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    Searched refs:LOOPTYPE_WHILE (Results 1 - 3 of 3) sorted by null

  /external/deqp/modules/gles3/stress/
es3sLongRunningShaderTests.cpp 58 LOOPTYPE_WHILE,
176 else if (params.loopType == LOOPTYPE_WHILE)
328 { "short_while_vertex", "", glu::SHADERTYPE_VERTEX, LOOPTYPE_WHILE, ITERCOUNTTYPE_DYNAMIC, numInvocations, shortLoopMin, shortLoopMax },
329 { "short_while_fragment", "", glu::SHADERTYPE_FRAGMENT, LOOPTYPE_WHILE, ITERCOUNTTYPE_DYNAMIC, numInvocations, shortLoopMin, shortLoopMax },
334 { "medium_static_while_fragment", "", glu::SHADERTYPE_FRAGMENT, LOOPTYPE_WHILE, ITERCOUNTTYPE_STATIC, numInvocations, mediumLoopMin, mediumLoopMax },
340 { "medium_dynamic_while_vertex", "", glu::SHADERTYPE_VERTEX, LOOPTYPE_WHILE, ITERCOUNTTYPE_DYNAMIC, numInvocations, mediumLoopMin, mediumLoopMax },
341 { "medium_dynamic_while_fragment", "", glu::SHADERTYPE_FRAGMENT, LOOPTYPE_WHILE, ITERCOUNTTYPE_DYNAMIC, numInvocations, mediumLoopMin, mediumLoopMax },
345 { "long_static_while_vertex", "", glu::SHADERTYPE_VERTEX, LOOPTYPE_WHILE, ITERCOUNTTYPE_STATIC, numInvocations, longLoopMin, longLoopMax },
352 { "long_dynamic_while_vertex", "", glu::SHADERTYPE_VERTEX, LOOPTYPE_WHILE, ITERCOUNTTYPE_DYNAMIC, numInvocations, longLoopMin, longLoopMax },
353 { "long_dynamic_while_fragment", "", glu::SHADERTYPE_FRAGMENT, LOOPTYPE_WHILE, ITERCOUNTTYPE_DYNAMIC, numInvocations, longLoopMin, longLoopMax }
    [all...]
  /external/deqp/modules/gles3/functional/
es3fShaderLoopTests.cpp 141 LOOPTYPE_WHILE,
386 else if (loopType == LOOPTYPE_WHILE)
688 else if (loopType == LOOPTYPE_WHILE)
    [all...]
  /external/deqp/modules/gles2/functional/
es2fShaderLoopTests.cpp 144 LOOPTYPE_WHILE,
414 else if (loopType == LOOPTYPE_WHILE)
753 else if (loopType == LOOPTYPE_WHILE)
    [all...]

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