/frameworks/rs/driver/ |
rsdFrameBufferObj.cpp | 51 status = glCheckFramebufferStatus(GL_FRAMEBUFFER); 78 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, 81 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, 86 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, 0); 87 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, 0, 0); 96 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i, 99 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i, 104 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i, 106 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i, 140 RSD_CALL_GL(glBindFramebuffer, GL_FRAMEBUFFER, mFBOId) [all...] |
/external/deqp/modules/gles3/functional/ |
es3fFboApiTests.cpp | 119 ctx.getFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, attachment, pname, &value); 148 context.bindFramebuffer(GL_FRAMEBUFFER, fbo); 154 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, levels[ndx]); 161 context.bindFramebuffer(GL_FRAMEBUFFER, 1); 174 context.framebufferTexture2D(GL_FRAMEBUFFER, attachmentPoints[pointNdx], GL_TEXTURE_2D, tex2D, 0); 197 context.bindFramebuffer(GL_FRAMEBUFFER, 1); 206 context.framebufferTexture2D(GL_FRAMEBUFFER, attachmentPoints[pointNdx], cubeTargets[targetNdx], texCube, 0); 221 context.bindFramebuffer(GL_FRAMEBUFFER, 1); 228 context.framebufferRenderbuffer(GL_FRAMEBUFFER, attachmentPoints[pointNdx], GL_RENDERBUFFER, rbo); 239 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex2D, 0) [all...] |
es3fFboStateQueryTests.cpp | 225 glBindFramebuffer(GL_FRAMEBUFFER, framebufferID); 230 checkAttachmentParam(m_testCtx, *this, GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_NONE); 231 checkAttachmentParam(m_testCtx, *this, GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, 0); 243 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textureID, 0); 246 checkColorAttachmentParam(m_testCtx, *this, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_TEXTURE); 247 checkColorAttachmentParam(m_testCtx, *this, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, textureID); 249 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); 261 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, renderbufferID); 264 checkColorAttachmentParam(m_testCtx, *this, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_RENDERBUFFER); 265 checkColorAttachmentParam(m_testCtx, *this, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, renderbufferID) [all...] |
es3fNegativeBufferApiTests.cpp | 191 glBindFramebuffer(GL_FRAMEBUFFER, fbo); 192 glCheckFramebufferStatus(GL_FRAMEBUFFER); 241 glBindFramebuffer (GL_FRAMEBUFFER, fbo); 242 glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); 248 glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); 249 glCheckFramebufferStatus(GL_FRAMEBUFFER); 255 glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); 256 glCheckFramebufferStatus(GL_FRAMEBUFFER); 262 glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); 263 glCheckFramebufferStatus(GL_FRAMEBUFFER); [all...] |
es3fNegativeVertexArrayApiTests.cpp | 280 glBindFramebuffer(GL_FRAMEBUFFER, fbo); 281 glCheckFramebufferStatus(GL_FRAMEBUFFER); 284 glBindFramebuffer(GL_FRAMEBUFFER, 0); 307 glBindFramebuffer(GL_FRAMEBUFFER, fbo); 308 glCheckFramebufferStatus(GL_FRAMEBUFFER); 311 glBindFramebuffer(GL_FRAMEBUFFER, 0); 333 glBindFramebuffer(GL_FRAMEBUFFER, fbo); 334 glCheckFramebufferStatus(GL_FRAMEBUFFER); 337 glBindFramebuffer(GL_FRAMEBUFFER, 0); 371 glBindFramebuffer(GL_FRAMEBUFFER, fbo) [all...] |
/external/chromium_org/third_party/angle/tests/angle_tests/ |
ClearTest.cpp | 77 glBindFramebuffer(GL_FRAMEBUFFER, mFBO); 86 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rbo); 96 glBindFramebuffer(GL_FRAMEBUFFER, 0); 111 glBindFramebuffer(GL_FRAMEBUFFER, mFBO); 118 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textures[0], 0); 122 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_TEXTURE_2D, textures[1], 0); 137 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_TEXTURE_2D, 0, 0); 138 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textures[1], 0); 147 glBindFramebuffer(GL_FRAMEBUFFER, mFBO); 154 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textures[0], 0) [all...] |
BlitFramebufferANGLETest.cpp | 114 glBindFramebuffer(GL_FRAMEBUFFER, mUserFBO); 119 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mUserColorBuffer, 0); 122 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, mUserDepthStencilBuffer); 123 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, mUserDepthStencilBuffer); 125 ASSERT_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); 129 glBindFramebuffer(GL_FRAMEBUFFER, mSmallFBO); 134 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mSmallColorBuffer, 0); 137 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, mSmallDepthStencilBuffer); 138 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, mSmallDepthStencilBuffer); 140 ASSERT_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); [all...] |
FramebufferFormatsTest.cpp | 18 glBindFramebuffer(GL_FRAMEBUFFER, fbo); 54 glBindFramebuffer(GL_FRAMEBUFFER, fbo); 55 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0);
|
SRGBTextureTest.cpp | 114 glBindFramebuffer(GL_FRAMEBUFFER, fbo); 115 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rbo); 119 glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
|
/external/chromium_org/gpu/command_buffer/tests/ |
gl_chromium_framebuffer_multisample_unittest.cc | 38 glBindFramebuffer(GL_FRAMEBUFFER, 0); 44 glCheckFramebufferStatus(GL_FRAMEBUFFER)); 93 glBindFramebuffer(GL_FRAMEBUFFER, sample_fbo); 94 glFramebufferRenderbuffer(GL_FRAMEBUFFER, 99 glCheckFramebufferStatus(GL_FRAMEBUFFER)); 119 glBindFramebuffer(GL_FRAMEBUFFER, resolve_fbo); 120 glFramebufferTexture2D(GL_FRAMEBUFFER, 126 glCheckFramebufferStatus(GL_FRAMEBUFFER)); 130 glBindFramebuffer(GL_FRAMEBUFFER, sample_fbo);
|
/external/chromium_org/third_party/WebKit/Source/core/html/canvas/ |
WebGLDrawBuffers.cpp | 113 context->bindFramebuffer(GL_FRAMEBUFFER, fbo); 142 context->framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i, GL_TEXTURE_2D, color, 0); 143 if (context->checkFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) { 148 context->framebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, depth, 0); 149 if (context->checkFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) { 153 context->framebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, 0, 0); 156 context->framebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, depthStencil, 0); 157 context->framebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, depthStencil, 0); 158 if (context->checkFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) { 162 context->framebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, 0, 0) [all...] |
/external/deqp/modules/gles2/functional/ |
es2fFboStateQueryTests.cpp | 84 glBindFramebuffer(GL_FRAMEBUFFER, framebufferID); 95 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textureID, 0); 98 checkColorAttachmentParam(m_testCtx, *this, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_TEXTURE); 99 checkColorAttachmentParam(m_testCtx, *this, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, textureID); 101 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); 113 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, renderbufferID); 116 checkColorAttachmentParam(m_testCtx, *this, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_RENDERBUFFER); 117 checkColorAttachmentParam(m_testCtx, *this, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, renderbufferID); 119 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, 0); 140 glBindFramebuffer(GL_FRAMEBUFFER, framebufferID) [all...] |
es2fFboApiTest.cpp | 123 ctx.getFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, attachment, pname, &value); 152 context.bindFramebuffer(GL_FRAMEBUFFER, fbo); 158 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, levels[ndx]); 172 context.bindFramebuffer(GL_FRAMEBUFFER, fbo); 178 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, levels[ndx]); 185 context.bindFramebuffer(GL_FRAMEBUFFER, 1); 198 context.framebufferTexture2D(GL_FRAMEBUFFER, attachmentPoints[pointNdx], GL_TEXTURE_2D, tex2D, 0); 221 context.bindFramebuffer(GL_FRAMEBUFFER, 1); 230 context.framebufferTexture2D(GL_FRAMEBUFFER, attachmentPoints[pointNdx], cubeTargets[targetNdx], texCube, 0); 245 context.bindFramebuffer(GL_FRAMEBUFFER, 1) [all...] |
es2fNegativeVertexArrayApiTests.cpp | 144 glBindFramebuffer(GL_FRAMEBUFFER, fbo); 145 glCheckFramebufferStatus(GL_FRAMEBUFFER); 148 glBindFramebuffer(GL_FRAMEBUFFER, 0); 171 glBindFramebuffer(GL_FRAMEBUFFER, fbo); 172 glCheckFramebufferStatus(GL_FRAMEBUFFER); 175 glBindFramebuffer(GL_FRAMEBUFFER, 0); 197 glBindFramebuffer(GL_FRAMEBUFFER, fbo); 198 glCheckFramebufferStatus(GL_FRAMEBUFFER); 201 glBindFramebuffer(GL_FRAMEBUFFER, 0); 231 glBindFramebuffer(GL_FRAMEBUFFER, fbo) [all...] |
es2fNegativeBufferApiTests.cpp | 180 glBindFramebuffer(GL_FRAMEBUFFER, fbo); 181 glCheckFramebufferStatus(GL_FRAMEBUFFER); 222 m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if target is not GL_FRAMEBUFFER."); 234 glBindRenderbuffer(GL_FRAMEBUFFER, 0); 240 m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if target is not GL_FRAMEBUFFER."); 280 glBindFramebuffer(GL_FRAMEBUFFER, fbo); 283 m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if target is not GL_FRAMEBUFFER."); 289 glFramebufferRenderbuffer(GL_FRAMEBUFFER, -1, GL_RENDERBUFFER, 0); 295 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, -1, rbo); 301 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, -1) [all...] |
/development/perftests/panorama/feature_mos/src/mosaic_renderer/ |
FrameBuffer.cpp | 30 glBindFramebuffer(GL_FRAMEBUFFER, mFrameBufferName); 53 glFramebufferTexture2D(GL_FRAMEBUFFER, 67 glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
/frameworks/native/libs/gui/tests/ |
SurfaceTextureFBO.h | 41 glBindFramebuffer(GL_FRAMEBUFFER, mFbo); 42 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, 44 glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
SurfaceTextureFBO_test.cpp | 53 glBindFramebuffer(GL_FRAMEBUFFER, mFbo); 55 glBindFramebuffer(GL_FRAMEBUFFER, 0); 82 glBindFramebuffer(GL_FRAMEBUFFER, mFbo);
|
/packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/ |
FrameBuffer.cpp | 30 glBindFramebuffer(GL_FRAMEBUFFER, mFrameBufferName); 53 glFramebufferTexture2D(GL_FRAMEBUFFER, 67 glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
/packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/ |
FrameBuffer.cpp | 30 glBindFramebuffer(GL_FRAMEBUFFER, mFrameBufferName); 53 glFramebufferTexture2D(GL_FRAMEBUFFER, 65 glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
/external/deqp/modules/gles31/functional/ |
es31fNegativeBufferApiTests.cpp | 189 ctx.glBindFramebuffer(GL_FRAMEBUFFER, fbo); 190 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); 241 ctx.glBindFramebuffer (GL_FRAMEBUFFER, fbo); 242 ctx.glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); 248 ctx.glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); 249 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); 255 ctx.glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); 256 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); 262 ctx.glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); 263 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); [all...] |
es31fNegativeVertexArrayApiTests.cpp | 283 ctx.glBindFramebuffer(GL_FRAMEBUFFER, fbo); 284 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); 287 ctx.glBindFramebuffer(GL_FRAMEBUFFER, 0); 311 ctx.glBindFramebuffer(GL_FRAMEBUFFER, fbo); 312 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); 315 ctx.glBindFramebuffer(GL_FRAMEBUFFER, 0); 338 ctx.glBindFramebuffer(GL_FRAMEBUFFER, fbo); 339 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); 342 ctx.glBindFramebuffer(GL_FRAMEBUFFER, 0); 377 ctx.glBindFramebuffer(GL_FRAMEBUFFER, fbo) [all...] |
/cts/suite/cts/deviceTests/opengl/jni/primitive/contextswitch/ |
ContextSwitchRenderer.cpp | 120 glBindFramebuffer(GL_FRAMEBUFFER, mFboIds[i]); 122 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, 125 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, 127 GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); 204 glBindFramebuffer(GL_FRAMEBUFFER, mFboIds[i]); 205 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, 207 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, 224 glBindFramebuffer(GL_FRAMEBUFFER, mFboId); 225 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, 227 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 [all...] |
/cts/suite/cts/deviceTests/opengl/jni/graphics/ |
Renderer.cpp | 134 glBindFramebuffer(GL_FRAMEBUFFER, mFboId); 140 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, 144 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mFboTexId, 0); 152 GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); 229 glBindFramebuffer(GL_FRAMEBUFFER, 0); 238 glBindFramebuffer(GL_FRAMEBUFFER, mFboId); 239 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, 241 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, 250 glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
/cts/suite/cts/deviceTests/opengl/jni/reference/scene/glowing/ |
BlurMeshNode.cpp | 35 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mTmpTexId1, 0); 45 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mTmpTexId2, 0);
|