HomeSort by relevance Sort by last modified time
    Searched refs:EVENTUALLY_BIN (Results 1 - 5 of 5) sorted by null

  /external/chromium_org/cc/resources/
managed_tile_state.h 27 EVENTUALLY_BIN = 4, // Nice to have, if we've got memory and time.
managed_tile_state.cc 25 case EVENTUALLY_BIN:
26 return "EVENTUALLY_BIN";
prioritized_tile_set.cc 60 case EVENTUALLY_BIN:
tile_manager.cc 234 NEVER_BIN, // [EVENTUALLY_BIN]
244 NEVER_BIN, // [EVENTUALLY_BIN]
254 NEVER_BIN, // [EVENTUALLY_BIN]
264 EVENTUALLY_BIN, // [EVENTUALLY_BIN]
277 EVENTUALLY_BIN, // [EVENTUALLY_BIN]
287 EVENTUALLY_BIN, // [EVENTUALLY_BIN]
300 EVENTUALLY_BIN, // [EVENTUALLY_BIN
    [all...]
prioritized_tile_set_unittest.cc 302 // Ensure that EVENTUALLY_BIN tiles are sorted.
318 set.InsertTile(tile.get(), EVENTUALLY_BIN);
417 scoped_refptr<Tile> eventually_bin = CreateTile(); local
424 set.InsertTile(eventually_bin.get(), EVENTUALLY_BIN);
440 EXPECT_TRUE(*it == eventually_bin.get());
486 set.InsertTile(tile.get(), EVENTUALLY_BIN);
605 set.InsertTile(tile.get(), EVENTUALLY_BIN);
710 scoped_refptr<Tile> eventually_bin = CreateTile(); local
715 set.InsertTile(eventually_bin.get(), EVENTUALLY_BIN)
    [all...]

Completed in 144 milliseconds