| /external/deqp/modules/gles3/functional/ | 
| es3fShaderLoopTests.cpp | 138 enum LoopType 147 static const char* getLoopTypeName (LoopType loopType)
 157 	DE_ASSERT(deInBounds32((int)loopType, 0, LOOPTYPE_LAST));
 158 	return s_names[(int)loopType];
 243 static ShaderLoopCase* createGenericLoopCase (Context& context, const char* caseName, const char* description, bool isVertexCase, LoopType loopType, LoopCountType loopCountType, Precision loopCountPrecision, DataType loopCountDataType)
 379 	if (loopType == LOOPTYPE_FOR)
 386 	else if (loopType == LOOPTYPE_WHILE)
 395 	else if (loopType == LOOPTYPE_DO_WHILE
 [all...]
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| /external/deqp/modules/gles2/functional/ | 
| es2fShaderLoopTests.cpp | 141 enum LoopType 150 static const char* getLoopTypeName (LoopType loopType)
 160 	DE_ASSERT(deInBounds32((int)loopType, 0, LOOPTYPE_LAST));
 161 	return s_names[(int)loopType];
 275 static ShaderLoopCase* createGenericLoopCase (Context& context, const char* caseName, const char* description, bool isVertexCase, LoopType loopType, LoopCountType loopCountType, Precision loopCountPrecision, DataType loopCountDataType)
 407 	if (loopType == LOOPTYPE_FOR)
 414 	else if (loopType == LOOPTYPE_WHILE)
 423 	else if (loopType == LOOPTYPE_DO_WHILE
 [all...]
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| /external/deqp/modules/gles3/stress/ | 
| es3sLongRunningShaderTests.cpp | 55 enum LoopType 81 		LoopType			loopType;
 171 		if (params.loopType == LOOPTYPE_FOR)
 176 		else if (params.loopType == LOOPTYPE_WHILE)
 186 			DE_ASSERT(params.loopType == LOOPTYPE_DO_WHILE);
 265 							^ deInt32Hash(params.loopType)
 
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| /external/deqp/modules/gles2/performance/ | 
| es2pShaderControlStatementTests.cpp | 403 	enum LoopType 411 					LoopCase			(Context& context, const char* name, const char* description, LoopType type, DecisionType decisionType, bool isLoopBoundStable, bool isVertex);
 420 	LoopType		m_type;
 427 LoopCase::LoopCase (Context& context, const char* name, const char* description, LoopType type, DecisionType decisionType, bool isLoopBoundStable, bool isVertex)
 911 		LoopCase::LoopType	type;
 
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| es2pShaderCompilationCases.cpp | 321 enum LoopType 540 						ShaderCompilerLoopCase	(Context& context, const char* name, const char* description, int caseID, bool avoidCache, bool addWhitespaceAndComments, bool isVertexCase, LoopType type, int numLoopIterations, int nestingDepth);
 550 	LoopType			m_type;
 698 						InvalidShaderCompilerLoopCase	(Context& context, const char* name, const char* description, int caseID, InvalidityType invalidityType, bool , LoopType type, int numLoopIterations, int nestingDepth);
 708 	LoopType			m_type;
 [all...]
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| /external/deqp/modules/gles3/performance/ | 
| es3pShaderControlStatementTests.cpp | 407 	enum LoopType 415 					LoopCase			(Context& context, const char* name, const char* description, LoopType type, DecisionType decisionType, bool isLoopBoundStable, bool isVertex);
 424 	LoopType		m_type;
 431 LoopCase::LoopCase (Context& context, const char* name, const char* description, LoopType type, DecisionType decisionType, bool isLoopBoundStable, bool isVertex)
 923 		LoopCase::LoopType	type;
 
 | 
| es3pShaderCompilationCases.cpp | 321 enum LoopType 540 						ShaderCompilerLoopCase	(Context& context, const char* name, const char* description, int caseID, bool avoidCache, bool addWhitespaceAndComments, bool isVertexCase, LoopType type, int numLoopIterations, int nestingDepth);
 550 	LoopType			m_type;
 698 						InvalidShaderCompilerLoopCase	(Context& context, const char* name, const char* description, int caseID, InvalidityType invalidityType, bool , LoopType type, int numLoopIterations, int nestingDepth);
 708 	LoopType			m_type;
 [all...]
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| /external/chromium_org/third_party/mesa/src/src/gallium/drivers/radeon/ | 
| AMDILCFGStructurizer.cpp | 287   typedef typename PassT::LoopType                LoopT; [all...]
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| /external/mesa3d/src/gallium/drivers/radeon/ | 
| AMDILCFGStructurizer.cpp | 287   typedef typename PassT::LoopType                LoopT; [all...]
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