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    Searched refs:LOOPTYPE_FOR (Results 1 - 3 of 3) sorted by null

  /external/deqp/modules/gles3/stress/
es3sLongRunningShaderTests.cpp 57 LOOPTYPE_FOR = 0,
171 if (params.loopType == LOOPTYPE_FOR)
326 { "short_for_vertex", "", glu::SHADERTYPE_VERTEX, LOOPTYPE_FOR, ITERCOUNTTYPE_DYNAMIC, numInvocations, shortLoopMin, shortLoopMax },
327 { "short_for_fragment", "", glu::SHADERTYPE_FRAGMENT, LOOPTYPE_FOR, ITERCOUNTTYPE_DYNAMIC, numInvocations, shortLoopMin, shortLoopMax },
333 { "medium_static_for_vertex", "", glu::SHADERTYPE_VERTEX, LOOPTYPE_FOR, ITERCOUNTTYPE_STATIC, numInvocations, mediumLoopMin, mediumLoopMax },
336 { "medium_uniform_for_fragment", "", glu::SHADERTYPE_FRAGMENT, LOOPTYPE_FOR, ITERCOUNTTYPE_UNIFORM, numInvocations, mediumLoopMin, mediumLoopMax },
338 { "medium_dynamic_for_vertex", "", glu::SHADERTYPE_VERTEX, LOOPTYPE_FOR, ITERCOUNTTYPE_DYNAMIC, numInvocations, mediumLoopMin, mediumLoopMax },
339 { "medium_dynamic_for_fragment", "", glu::SHADERTYPE_FRAGMENT, LOOPTYPE_FOR, ITERCOUNTTYPE_DYNAMIC, numInvocations, mediumLoopMin, mediumLoopMax },
347 { "long_uniform_for_vertex", "", glu::SHADERTYPE_VERTEX, LOOPTYPE_FOR, ITERCOUNTTYPE_UNIFORM, numInvocations, longLoopMin, longLoopMax },
350 { "long_dynamic_for_vertex", "", glu::SHADERTYPE_VERTEX, LOOPTYPE_FOR, ITERCOUNTTYPE_DYNAMIC, numInvocations, longLoopMin, longLoopMax }
    [all...]
  /external/deqp/modules/gles2/functional/
es2fShaderLoopTests.cpp 143 LOOPTYPE_FOR = 0,
407 if (loopType == LOOPTYPE_FOR)
467 if (loopType == LOOPTYPE_FOR)
561 if (loopType == LOOPTYPE_FOR)
    [all...]
  /external/deqp/modules/gles3/functional/
es3fShaderLoopTests.cpp 140 LOOPTYPE_FOR = 0,
379 if (loopType == LOOPTYPE_FOR)
517 if (loopType == LOOPTYPE_FOR)
    [all...]

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