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    Searched refs:EffectHandle (Results 1 - 6 of 6) sorted by null

  /frameworks/av/services/audioflinger/
Effects.h 35 // from different client threads. It keeps a list of EffectHandle objects corresponding
95 status_t addHandle(EffectHandle *handle);
96 size_t disconnect(EffectHandle *handle, bool unpinIfLast);
97 size_t removeHandle(EffectHandle *handle);
111 EffectHandle* controlHandle_l();
150 Vector<EffectHandle *> mHandles; // list of client handles
160 // The EffectHandle class implements the IEffect interface. It provides resources
163 // There is one EffectHandle object for each application controlling (or using)
165 // The EffectHandle is obtained by calling AudioFlinger::createEffect().
166 class EffectHandle: public android::BnEffect
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Effects.cpp 107 status_t AudioFlinger::EffectModule::addHandle(EffectHandle *handle)
114 EffectHandle *controlHandle = NULL;
117 EffectHandle *h = mHandles[i];
146 size_t AudioFlinger::EffectModule::removeHandle(EffectHandle *handle)
164 EffectHandle *h = controlHandle_l();
181 AudioFlinger::EffectHandle *AudioFlinger::EffectModule::controlHandle_l()
185 EffectHandle *h = mHandles[i];
194 size_t AudioFlinger::EffectModule::disconnect(EffectHandle *handle, bool unpinIfLast)
562 EffectHandle *h = mHandles[i];
615 EffectHandle *h = mHandles[i]
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AudioFlinger.h 450 class EffectHandle;
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Threads.h 278 sp<EffectHandle> createEffect_l(
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Threads.cpp     [all...]
AudioFlinger.cpp     [all...]

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