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    Searched refs:GLListProperty (Results 1 - 6 of 6) sorted by null

  /sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/state/transforms/
ListElementAddTransform.java 19 import com.android.ide.eclipse.gltrace.state.GLListProperty;
37 GLListProperty list = getList(currentState);
45 GLListProperty list = getList(currentState);
56 private GLListProperty getList(IGLProperty state) {
63 if (p instanceof GLListProperty) {
64 return (GLListProperty) p;
GLPropertyAccessor.java 20 import com.android.ide.eclipse.gltrace.state.GLListProperty;
43 IGLProperty root = ((GLListProperty) state).get(mContextId);
62 * are assumed to be indexes in a {@link GLListProperty} or
115 if (p instanceof GLListProperty && mIndex >= 0) {
116 return ((GLListProperty) p).get(mIndex);
  /sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/editors/
StateContentProvider.java 20 import com.android.ide.eclipse.gltrace.state.GLListProperty;
43 if (parentElement instanceof GLListProperty) {
44 return ((GLListProperty) parentElement).getList().toArray();
StateLabelProvider.java 19 import com.android.ide.eclipse.gltrace.state.GLListProperty;
60 if (parent instanceof GLListProperty) {
63 int index = ((GLListProperty) parent).indexOf(element);
  /sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/state/
GLListProperty.java 26 public class GLListProperty implements IGLProperty {
37 public GLListProperty(GLStateType type, IGLProperty template, int size) {
50 private GLListProperty(GLStateType type, List<IGLProperty> props) {
89 public GLListProperty clone() {
97 return new GLListProperty(getType(), props);
103 sb.append("GLListProperty ["); //$NON-NLS-1$
GLState.java 41 IGLProperty vArray8 = new GLListProperty(GLStateType.VERTEX_ATTRIB_ARRAY_BUFFER_BINDINGS,
71 return new GLListProperty(
91 return new GLListProperty(
261 IGLProperty textureUnitState = new GLListProperty(GLStateType.TEXTURE_UNITS,
400 return new GLListProperty(GLStateType.GL_STATE, null, 0);

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