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Searched
refs:EVENTUALLY_BIN
(Results
1 - 5
of
5
) sorted by null
/external/chromium_org/cc/resources/
managed_tile_state.h
27
EVENTUALLY_BIN
= 4, // Nice to have, if we've got memory and time.
managed_tile_state.cc
25
case
EVENTUALLY_BIN
:
26
return "
EVENTUALLY_BIN
";
prioritized_tile_set.cc
60
case
EVENTUALLY_BIN
:
tile_manager.cc
234
NEVER_BIN, // [
EVENTUALLY_BIN
]
244
NEVER_BIN, // [
EVENTUALLY_BIN
]
254
NEVER_BIN, // [
EVENTUALLY_BIN
]
264
EVENTUALLY_BIN
, // [
EVENTUALLY_BIN
]
277
EVENTUALLY_BIN
, // [
EVENTUALLY_BIN
]
287
EVENTUALLY_BIN
, // [
EVENTUALLY_BIN
]
300
EVENTUALLY_BIN
, // [EVENTUALLY_BIN
[
all
...]
prioritized_tile_set_unittest.cc
302
// Ensure that
EVENTUALLY_BIN
tiles are sorted.
318
set.InsertTile(tile.get(),
EVENTUALLY_BIN
);
417
scoped_refptr<Tile>
eventually_bin
= CreateTile();
local
424
set.InsertTile(
eventually_bin
.get(),
EVENTUALLY_BIN
);
440
EXPECT_TRUE(*it ==
eventually_bin
.get());
486
set.InsertTile(tile.get(),
EVENTUALLY_BIN
);
605
set.InsertTile(tile.get(),
EVENTUALLY_BIN
);
710
scoped_refptr<Tile>
eventually_bin
= CreateTile();
local
715
set.InsertTile(
eventually_bin
.get(), EVENTUALLY_BIN)
[
all
...]
Completed in 144 milliseconds