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  /cts/suite/cts/deviceTests/opengl/jni/graphics/
TransformationNode.h 17 #include "Matrix.h"
23 TransformationNode(Matrix* matrix);
26 virtual void before(Program& program, Matrix& model, Matrix& view,
27 Matrix& projection);
28 virtual void after(Program& program, Matrix& model, Matrix& view,
29 Matrix& projection);
31 Matrix mSavedModelMatrix
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ProgramNode.h 17 #include "Matrix.h"
25 void drawProgram(Matrix& model, Matrix& view, Matrix& projection);
27 virtual void before(Program& program, Matrix& model, Matrix& view, Matrix& projection);
28 virtual void after(Program& program, Matrix& model, Matrix& view, Matrix& projection)
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MeshNode.h 17 #include "Matrix.h"
27 virtual void before(Program& program, Matrix& model, Matrix& view, Matrix& projection) = 0;
28 virtual void after(Program& program, Matrix& model, Matrix& view, Matrix& projection) = 0;
PerspectiveMeshNode.h 18 #include "Matrix.h"
28 virtual void before(Program& program, Matrix& model, Matrix& view, Matrix& projection);
29 virtual void after(Program& program, Matrix& model, Matrix& view, Matrix& projection);
Program.cpp 21 void Program::before(Matrix& model, Matrix& view, Matrix& projection) {
25 void Program::after(Matrix& model, Matrix& view, Matrix& projection) {
Program.h 17 #include "Matrix.h"
25 virtual void before(Matrix& model, Matrix& view, Matrix& projection);
26 virtual void after(Matrix& model, Matrix& view, Matrix& projection);
TexturedMeshNode.h 18 #include "Matrix.h"
28 virtual void before(Program& program, Matrix& model, Matrix& view, Matrix& projection);
29 virtual void after(Program& program, Matrix& model, Matrix& view, Matrix& projection);
Matrix.h 17 class Matrix {
21 Matrix();
22 Matrix(const Matrix& src);
24 bool equals(const Matrix& src);
25 // Loads this matrix with the identity matrix.
27 // Loads this matrix with the data from src.
28 void loadWith(const Matrix& src);
29 // Translates this matrix by the given amounts
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TransformationNode.cpp 16 TransformationNode::TransformationNode(Matrix* matrix) :
17 mMatrix(matrix) {
24 void TransformationNode::before(Program& program, Matrix& model, Matrix& view,
25 Matrix& projection) {
26 // Save the current Matrix.
32 void TransformationNode::after(Program& program, Matrix& model, Matrix& view,
33 Matrix& projection)
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ProgramNode.cpp 21 void ProgramNode::before(Program& program, Matrix& model, Matrix& view, Matrix& projection) {
25 void ProgramNode::after(Program& program, Matrix& model, Matrix& view, Matrix& projection) {
29 void ProgramNode::drawProgram(Matrix& model, Matrix& view, Matrix& projection) {
SceneGraphNode.h 18 #include "Matrix.h"
27 virtual void before(Program& program, Matrix& model, Matrix& view, Matrix& projection) = 0;
28 virtual void after(Program& program, Matrix& model, Matrix& view, Matrix& projection) = 0;
29 void draw(Program& program, Matrix& model, Matrix& view, Matrix& projection)
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PerspectiveProgram.h 17 #include "Matrix.h"
28 virtual void before(Matrix& model, Matrix& view, Matrix& projection);
30 Matrix mMVMatrix;
31 Matrix mMVPMatrix;
32 Matrix mLightModelMatrix;
  /external/eigen/doc/snippets/
MatrixBase_identity.cpp 1 cout << Matrix<double, 3, 4>::Identity() << endl;
FullPivLU_solve.cpp 0 Matrix<float,2,3> m = Matrix<float,2,3>::Random();
3 cout << "Here is the matrix m:" << endl << m << endl;
4 cout << "Here is the matrix y:" << endl << y << endl;
5 Matrix<float,3,2> x = m.fullPivLu().solve(y);
Tutorial_Map_rowmajor.cpp 3 cout << "Column-major:\n" << Map<Matrix<int,2,4> >(array) << endl;
4 cout << "Row-major:\n" << Map<Matrix<int,2,4,RowMajor> >(array) << endl;
6 Map<Matrix<int,2,4>, Unaligned, Stride<1,4> >(array) << endl;
  /external/chromium_org/remoting/android/java/src/org/chromium/chromoting/
RenderData.java 7 import android.graphics.Matrix;
16 public Matrix transform = new Matrix();
  /cts/suite/cts/deviceTests/opengl/jni/reference/scene/flocking/
WaterMeshNode.h 18 #include <graphics/Matrix.h>
28 virtual void before(Program& program, Matrix& model, Matrix& view, Matrix& projection);
29 virtual void after(Program& program, Matrix& model, Matrix& view, Matrix& projection);
  /cts/suite/cts/deviceTests/opengl/jni/reference/scene/glowing/
BlurMeshNode.h 18 #include <graphics/Matrix.h>
28 virtual void before(Program& program, Matrix& model, Matrix& view, Matrix& projection);
29 virtual void after(Program& program, Matrix& model, Matrix& view, Matrix& projection);
GlowingScene.h 32 Matrix* setUpModelMatrix();
33 Matrix* setUpViewMatrix();
34 Matrix* setUpProjectionMatrix(float width, float height);
43 Matrix* mFboModelMatrix;
44 Matrix* mFboViewMatrix;
45 Matrix* mFboProjectionMatrix;
  /external/deqp/framework/common/
tcuMatrixUtil.hpp 23 * \brief Matrix utility functions
34 Matrix<T, Size+1, Size+1> translationMatrix (const Vector<T, Size>& translation);
37 Matrix<float, 2, 2> rotationMatrix (float radians);
38 Matrix<float, 2, 2> shearMatrix (const Vector<float, 2>& shear);
41 Matrix<float, 3, 3> rotationMatrixX (float radiansX);
42 Matrix<float, 3, 3> rotationMatrixY (float radiansY);
43 Matrix<float, 3, 3> rotationMatrixZ (float radiansZ);
47 // Builds a translation matrix for a homogenous coordinate system
49 inline Matrix<T, Len+1, Len+1> translationMatrix (const Vector<T, Len>& translation)
51 Matrix<T, Len+1, Len+1> res = Matrix<T, Len+1, Len+1>()
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  /frameworks/base/tools/layoutlib/bridge/tests/src/android/graphics/
Matrix_DelegateTest.java 27 Matrix m1 = new Matrix();
36 Matrix m1 = new Matrix();
37 Matrix m2 = new Matrix(m1);
  /external/ceres-solver/include/ceres/internal/
eigen.h 38 typedef Eigen::Matrix<double, Eigen::Dynamic, 1> Vector;
39 typedef Eigen::Matrix<double,
42 Eigen::RowMajor> Matrix;
44 typedef Eigen::Map<Matrix> MatrixRef;
46 typedef Eigen::Map<const Matrix> ConstMatrixRef;
49 typedef Eigen::Matrix<double,
64 // struct so that we can support statically sized Matrix and Maps.
67 typedef Eigen::Matrix <double, num_rows, num_cols, Eigen::RowMajor>
68 Matrix;
71 Eigen::Matrix<double, num_rows, num_cols, Eigen::RowMajor>
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  /external/ceres-solver/include/ceres/
normal_prior.h 47 // where, the matrix A and the vector b are fixed and x is the
53 // where, mu is a vector and S is a covariance matrix, then, A =
54 // S^{-1/2}, i.e the matrix A is the square root of the inverse of the
55 // covariance, also known as the stiffness matrix. There are however
57 // which would be the case if the covariance matrix S is rank
63 // number of columns in the matrix A, crash otherwise.
64 NormalPrior(const Matrix& A, const Vector& b);
70 Matrix A_;
  /cts/suite/cts/deviceTests/opengl/jni/reference/scene/
Scene.h 17 #include <graphics/Matrix.h>
37 virtual Matrix* setUpModelMatrix() = 0;
38 virtual Matrix* setUpViewMatrix() = 0;
39 virtual Matrix* setUpProjectionMatrix(float width, float height) = 0;
47 Matrix* mModelMatrix;
48 Matrix* mViewMatrix;
49 Matrix* mProjectionMatrix;
  /cts/suite/cts/deviceTests/opengl/test/
MatrixTest.cpp 20 #include "Matrix.h"
35 Matrix m1;
36 Matrix m2;
42 Matrix* clone = new Matrix(m1);
49 // Create an identity matrix.
50 Matrix m;
57 checkValues(m.mData, expected, Matrix::MATRIX_SIZE);
61 // Create a matrix.
62 Matrix m1
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