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  /external/chromium_org/third_party/skia/src/gpu/gl/builders/
GrGLVertexShaderBuilder.h 33 const GrGLShaderVar& localCoordsAttribute() const { return *fLocalCoordsVar; }
38 const GrGLShaderVar& positionAttribute() const { return *fPositionVar; }
70 GrGLShaderVar* fPositionVar;
71 GrGLShaderVar* fLocalCoordsVar;
GrGLShaderBuilder.h 37 void addInput(GrGLShaderVar i) { fInputs.push_back(i); }
38 void addOutput(GrGLShaderVar i) { fOutputs.push_back(i); }
99 void declAppend(const GrGLShaderVar& var);
105 const GrGLShaderVar* args,
145 typedef GrTAllocator<GrGLShaderVar> VarArray;
GrGLFragmentShaderBuilder.cpp 17 static const GrGLShaderVar::Precision kDefaultFragmentPrecision = GrGLShaderVar::kMedium_Precision;
21 inline void append_default_precision_qualifier(GrGLShaderVar::Precision p,
27 case GrGLShaderVar::kHigh_Precision:
30 case GrGLShaderVar::kMedium_Precision:
33 case GrGLShaderVar::kLow_Precision:
36 case GrGLShaderVar::kDefault_Precision:
167 GrGLShaderVar::kIn_TypeModifier,
169 GrGLShaderVar::kDefault_Precision,
170 GrGLShaderVar::kUpperLeft_Origin)
    [all...]
GrGLFragmentShaderBuilder.h 102 GrGLShaderVar::Precision fsPrecision = GrGLShaderVar::kDefault_Precision);
GrGLGeometryShaderBuilder.cpp 25 fInputs.back().setTypeModifier(GrGLShaderVar::kVaryingIn_TypeModifier);
30 fOutputs.back().setTypeModifier(GrGLShaderVar::kVaryingOut_TypeModifier);
GrGLProgramBuilder.h 64 GrGLShaderVar fVariable;
75 GrGLShaderVar fVariable;
122 return this->addUniformArray(visibility, type, name, GrGLShaderVar::kNonArray, outName);
130 const GrGLShaderVar& getUniformVariable(GrGLProgramDataManager::UniformHandle u) const {
147 typedef GrTAllocator<GrGLShaderVar> VarArray;
GrGLFullProgramBuilder.h 27 GrGLShaderVar::Precision fsPrecision=GrGLShaderVar::kDefault_Precision);
GrGLVertexShaderBuilder.cpp 30 const GrGLShaderVar& attr = fInputs[i];
51 fOutputs.back().setTypeModifier(GrGLShaderVar::kVaryingOut_TypeModifier);
152 fPositionVar->set(kVec2f_GrSLType, GrGLShaderVar::kAttribute_TypeModifier, "inPosition");
156 GrGLShaderVar::kAttribute_TypeModifier,
GrGLShaderBuilder.cpp 12 #include "../GrGLShaderVar.h"
66 void GrGLShaderBuilder::declAppend(const GrGLShaderVar& var) {
75 const GrGLShaderVar* args,
GrGLProgramBuilder.cpp 28 static const GrGLShaderVar::Precision kDefaultFragmentPrecision = GrGLShaderVar::kMedium_Precision;
126 uni.fVariable.setTypeModifier(GrGLShaderVar::kUniform_TypeModifier);
GrGLFullProgramBuilder.cpp 67 GrGLShaderVar::Precision fsPrecision) {
189 const GrGLShaderVar& coords =
  /external/chromium_org/third_party/skia/src/gpu/effects/
GrBicubicEffect.cpp 76 static const GrGLShaderVar gCubicBlendArgs[] = {
77 GrGLShaderVar("coefficients", kMat44f_GrSLType),
78 GrGLShaderVar("t", kFloat_GrSLType),
79 GrGLShaderVar("c0", kVec4f_GrSLType),
80 GrGLShaderVar("c1", kVec4f_GrSLType),
81 GrGLShaderVar("c2", kVec4f_GrSLType),
82 GrGLShaderVar("c3", kVec4f_GrSLType),
GrBezierEffect.cpp 347 &vsName, &fsName, GrGLShaderVar::kHigh_Precision);
355 GrGLShaderVar edgeAlpha("edgeAlpha", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precision);
356 GrGLShaderVar dklmdx("dklmdx", kVec3f_GrSLType, 0, GrGLShaderVar::kHigh_Precision);
357 GrGLShaderVar dklmdy("dklmdy", kVec3f_GrSLType, 0, GrGLShaderVar::kHigh_Precision);
358 GrGLShaderVar dfdx("dfdx", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precision);
359 GrGLShaderVar dfdy("dfdy", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precision)
    [all...]
  /external/chromium_org/third_party/skia/src/gpu/gl/
GrGLShaderVar.h 20 class GrGLShaderVar : public GrShaderVar {
33 GrGLShaderVar()
39 GrGLShaderVar(const char* name, GrSLType type, int arrayCount = kNonArray,
49 GrGLShaderVar(const char* name, GrSLType type, TypeModifier typeModifier,
57 GrGLShaderVar(const GrShaderVar& var)
64 GrGLShaderVar(const GrGLShaderVar& var)
GrGLProgramDataManager.cpp 17 (1 == arrayCount && GrGLShaderVar::kNonArray == uni.fArrayCount))
29 SkASSERT(GrGLShaderVar::kNonArray == builderUniform.fVariable.getArrayCount() ||
55 SkASSERT(GrGLShaderVar::kNonArray == builderVarying.fVariable.getArrayCount());
66 SkASSERT(GrGLShaderVar::kNonArray == uni.fArrayCount);
82 SkASSERT(GrGLShaderVar::kNonArray == uni.fArrayCount);
114 SkASSERT(GrGLShaderVar::kNonArray == uni.fArrayCount);
143 SkASSERT(GrGLShaderVar::kNonArray == uni.fArrayCount);
176 SkASSERT(GrGLShaderVar::kNonArray == uni.fArrayCount);
205 SkASSERT(GrGLShaderVar::kNonArray == uni.fArrayCount);
219 SkASSERT(GrGLShaderVar::kNonArray == uni.fArrayCount)
    [all...]
  /external/skia/src/gpu/effects/
GrBicubicEffect.cpp 67 static const GrGLShaderVar gCubicBlendArgs[] = {
68 GrGLShaderVar("coefficients", kMat44f_GrSLType),
69 GrGLShaderVar("t", kFloat_GrSLType),
70 GrGLShaderVar("c0", kVec4f_GrSLType),
71 GrGLShaderVar("c1", kVec4f_GrSLType),
72 GrGLShaderVar("c2", kVec4f_GrSLType),
73 GrGLShaderVar("c3", kVec4f_GrSLType),
  /external/skia/src/gpu/gl/
GrGLShaderBuilder.h 32 typedef GrTAllocator<GrGLShaderVar> VarArray;
157 const GrGLShaderVar* args,
188 return this->addUniformArray(visibility, type, name, GrGLShaderVar::kNonArray, outName);
196 const GrGLShaderVar& getUniformVariable(GrGLUniformManager::UniformHandle u) const {
251 GrGLShaderVar& fsInputAppend() { return fFSInputs.push_back(); }
449 const GrGLShaderVar& positionAttribute() const { return *fPositionVar; }
454 const GrGLShaderVar& localCoordsAttribute() const { return *fLocalCoordsVar; }
495 GrGLShaderVar* fPositionVar;
496 GrGLShaderVar* fLocalCoordsVar;
GrGLUniformManager.h 11 #include "gl/GrGLShaderVar.h"
51 UniformHandle appendUniform(GrSLType type, int arrayCount = GrGLShaderVar::kNonArray);
76 GrGLShaderVar fVariable;
GrGLShaderBuilder.cpp 28 static const GrGLShaderVar::Precision kDefaultFragmentPrecision = GrGLShaderVar::kMedium_Precision;
187 GrGLShaderVar::kOut_TypeModifier,
453 uni.fVariable.setTypeModifier(GrGLShaderVar::kUniform_TypeModifier);
507 GrGLShaderVar::kIn_TypeModifier,
509 GrGLShaderVar::kDefault_Precision,
510 GrGLShaderVar::kUpperLeft_Origin);
538 const GrGLShaderVar* args,
558 inline void append_default_precision_qualifier(GrGLShaderVar::Precision p,
564 case GrGLShaderVar::kHigh_Precision
    [all...]
GrGLUniformManager.cpp 16 (1 == arrayCount && GrGLShaderVar::kNonArray == uni.fArrayCount))
26 SkASSERT(GrGLShaderVar::kNonArray == arrayCount || arrayCount > 0);
37 SkASSERT(GrGLShaderVar::kNonArray == uni.fArrayCount);
53 SkASSERT(GrGLShaderVar::kNonArray == uni.fArrayCount);
85 SkASSERT(GrGLShaderVar::kNonArray == uni.fArrayCount);
114 SkASSERT(GrGLShaderVar::kNonArray == uni.fArrayCount);
147 SkASSERT(GrGLShaderVar::kNonArray == uni.fArrayCount);
176 SkASSERT(GrGLShaderVar::kNonArray == uni.fArrayCount);
190 SkASSERT(GrGLShaderVar::kNonArray == uni.fArrayCount);
GrGLShaderVar.h 20 class GrGLShaderVar {
61 GrGLShaderVar() {
70 GrGLShaderVar(const char* name, GrSLType type, int arrayCount = kNonArray,
82 GrGLShaderVar(const GrGLShaderVar& var)
  /external/skia/src/effects/
SkLightingImageFilter.cpp     [all...]
  /external/chromium_org/third_party/skia/src/effects/
SkLightingImageFilter.cpp     [all...]
  /external/chromium_org/third_party/skia/src/core/
SkXfermode.cpp     [all...]
  /external/skia/src/core/
SkXfermode.cpp     [all...]

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