HomeSort by relevance Sort by last modified time
    Searched refs:GL_EQUAL (Results 1 - 25 of 271) sorted by null

1 2 3 4 5 6 7 8 91011

  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/intel/
intel_state.c 55 case GL_EQUAL:
81 case GL_EQUAL:
  /external/mesa3d/src/mesa/drivers/dri/intel/
intel_state.c 55 case GL_EQUAL:
81 case GL_EQUAL:
  /frameworks/base/libs/hwui/
Stencil.cpp 62 glStencilFunc(GL_EQUAL, STENCIL_WRITE_VALUE, STENCIL_MASK_VALUE);
83 glStencilFunc(greater ? GL_LESS : GL_EQUAL, value, 0xffffffff);
  /external/chromium_org/third_party/angle/samples/angle/stencil_operations/
StencilOperations.cpp 185 glStencilFunc(GL_EQUAL, 0x1, 0x3);
200 glStencilFunc(GL_EQUAL, 0x2, 0x1);
218 glStencilFunc(GL_EQUAL, stencilValues[i], 0xff);
  /external/deqp/modules/gles2/functional/
es2fStencilTests.cpp 269 context.stencilFunc(GL_EQUAL, value, 0xffffffffu);
449 dst.push_back(StencilOp::quad(GL_EQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_INCR, GL_KEEP, GL_KEEP));
460 dst.push_back(StencilOp::quad(GL_EQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_DECR, GL_KEEP, GL_KEEP));
469 dst.push_back(StencilOp::quad(GL_EQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_INCR_WRAP, GL_KEEP, GL_KEEP));
475 dst.push_back(StencilOp::quad(GL_EQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_DECR_WRAP, GL_KEEP, GL_KEEP));
483 dst.push_back(StencilOp::quad(GL_EQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_REPLACE, GL_KEEP, GL_KEEP));
489 dst.push_back(StencilOp::quad(GL_EQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_INVERT, GL_KEEP, GL_KEEP));
498 dst.push_back(StencilOp::quad(GL_EQUAL, inv, GL_ALWAYS, 0.0f, GL_KEEP, GL_KEEP, GL_INVERT));
499 dst.push_back(StencilOp::quad(GL_EQUAL, inv, GL_ALWAYS, 0.0f, GL_KEEP, GL_KEEP, GL_INVERT));
560 StencilOp op = StencilOp::quad(GL_EQUAL, (~targetStencil | ~mask) & valMask, GL_ALWAYS, 0.0f, GL_KEEP, GL_KEEP, GL_INVERT)
    [all...]
  /external/deqp/modules/gles3/functional/
es3fStencilTests.cpp 272 context.stencilFunc(GL_EQUAL, value, 0xffffffffu);
452 dst.push_back(StencilOp::quad(GL_EQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_INCR, GL_KEEP, GL_KEEP));
463 dst.push_back(StencilOp::quad(GL_EQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_DECR, GL_KEEP, GL_KEEP));
472 dst.push_back(StencilOp::quad(GL_EQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_INCR_WRAP, GL_KEEP, GL_KEEP));
478 dst.push_back(StencilOp::quad(GL_EQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_DECR_WRAP, GL_KEEP, GL_KEEP));
486 dst.push_back(StencilOp::quad(GL_EQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_REPLACE, GL_KEEP, GL_KEEP));
492 dst.push_back(StencilOp::quad(GL_EQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_INVERT, GL_KEEP, GL_KEEP));
501 dst.push_back(StencilOp::quad(GL_EQUAL, inv, GL_ALWAYS, 0.0f, GL_KEEP, GL_KEEP, GL_INVERT));
502 dst.push_back(StencilOp::quad(GL_EQUAL, inv, GL_ALWAYS, 0.0f, GL_KEEP, GL_KEEP, GL_INVERT));
563 StencilOp op = StencilOp::quad(GL_EQUAL, (~targetStencil | ~mask) & valMask, GL_ALWAYS, 0.0f, GL_KEEP, GL_KEEP, GL_INVERT)
    [all...]
es3fFboStencilbufferTests.cpp 120 glStencilFunc(GL_EQUAL, m_useDepth ? 2 : 1, 0xffu);
217 glStencilFunc(GL_EQUAL, hasDepth ? 2 : 1, 0xffu);
es3fTextureShadowTests.cpp 268 const float refInRangeUpper = (m_compareFunc == GL_EQUAL || m_compareFunc == GL_NOTEQUAL) ? 1.0f : 0.5f;
269 const float refInRangeLower = (m_compareFunc == GL_EQUAL || m_compareFunc == GL_NOTEQUAL) ? 0.0f : 0.5f;
541 const float refInRangeUpper = (m_compareFunc == GL_EQUAL || m_compareFunc == GL_NOTEQUAL) ? 1.0f : 0.5f;
542 const float refInRangeLower = (m_compareFunc == GL_EQUAL || m_compareFunc == GL_NOTEQUAL) ? 0.0f : 0.5f;
822 const float refInRangeUpper = (m_compareFunc == GL_EQUAL || m_compareFunc == GL_NOTEQUAL) ? 1.0f : 0.5f;
823 const float refInRangeLower = (m_compareFunc == GL_EQUAL || m_compareFunc == GL_NOTEQUAL) ? 0.0f : 0.5f;
    [all...]
  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/nouveau/
nouveau_gldefs.h 137 case GL_EQUAL:
nv04_state_raster.c 42 case GL_EQUAL:
  /external/chromium_org/third_party/mesa/src/src/mesa/main/
depth.c 82 case GL_EQUAL:
  /external/mesa3d/src/mesa/drivers/dri/nouveau/
nouveau_gldefs.h 137 case GL_EQUAL:
nv04_state_raster.c 42 case GL_EQUAL:
  /external/mesa3d/src/mesa/main/
depth.c 82 case GL_EQUAL:
  /external/chromium_org/third_party/mesa/src/src/mesa/state_tracker/
st_atom_depth.c 54 STATIC_ASSERT(PIPE_FUNC_EQUAL == GL_EQUAL - GL_NEVER);
  /external/chromium_org/third_party/mesa/src/src/mesa/swrast/
s_alpha.c 72 case GL_EQUAL: \
  /external/mesa3d/src/mesa/state_tracker/
st_atom_depth.c 54 STATIC_ASSERT(PIPE_FUNC_EQUAL == GL_EQUAL - GL_NEVER);
  /external/mesa3d/src/mesa/swrast/
s_alpha.c 72 case GL_EQUAL: \
  /frameworks/rs/driver/
rsdProgramStore.cpp 67 drv->depthFunc = GL_EQUAL;
  /sdk/emulator/opengl/host/libs/Translator/GLES_CM/
GLEScmValidate.cpp 36 case GL_EQUAL:
  /external/deqp/modules/gles2/performance/
es2pStateChangeCallTests.cpp 228 GL_EQUAL,
532 GL_EQUAL,
671 GL_EQUAL,
  /external/deqp/modules/gles3/performance/
es3pStateChangeCallTests.cpp 263 GL_EQUAL,
594 GL_EQUAL,
733 GL_EQUAL,
  /external/deqp/framework/opengl/simplereference/
sglrReferenceUtils.cpp 220 case GL_EQUAL: return rr::TESTFUNC_EQUAL;
  /frameworks/native/opengl/tools/glgen/stubs/gles11/
GLES10Header.java-if 65 public static final int GL_EQUAL = 0x0202;
GLES20Header.java-if 185 public static final int GL_EQUAL = 0x0202;

Completed in 985 milliseconds

1 2 3 4 5 6 7 8 91011