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Searched
refs:Matrix4x4
(Results
1 - 7
of
7
) sorted by null
/prebuilts/ndk/9/platforms/android-19/arch-arm/usr/include/rs/
rsMatrix4x4.h
27
struct
Matrix4x4
: public rs_matrix4x4 {
61
Matrix4x4
tmp;
66
Matrix4x4
tmp;
71
Matrix4x4
tmp;
76
Matrix4x4
tmp;
/prebuilts/ndk/9/platforms/android-19/arch-mips/usr/include/rs/
rsMatrix4x4.h
27
struct
Matrix4x4
: public rs_matrix4x4 {
61
Matrix4x4
tmp;
66
Matrix4x4
tmp;
71
Matrix4x4
tmp;
76
Matrix4x4
tmp;
/prebuilts/ndk/9/platforms/android-19/arch-x86/usr/include/rs/
rsMatrix4x4.h
27
struct
Matrix4x4
: public rs_matrix4x4 {
61
Matrix4x4
tmp;
66
Matrix4x4
tmp;
71
Matrix4x4
tmp;
76
Matrix4x4
tmp;
/frameworks/rs/cpu_ref/
rsCpuRuntimeMath.cpp
58
static void SC_MatrixLoadRotate(
Matrix4x4
*m, float rot, float x, float y, float z) {
61
static void SC_MatrixLoadScale(
Matrix4x4
*m, float x, float y, float z) {
64
static void SC_MatrixLoadTranslate(
Matrix4x4
*m, float x, float y, float z) {
67
static void SC_MatrixRotate(
Matrix4x4
*m, float rot, float x, float y, float z) {
70
static void SC_MatrixScale(
Matrix4x4
*m, float x, float y, float z) {
73
static void SC_MatrixTranslate(
Matrix4x4
*m, float x, float y, float z) {
77
static void SC_MatrixLoadOrtho(
Matrix4x4
*m, float l, float r, float b, float t, float n, float f) {
80
static void SC_MatrixLoadFrustum(
Matrix4x4
*m, float l, float r, float b, float t, float n, float f) {
83
static void SC_MatrixLoadPerspective(
Matrix4x4
*m, float fovy, float aspect, float near, float far) {
87
static bool SC_MatrixInverse_4x4(
Matrix4x4
*m)
[
all
...]
/frameworks/rs/
rsMatrix4x4.h
27
struct
Matrix4x4
: public rs_matrix4x4 {
65
Matrix4x4
tmp;
70
Matrix4x4
tmp;
75
Matrix4x4
tmp;
rsMatrix4x4.cpp
37
bool
Matrix4x4
::inverse() {
79
bool
Matrix4x4
::inverseTranspose() {
119
void
Matrix4x4
::transpose() {
134
void
Matrix4x4
::loadIdentity() {
153
void
Matrix4x4
::load(const float *v) {
157
void
Matrix4x4
::load(const rs_matrix4x4 *v) {
161
void
Matrix4x4
::load(const rs_matrix3x3 *v) {
180
void
Matrix4x4
::load(const rs_matrix2x2 *v) {
200
void
Matrix4x4
::loadRotate(float rot, float x, float y, float z) {
238
void
Matrix4x4
::loadScale(float x, float y, float z)
[
all
...]
rsProgramVertex.cpp
51
Matrix4x4
mvp;
53
Matrix4x4
t;
144
Matrix4x4
mvp;
145
mvp.loadMultiply((
Matrix4x4
*)&f[RS_PROGRAM_VERTEX_MODELVIEW_OFFSET],
146
(
Matrix4x4
*)&f[RS_PROGRAM_VERTEX_PROJECTION_OFFSET]);
223
Matrix4x4
m;
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