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Searched
refs:FROZEN
(Results
1 - 9
of
9
) sorted by null
/external/replicaisland/src/com/replica/replicaisland/
GenericAnimationComponent.java
60
case
FROZEN
:
61
mSprite.playAnimation(Animation.
FROZEN
);
83
public static final int
FROZEN
= 6;
AnimationComponent.java
40
FROZEN
322
} else if (currentAction == ActionType.
FROZEN
) {
323
mSprite.playAnimation(PlayerAnimations.
FROZEN
.ordinal());
PlayerComponent.java
60
FROZEN
,
308
case
FROZEN
:
427
if (mState != State.
FROZEN
) {
504
mState = State.
FROZEN
;
505
parentObject.setCurrentAction(ActionType.
FROZEN
);
GameObject.java
66
FROZEN
GameObjectFactory.java
[
all
...]
/external/chromium_org/v8/src/
interface.h
19
// A
frozen
type is one that is fully determined. Unification does not
21
//
frozen
interfaces. Otherwise, unifying modules merges their exports.
27
// value (
frozen
) module
45
static Interface value_interface(VALUE +
FROZEN
); // Cached.
50
static Interface value_interface(VALUE + CONST +
FROZEN
); // Cached.
93
if (*ok) Chase()->flags_ |=
FROZEN
;
118
bool IsFrozen() { return Chase()->flags_ &
FROZEN
; }
186
FROZEN
= 8 // This type is fully determined
property-details.h
20
FROZEN
= SEALED | READ_ONLY,
runtime.cc
[
all
...]
objects.cc
[
all
...]
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