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Searched
refs:IObjectToObjectID
(Results
1 - 9
of
9
) sorted by null
/frameworks/wilhelm/src/itf/
IAndroidConfiguration.c
38
switch (
IObjectToObjectID
((thiz)->mThis)) {
79
switch (
IObjectToObjectID
((thiz)->mThis)) {
IMuteSolo.c
28
if (SL_OBJECTID_AUDIOPLAYER !=
IObjectToObjectID
(thisObject)) {
67
if (SL_OBJECTID_AUDIOPLAYER !=
IObjectToObjectID
(thisObject)) {
100
if (SL_OBJECTID_AUDIOPLAYER !=
IObjectToObjectID
(thisObject)) {
139
if (SL_OBJECTID_AUDIOPLAYER !=
IObjectToObjectID
(thisObject)) {
175
if (SL_OBJECTID_AUDIOPLAYER !=
IObjectToObjectID
(thisObject)) {
IAndroidEffect.cpp
29
if (SL_OBJECTID_AUDIOPLAYER ==
IObjectToObjectID
(thiz->mThis)) {
36
} else if (SL_OBJECTID_OUTPUTMIX ==
IObjectToObjectID
(thiz->mThis)) {
ISeek.c
65
switch (
IObjectToObjectID
((thiz)->mThis)) {
IPlay.c
208
switch (
IObjectToObjectID
((thiz)->mThis)) {
/frameworks/wilhelm/src/
sync.c
74
switch (
IObjectToObjectID
(instance)) {
sles_allinclusive.h
304
extern SLuint32
IObjectToObjectID
(IObject *object);
310
// If you have an IObject, then use
IObjectToObjectID
directly.
312
#define InterfaceToObjectID(thiz)
IObjectToObjectID
((thiz)->mThis)
locks.c
179
SLuint32 objectID =
IObjectToObjectID
(thiz);
sles.c
54
SLuint32
IObjectToObjectID
(IObject *thiz)
82
SLuint32 actualObjectID =
IObjectToObjectID
(object);
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