexture();
SurfaceTextureRenderer.h 21 bool DrawTexture(GLfloat *affine);
WarpRenderer.h 24 bool DrawTexture(GLfloat *affine);
YVURenderer.cpp 77 bool YVURenderer::DrawTexture()
SurfaceTextureRenderer.cpp 117 bool SurfaceTextureRenderer::DrawTexture(GLfloat *affine)
WarpRenderer.cpp 108 bool WarpRenderer::DrawTexture(GLfloat *affine)
  /packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/
YVURenderer.h 21 bool DrawTexture();
SurfaceTextureRenderer.h 21 bool DrawTexture(GLfloat *affine);
WarpRenderer.h 24 bool DrawTexture(GLfloat *affine);
YVURenderer.cpp 77 bool YVURenderer::DrawTexture()
SurfaceTextureRenderer.cpp 117 bool SurfaceTextureRenderer::DrawTexture(GLfloat *affine)
WarpRenderer.cpp 108 bool WarpRenderer::DrawTexture(GLfloat *affine)
  /packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/
YVURenderer.h 21 bool DrawTexture();
SurfaceTextureRenderer.h 21 bool DrawTexture(GLfloat *affine);
WarpRenderer.h 24 bool DrawTexture(GLfloat *affine);
YVURenderer.cpp 77 bool YVURenderer::DrawTexture()
SurfaceTextureRenderer.cpp 117 bool SurfaceTextureRenderer::DrawTexture(GLfloat *affine)
WarpRenderer.cpp 108 bool WarpRenderer::DrawTexture(GLfloat *affine)
  /packages/apps/Camera/jni/
mosaic_renderer_jni.cpp 672 gSurfTexRenderer[LR].DrawTexture(g_dAffinetransIdentGL);
673 gSurfTexRenderer[HR].DrawTexture(g_dAffinetransIdentGL);
696 gYVURenderer[LR].DrawTexture();
697 gYVURenderer[HR].DrawTexture();
737 gWarper2.DrawTexture(g_dTranslationToFBOCenterGL);
740 gPreview.DrawTexture(g_dAffinetransIdentGL);
742 gPreview.DrawTexture(g_dAffinetransRotation90GL);
755 gWarper1.DrawTexture(g_dAffinetransGL);
756 gWarper2.DrawTexture(g_dTranslationToFBOCenterGL);
757 gPreview.DrawTexture(g_dAffinetransPanGL)
    [all...]
  /packages/apps/LegacyCamera/jni/
mosaic_renderer_jni.cpp 635 gSurfTexRenderer[LR].DrawTexture(g_dAffinetransIdentGL);
636 gSurfTexRenderer[HR].DrawTexture(g_dAffinetransIdentGL);
659 gYVURenderer[LR].DrawTexture();
660 gYVURenderer[HR].DrawTexture();
700 gWarper2.DrawTexture(g_dTranslationToFBOCenterGL);
703 gPreview.DrawTexture(g_dAffinetransIdentGL);
705 gPreview.DrawTexture(g_dAffinetransRotation90GL);
718 gWarper1.DrawTexture(g_dAffinetransGL);
719 gWarper2.DrawTexture(g_dTranslationToFBOCenterGL);
720 gPreview.DrawTexture(g_dAffinetransPanGL)
    [all...]
  /frameworks/native/opengl/libagl/
texture.cpp     [all...]

Completed in 855 milliseconds