HomeSort by relevance Sort by last modified time
    Searched refs:GL_FLOAT (Results 1 - 25 of 693) sorted by null

1 2 3 4 5 6 7 8 91011>>

  /cts/suite/cts/deviceTests/opengl/jni/graphics/
TexturedMeshNode.cpp 32 glVertexAttribPointer(positionHandle, 3, GL_FLOAT, false, 0, mMesh->mVertices);
34 glVertexAttribPointer(texCoordHandle, 2, GL_FLOAT, false, 0, mMesh->mTexCoords);
PerspectiveMeshNode.cpp 37 glVertexAttribPointer(positionHandle, 3, GL_FLOAT, false, 0, mMesh->mVertices);
39 glVertexAttribPointer(normalHandle, 3, GL_FLOAT, false, 0, mMesh->mNormals);
41 glVertexAttribPointer(texCoordHandle, 2, GL_FLOAT, false, 0, mMesh->mTexCoords);
  /external/chromium_org/third_party/angle/src/libGLESv2/
VertexAttribute.cpp 16 type(GL_FLOAT),
41 case GL_FLOAT: return size * sizeof(GLfloat);
formatutils.cpp 55 InsertFormatMapping(&map, GL_RGBA, GL_FLOAT, GL_RGBA32F, WriteColor<R32G32B32A32F, GLfloat>);
72 InsertFormatMapping(&map, GL_RGB, GL_FLOAT, GL_RGB32F, WriteColor<R32G32B32F, GLfloat> );
85 InsertFormatMapping(&map, GL_RG, GL_FLOAT, GL_RG32F, WriteColor<R32G32F, GLfloat> );
98 InsertFormatMapping(&map, GL_RED, GL_FLOAT, GL_R32F, WriteColor<R32F, GLfloat> );
112 InsertFormatMapping(&map, GL_LUMINANCE_ALPHA, GL_FLOAT, GL_LUMINANCE_ALPHA32F_EXT, WriteColor<L32A32F, GLfloat> );
113 InsertFormatMapping(&map, GL_LUMINANCE, GL_FLOAT, GL_LUMINANCE32F_EXT, WriteColor<L32F, GLfloat> );
114 InsertFormatMapping(&map, GL_ALPHA, GL_FLOAT, GL_ALPHA32F_EXT, WriteColor<A32F, GLfloat> );
136 InsertFormatMapping(&map, GL_DEPTH_COMPONENT, GL_FLOAT, GL_DEPTH_COMPONENT32F, NULL );
182 InsertTypeInfo(&map, GL_FLOAT, 4, false);
399 map.insert(InternalFormatInfoPair(GL_R11F_G11F_B10F, RGBAFormat(11, 11, 10, 0, 0, GL_RGB, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_FLOAT, false, RequireESVersion<3>, RequireExtension<&Ex (…)
    [all...]
queryconversions.cpp 26 template <> GLenum CastStateValueEnum<GLfloat>::mEnumForType = GL_FLOAT;
34 if (nativeType == GL_FLOAT)
68 case GL_FLOAT: return static_cast<QueryT>(value);
106 else if (nativeType == GL_FLOAT)
  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/intel/
intel_tex_format.c 42 return GL_FLOAT;
  /external/mesa3d/src/mesa/drivers/dri/intel/
intel_tex_format.c 42 return GL_FLOAT;
  /cts/suite/cts/deviceTests/opengl/jni/reference/scene/glowing/
BlurMeshNode.cpp 30 glVertexAttribPointer(positionHandle, 3, GL_FLOAT, false, 0, mMesh->mVertices);
32 glVertexAttribPointer(texCoordHandle, 2, GL_FLOAT, false, 0, mMesh->mTexCoords);
  /external/chromium_org/third_party/angle/tests/angle_tests/
ProgramBinaryTest.cpp 70 glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 8, NULL);
81 glVertexAttribPointer(0, size, GL_FLOAT, GL_FALSE, 8, NULL);
  /sdk/emulator/opengl/host/libs/Translator/GLES_CM/
GLEScmValidate.cpp 262 case GL_FLOAT:
273 case GL_FLOAT:
281 return type == GL_FIXED || type == GL_FLOAT;
288 case GL_FLOAT:
299 case GL_FLOAT:
  /external/chromium_org/gpu/command_buffer/service/
vertex_attrib_manager_unittest.cc 69 EXPECT_EQ(static_cast<GLenum>(GL_FLOAT), attrib->type());
130 manager_->SetAttribInfo(1, NULL, 4, GL_FLOAT, GL_FALSE, 0, 16, 0);
132 manager_->SetAttribInfo(3, NULL, 4, GL_FLOAT, GL_FALSE, 0, 16, 0);
149 manager_->SetAttribInfo(1, buffer, 4, GL_FLOAT, GL_FALSE, 0, 16, 0);
164 manager_->SetAttribInfo(1, buffer, 4, GL_FLOAT, GL_FALSE, 0, 16, 1);
172 manager_->SetAttribInfo(1, buffer, 4, GL_FLOAT, GL_FALSE, 0, 16, 0);
174 manager_->SetAttribInfo(1, buffer, 4, GL_FLOAT, GL_FALSE, 0, 20, 0);
  /external/chromium_org/third_party/angle/src/common/
utilities.cpp 32 case GL_FLOAT:
45 return GL_FLOAT;
83 case GL_FLOAT: return sizeof(GLfloat);
107 case GL_FLOAT:
138 case GL_FLOAT:
198 case GL_FLOAT:
411 case GL_FLOAT:
  /development/ndk/platforms/android-18/samples/gles3jni/jni/
RendererES3.cpp 106 glVertexAttribPointer(POS_ATTRIB, 4, GL_FLOAT, GL_FALSE, sizeof(Vertex), (const GLvoid*)offsetof(Vertex, pos));
112 glVertexAttribPointer(SCALEROT_ATTRIB, 4, GL_FLOAT, GL_FALSE, 4*sizeof(float), 0);
117 glVertexAttribPointer(OFFSET_ATTRIB, 2, GL_FLOAT, GL_FALSE, 2*sizeof(float), 0);
  /external/chromium_org/cc/output/
geometry_binding.cc 91 GL_FLOAT,
98 GL_FLOAT,
105 GL_FLOAT,
  /external/chromium_org/third_party/mesa/src/src/mesa/main/
formats.c 53 * GL_UNSIGNED_INT, GL_INT, GL_FLOAT.
637 GL_FLOAT,
646 GL_FLOAT,
655 GL_FLOAT,
664 GL_FLOAT,
673 GL_FLOAT,
682 GL_FLOAT,
691 GL_FLOAT,
700 GL_FLOAT,
709 GL_FLOAT,
    [all...]
  /external/mesa3d/src/mesa/main/
formats.c 53 * GL_UNSIGNED_INT, GL_INT, GL_FLOAT.
637 GL_FLOAT,
646 GL_FLOAT,
655 GL_FLOAT,
664 GL_FLOAT,
673 GL_FLOAT,
682 GL_FLOAT,
691 GL_FLOAT,
700 GL_FLOAT,
709 GL_FLOAT,
    [all...]
  /external/chromium_org/third_party/angle/samples/angle/hello_triangle/
HelloTriangle.cpp 82 glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, vertices);
  /external/chromium_org/third_party/mesa/src/src/glx/
vertarr.c 108 #define F(x) {GL_FLOAT, x, x * sizeof(GLfloat)}
194 __indirect_glTexCoordPointer(modes[idx][0].count, GL_FLOAT,
205 __indirect_glNormalPointer(GL_FLOAT, trueStride,
209 __indirect_glVertexPointer(modes[idx][3].count, GL_FLOAT,
  /external/deqp/framework/opengl/simplereference/
sglrContextUtil.cpp 81 ctx.vertexAttribPointer(posLoc, 4, GL_FLOAT, GL_FALSE, 0, 0);
92 ctx.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, 0);
141 ctx.vertexAttribPointer(posLoc, 4, GL_FLOAT, GL_FALSE, 0, &position[0]);
147 ctx.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, &coord[0]);
  /external/mesa3d/src/glx/
vertarr.c 108 #define F(x) {GL_FLOAT, x, x * sizeof(GLfloat)}
194 __indirect_glTexCoordPointer(modes[idx][0].count, GL_FLOAT,
205 __indirect_glNormalPointer(GL_FLOAT, trueStride,
209 __indirect_glVertexPointer(modes[idx][3].count, GL_FLOAT,
  /cts/suite/cts/deviceTests/opengl/jni/primitive/pixeloutput/
PixelOutputRenderer.cpp 119 glVertexAttribPointer(mPositionHandle, 3, GL_FLOAT, false, 0, PO_VERTICES);
120 glVertexAttribPointer(mTexCoordHandle, 2, GL_FLOAT, false, 0, PO_TEX_COORDS);
  /cts/suite/cts/deviceTests/opengl/jni/reference/scene/flocking/
WaterMeshNode.cpp 43 glVertexAttribPointer(positionHandle, 3, GL_FLOAT, false, 0, mMesh->mVertices);
45 glVertexAttribPointer(texCoordHandle, 2, GL_FLOAT, false, 0, mMesh->mTexCoords);
  /development/perftests/panorama/feature_mos/src/mosaic_renderer/
YVURenderer.cpp 101 glVertexAttribPointer(mPositionLoc, 4, GL_FLOAT,
105 glVertexAttribPointer(mTexCoordLoc, 2, GL_FLOAT,
  /external/chromium_org/third_party/angle/samples/angle/simple_texture_2d/
SimpleTexture2D.cpp 105 glVertexAttribPointer(mPositionLoc, 3, GL_FLOAT, GL_FALSE, 5 * sizeof(GLfloat), vertices);
107 glVertexAttribPointer(mTexCoordLoc, 2, GL_FLOAT, GL_FALSE, 5 * sizeof(GLfloat), vertices + 3);
  /external/chromium_org/third_party/angle/samples/angle/simple_texture_cubemap/
SimpleTextureCubemap.cpp 99 glVertexAttribPointer(mPositionLoc, 3, GL_FLOAT, GL_FALSE, 0, mSphere.positions.data());
103 glVertexAttribPointer(mNormalLoc, 3, GL_FLOAT, GL_FALSE, 0, mSphere.normals.data());

Completed in 458 milliseconds

1 2 3 4 5 6 7 8 91011>>