HomeSort by relevance Sort by last modified time
    Searched refs:DrvAllocation (Results 1 - 8 of 8) sorted by null

  /frameworks/rs/driver/
rsdFrameBufferObj.h 22 struct DrvAllocation;
30 void setColorTarget(DrvAllocation *color, uint32_t index) {
34 void setDepthTarget(DrvAllocation *depth) {
44 DrvAllocation **mColorTargets;
46 DrvAllocation *mDepthTarget;
rsdFrameBuffer.cpp 35 DrvAllocation *depth = NULL;
37 depth = (DrvAllocation *)fb->mHal.state.depthTarget->mHal.drv;
51 DrvAllocation *color = NULL;
53 color = (DrvAllocation *)fb->mHal.state.colorTargets[i]->mHal.drv;
rsdMeshObj.cpp 137 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
147 DrvAllocation *drvAlloc = (DrvAllocation *)alloc->mHal.drv;
163 DrvAllocation *drvAlloc = (DrvAllocation *)idxAlloc->mHal.drv;
rsdAllocation.cpp 108 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
124 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
167 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
205 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
230 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv
    [all...]
rsdProgram.cpp 53 DrvAllocation *drvAlloc = (DrvAllocation *)a->mHal.drv;
rsdFrameBufferObj.cpp 34 mColorTargets = new DrvAllocation*[mColorTargetsCount];
rsdAllocation.h 39 struct DrvAllocation {
rsdShader.cpp 406 DrvAllocation *drvTex = (DrvAllocation *)tex->mHal.drv;
487 DrvAllocation *drvTex = (DrvAllocation *)mRSProgram->mHal.state.textures[ct]->mHal.drv;

Completed in 344 milliseconds