/frameworks/base/rs/java/android/renderscript/ |
Float3.java | 23 public class Float3 { 28 public Float3() { 31 public Float3(Float3 data) { 37 public Float3(float x, float y, float z) { 50 public static Float3 add(Float3 a, Float3 b) { 51 Float3 res = new Float3(); [all...] |
FieldPacker.java | 264 public void addF32(Float3 v) { 427 public Float3 subFloat3() { 428 Float3 v = new Float3();
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/frameworks/support/v8/renderscript/java/src/android/support/v8/renderscript/ |
Float3.java | 27 public class Float3 { 28 public Float3() { 30 public Float3(float initX, float initY, float initZ) {
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FieldPackerThunker.java | 124 public void addF32(Float3 v) { 125 mN.addF32(new android.renderscript.Float3(v.x, v.y, v.z));
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FieldPacker.java | 229 public void addF32(Float3 v) {
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/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/testapp/ |
TouchHandler.java | 20 import android.renderscript.Float3; 33 Float3 mDistValue; 34 Float3 mPosValue; 47 mDistValue = new Float3(0, 0, 45); 48 mPosValue = new Float3(0, 4, 0); 55 mRotateY = mCameraRig.addRotate("RotateY", new Float3(0, 1, 0), mRotateYValue); 56 mRotateX = mCameraRig.addRotate("RotateX", new Float3(1, 0, 0), mRotateXValue);
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SimpleAppRS.java | 105 // This tells the scenegraph to assign the following float3 to that input 124 t.addTranslate("position", new Float3(2, 2, 0)); 163 t.addTranslate("position", new Float3(-1, 2, 3)); 164 t.addScale("scale", new Float3(1.4f, 1.4f, 1.4f)); 176 t.addTranslate("position", new Float3(-2, -2.1f, 0)); 177 t.addRotate("rotateX", new Float3(1, 0, 0), 30); 178 t.addRotate("rotateY", new Float3(0, 1, 0), 30); 179 t.addScale("scale", new Float3(2, 2, 2)); 191 cameraTransform.addTranslate("camera", new Float3(0, 0, 10));
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/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/ |
CompoundTransform.java | 25 import android.renderscript.Float3; 75 public TranslateComponent(String name, Float3 translate) { 79 public Float3 getValue() { 80 return new Float3(mData.value.x, mData.value.y, mData.value.z); 82 public void setValue(Float3 val) { 91 public RotateComponent(String name, Float3 axis, float angle) { 96 public Float3 getAxis() { 97 return new Float3(mData.value.x, mData.value.y, mData.value.z); 102 public void setAxis(Float3 val) { 115 public ScaleComponent(String name, Float3 scale) [all...] |
LightBase.java | 22 import android.renderscript.Float3; 57 public void setColor(Float3 c) {
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ColladaParser.java | 56 String toString(Float3 v) {
250 Float3 value = getFloat3(field);
256 Float3 axis = new Float3(value.x, value.y, value.z);
259 Float3 value = getFloat3(field);
442 Float3 color = getFloat3(light, "color");
527 private Float3 parseFloat3(String valueString) {
532 return new Float3(x, y, z);
544 private Float3 getFloat3(Element elem, String name) {
554 private Float3 getFloat3(Element elem) { [all...] |
/packages/wallpapers/HoloSpiral/src/com/android/wallpaper/holospiral/ |
HoloSpiralRS.java | 30 import android.renderscript.Float3; 193 Float3 topLeft = new Float3(-1.0f, 1.0f, 0.0f); 194 Float3 bottomLeft = new Float3(-1.0f, -1.0f, 0.0f); 195 Float3 topRight = new Float3(1.0f, 1.0f, 0.0f); 196 Float3 bottomRight = new Float3(1.0f, -1.0f, 0.0f); 232 Float3 position = new Float3(radius * (float) Math.cos(radians) [all...] |
/cts/tests/tests/renderscript/src/android/renderscript/cts/ |
RsPackColorTo8888Test.java | 21 import android.renderscript.Float3; 83 Float3 inValues = new Float3(inArray[offset], inArray[offset + 1], inArray[offset + 2]); 122 private byte[] rs_PackColorTo8888(Float3 color) {
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FieldPackerTest.java | 27 import android.renderscript.Float3; 49 fp.addF32(new Float3());
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ComputeTest.java | 32 import android.renderscript.Float3; 110 Float3 f3 = new Float3(); 114 f3 = new Float3(1.0f, 2.0f, 3.0f); 403 Float3 F3 = s.get_f3();
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ImageProcessingTest.java | 32 import android.renderscript.Float3;
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/packages/wallpapers/NoiseField/src/com/android/noisefield/ |
NoiseFieldRS.java | 7 import android.renderscript.Float3; 151 mVertexColors.set_position(i, new Float3(xPos, yPos, 0.0f), false);
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/packages/wallpapers/PhaseBeam/src/com/android/phasebeam/ |
PhaseBeamRS.java | 23 import android.renderscript.Float3; 166 mVertexColors.set_position(i, new Float3(xPos, yPos, 0.0f), false);
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/frameworks/rs/java/tests/RSTest_CompatLib/src/com/android/rs/test/ |
UT_vector.java | 40 Float3 F3 = s.get_f3();
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/frameworks/rs/java/tests/RsTest/src/com/android/rs/test/ |
UT_vector.java | 40 Float3 F3 = s.get_f3();
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/frameworks/rs/java/tests/RsTest_14/src/com/android/rs/test/ |
UT_vector.java | 40 Float3 F3 = s.get_f3();
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/frameworks/rs/java/tests/RsTest_16/src/com/android/rs/test/ |
UT_vector.java | 40 Float3 F3 = s.get_f3();
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/frameworks/rs/cpp/ |
rsCppStructs.h | 809 * Utility function for returning an Element containing a float3. [all...] |
/prebuilts/ndk/9/platforms/android-19/arch-arm/usr/include/rs/cpp/ |
rsCppStructs.h | 801 * Utility function for returning an Element containing a float3. [all...] |
/prebuilts/ndk/9/platforms/android-19/arch-mips/usr/include/rs/cpp/ |
rsCppStructs.h | 801 * Utility function for returning an Element containing a float3. [all...] |
/prebuilts/ndk/9/platforms/android-19/arch-x86/usr/include/rs/cpp/ |
rsCppStructs.h | 801 * Utility function for returning an Element containing a float3. [all...] |