/external/chromium_org/third_party/skia/src/gpu/gl/ |
GrGpuGL.cpp | 17 #define GL_CALL(X) GR_GL_CALL(this->glInterface(), X) 160 GL_CALL(UseProgram(0)); 239 GL_CALL(Disable(GR_GL_DEPTH_TEST)); 240 GL_CALL(DepthMask(GR_GL_FALSE)); 248 GL_CALL(Disable(GR_GL_POINT_SMOOTH)); 249 GL_CALL(Disable(GR_GL_LINE_SMOOTH)); 250 GL_CALL(Disable(GR_GL_POLYGON_SMOOTH)); 251 GL_CALL(Disable(GR_GL_POLYGON_STIPPLE)); 252 GL_CALL(Disable(GR_GL_COLOR_LOGIC_OP)); 253 GL_CALL(Disable(GR_GL_INDEX_LOGIC_OP)) [all...] |
GrGLBufferImpl.cpp | 11 #define GL_CALL(GPU, X) GR_GL_CALL(GPU->glInterface(), X) 45 GL_CALL(gpu, DeleteBuffers(1, &fDesc.fID)); 94 GL_CALL(gpu, 106 GL_CALL(gpu, 122 GL_CALL(gpu, 147 GL_CALL(gpu, UnmapBuffer(fBufferType)); 178 GL_CALL(gpu, BufferData(fBufferType, (GrGLsizeiptr) srcSizeInBytes, src, usage)); 187 GL_CALL(gpu, BufferData(fBufferType, fGLSizeInBytes, NULL, usage)); 188 GL_CALL(gpu, BufferSubData(fBufferType, 0, (GrGLsizeiptr) srcSizeInBytes, src)); 208 GL_CALL(gpu, BufferData(fBufferType, fGLSizeInBytes, NULL, usage)) [all...] |
GrGLPathRendering.cpp | 20 #define GL_CALL(X) GR_GL_CALL(fGpu->glInterface(), X) 82 GL_CALL(MatrixLoadIdentity(matrixMode)); 86 GL_CALL(PathTexGen(GR_GL_TEXTURE0 + i, GR_GL_NONE, 0, NULL)); 166 GL_CALL(StencilFillPath(id, fillMode, writeMask)); 188 GL_CALL(StencilFillPath(id, fillMode, writeMask)); 196 GL_CALL(StencilFillPath(id, fillMode, writeMask)); 199 GL_CALL(StencilStrokePath(id, 0xffff, writeMask)); 249 GL_CALL(StencilFillPathInstanced( 266 GL_CALL(StencilFillPathInstanced( 272 GL_CALL(StencilStrokePathInstanced [all...] |
GrGLRenderTarget.cpp | 14 #define GL_CALL(X) GR_GL_CALL(GPUGL->glInterface(), X) 85 GL_CALL(DeleteFramebuffers(1, &fTexFBOID)); 88 GL_CALL(DeleteFramebuffers(1, &fRTFBOID)); 91 GL_CALL(DeleteRenderbuffers(1, &fMSColorRenderbufferID));
|
GrGLVertexArray.cpp | 12 #define GL_CALL(X) GR_GL_CALL(GPUGL->glInterface(), X); 86 GL_CALL(DeleteVertexArrays(1, &fID)); 106 GL_CALL(BindBuffer(GR_GL_ELEMENT_ARRAY_BUFFER, bufferID));
|
GrGLTexture.cpp | 13 #define GL_CALL(X) GR_GL_CALL(GPUGL->glInterface(), X)
|
GrGLProgram.cpp | 23 #define GL_CALL(X) GR_GL_CALL(fGpu->glInterface(), X) 69 GL_CALL(DeleteProgram(fProgramID)); 78 GL_CALL(UseProgram(fProgramID)); 156 GL_CALL(VertexAttrib4fv(header.fColorAttributeIndex, c)); 194 GL_CALL(VertexAttrib4fv(header.fCoverageAttributeIndex, c));
|
GrGpuGL_program.cpp | 205 #define GL_CALL(X) GR_GL_CALL(this->glInterface(), X) 261 GL_CALL(UseProgram(programID));
|
/external/skia/src/gpu/gl/ |
GrGLBufferImpl.cpp | 11 #define GL_CALL(GPU, X) GR_GL_CALL(GPU->glInterface(), X) 45 GL_CALL(gpu, DeleteBuffers(1, &fDesc.fID)); 94 GL_CALL(gpu, 106 GL_CALL(gpu, 122 GL_CALL(gpu, 147 GL_CALL(gpu, UnmapBuffer(fBufferType)); 178 GL_CALL(gpu, BufferData(fBufferType, (GrGLsizeiptr) srcSizeInBytes, src, usage)); 187 GL_CALL(gpu, BufferData(fBufferType, fGLSizeInBytes, NULL, usage)); 188 GL_CALL(gpu, BufferSubData(fBufferType, 0, (GrGLsizeiptr) srcSizeInBytes, src)); 208 GL_CALL(gpu, BufferData(fBufferType, fGLSizeInBytes, NULL, usage)) [all...] |
GrGLPath.cpp | 14 #define GL_CALL(X) GR_GL_CALL(GPUGL->glInterface(), X) 114 GL_CALL(PathCommands(fPathID, 119 GL_CALL(PathParameterf(fPathID, GR_GL_PATH_STROKE_WIDTH, SkScalarToFloat(stroke.getWidth()))); 120 GL_CALL(PathParameterf(fPathID, GR_GL_PATH_MITER_LIMIT, SkScalarToFloat(stroke.getMiter()))); 122 GL_CALL(PathParameteri(fPathID, GR_GL_PATH_JOIN_STYLE, join)); 124 GL_CALL(PathParameteri(fPathID, GR_GL_PATH_INITIAL_END_CAP, cap)); 125 GL_CALL(PathParameteri(fPathID, GR_GL_PATH_TERMINAL_END_CAP, cap));
|
GrGpuGL.cpp | 19 #define GL_CALL(X) GR_GL_CALL(this->glInterface(), X) 160 GL_CALL(UseProgram(0)); 233 GL_CALL(Disable(GR_GL_DEPTH_TEST)); 234 GL_CALL(DepthMask(GR_GL_FALSE)); 242 GL_CALL(Disable(GR_GL_POINT_SMOOTH)); 243 GL_CALL(Disable(GR_GL_LINE_SMOOTH)); 244 GL_CALL(Disable(GR_GL_POLYGON_SMOOTH)); 245 GL_CALL(Disable(GR_GL_POLYGON_STIPPLE)); 246 GL_CALL(Disable(GR_GL_COLOR_LOGIC_OP)); 247 GL_CALL(Disable(GR_GL_INDEX_LOGIC_OP)) [all...] |
GrGLRenderTarget.cpp | 14 #define GL_CALL(X) GR_GL_CALL(GPUGL->glInterface(), X) 85 GL_CALL(DeleteFramebuffers(1, &fTexFBOID)); 88 GL_CALL(DeleteFramebuffers(1, &fRTFBOID)); 91 GL_CALL(DeleteRenderbuffers(1, &fMSColorRenderbufferID));
|
GrGLVertexArray.cpp | 12 #define GL_CALL(X) GR_GL_CALL(GPUGL->glInterface(), X); 85 GL_CALL(DeleteVertexArrays(1, &fID)); 105 GL_CALL(BindBuffer(GR_GL_ELEMENT_ARRAY_BUFFER, bufferID));
|
GrGLTexture.cpp | 13 #define GL_CALL(X) GR_GL_CALL(GPUGL->glInterface(), X)
|
GrGLProgram.cpp | 20 #define GL_CALL(X) GR_GL_CALL(fGpu->glInterface(), X) 53 GL_CALL(DeleteProgram(fBuilderOutput.fProgramID)); 84 GL_CALL(UseProgram(fBuilderOutput.fProgramID)); 166 GL_CALL(VertexAttrib4fv(header.fColorAttributeIndex, c)); 205 GL_CALL(VertexAttrib4fv(header.fCoverageAttributeIndex, c));
|
GrGLShaderBuilder.cpp | 18 #define GL_CALL(X) GR_GL_CALL(this->gpu()->glInterface(), X) 670 GL_CALL(DeleteProgram(fOutput.fProgramID)); 679 GL_CALL(LinkProgram(fOutput.fProgramID)); 688 GL_CALL(GetProgramiv(fOutput.fProgramID, GR_GL_LINK_STATUS, &linked)); 691 GL_CALL(GetProgramiv(fOutput.fProgramID, GR_GL_INFO_LOG_LENGTH, &infoLen)); 697 GL_CALL(GetProgramInfoLog(fOutput.fProgramID, 704 GL_CALL(DeleteProgram(fOutput.fProgramID)); 715 GL_CALL(DeleteShader(shadersToDelete[i])); [all...] |
GrGpuGL_program.cpp | 211 #define GL_CALL(X) GR_GL_CALL(this->glInterface(), X) 263 GL_CALL(UseProgram(programID));
|
/external/chromium_org/third_party/skia/src/gpu/gl/builders/ |
GrGLProgramBuilder.cpp | 21 #define GL_CALL(X) GR_GL_CALL(this->gpu()->glInterface(), X) 240 GL_CALL(DeleteProgram(fProgramID)); 246 GL_CALL(LinkProgram(fProgramID)); 255 GL_CALL(GetProgramiv(fProgramID, GR_GL_LINK_STATUS, &linked)); 258 GL_CALL(GetProgramiv(fProgramID, GR_GL_INFO_LOG_LENGTH, &infoLen)); 264 GL_CALL(GetProgramInfoLog(fProgramID, 271 GL_CALL(DeleteProgram(fProgramID)); 280 GL_CALL(DeleteShader(shadersToDelete[i])); 299 GL_CALL(BindUniformLocation(programId, i, fUniforms[i].fVariable.c_str()));
|
GrGLVertexShaderBuilder.cpp | 14 #define GL_CALL(X) GR_GL_CALL(gpu->glInterface(), X) 66 GL_CALL(BindAttribLocation(programId, 70 GL_CALL(BindAttribLocation(programId, 75 GL_CALL(BindAttribLocation(programId, 80 GL_CALL(BindAttribLocation(programId, 105 GL_CALL(BindAttribLocation(programId, index, fInputs[i].c_str()));
|
GrGLShaderStringBuilder.cpp | 14 #define GL_CALL(X) GR_GL_CALL(gpu->glInterface(), X)
|
GrGLFragmentShaderBuilder.cpp | 14 #define GL_CALL(X) GR_GL_CALL(gpu->glInterface(), X) 214 GL_CALL(BindFragDataLocation(programId, 0, declared_color_output_name())); 217 GL_CALL(BindFragDataLocationIndexed(programId, 0, 1, dual_source_output_name()));
|