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    Searched refs:Matrix4x4 (Results 1 - 7 of 7) sorted by null

  /prebuilts/ndk/9/platforms/android-19/arch-arm/usr/include/rs/
rsMatrix4x4.h 27 struct Matrix4x4 : public rs_matrix4x4 {
61 Matrix4x4 tmp;
66 Matrix4x4 tmp;
71 Matrix4x4 tmp;
76 Matrix4x4 tmp;
  /prebuilts/ndk/9/platforms/android-19/arch-mips/usr/include/rs/
rsMatrix4x4.h 27 struct Matrix4x4 : public rs_matrix4x4 {
61 Matrix4x4 tmp;
66 Matrix4x4 tmp;
71 Matrix4x4 tmp;
76 Matrix4x4 tmp;
  /prebuilts/ndk/9/platforms/android-19/arch-x86/usr/include/rs/
rsMatrix4x4.h 27 struct Matrix4x4 : public rs_matrix4x4 {
61 Matrix4x4 tmp;
66 Matrix4x4 tmp;
71 Matrix4x4 tmp;
76 Matrix4x4 tmp;
  /frameworks/rs/cpu_ref/
rsCpuRuntimeMath.cpp 58 static void SC_MatrixLoadRotate(Matrix4x4 *m, float rot, float x, float y, float z) {
61 static void SC_MatrixLoadScale(Matrix4x4 *m, float x, float y, float z) {
64 static void SC_MatrixLoadTranslate(Matrix4x4 *m, float x, float y, float z) {
67 static void SC_MatrixRotate(Matrix4x4 *m, float rot, float x, float y, float z) {
70 static void SC_MatrixScale(Matrix4x4 *m, float x, float y, float z) {
73 static void SC_MatrixTranslate(Matrix4x4 *m, float x, float y, float z) {
77 static void SC_MatrixLoadOrtho(Matrix4x4 *m, float l, float r, float b, float t, float n, float f) {
80 static void SC_MatrixLoadFrustum(Matrix4x4 *m, float l, float r, float b, float t, float n, float f) {
83 static void SC_MatrixLoadPerspective(Matrix4x4 *m, float fovy, float aspect, float near, float far) {
87 static bool SC_MatrixInverse_4x4(Matrix4x4 *m)
    [all...]
  /frameworks/rs/
rsMatrix4x4.h 27 struct Matrix4x4 : public rs_matrix4x4 {
65 Matrix4x4 tmp;
70 Matrix4x4 tmp;
75 Matrix4x4 tmp;
rsMatrix4x4.cpp 37 bool Matrix4x4::inverse() {
79 bool Matrix4x4::inverseTranspose() {
119 void Matrix4x4::transpose() {
134 void Matrix4x4::loadIdentity() {
153 void Matrix4x4::load(const float *v) {
157 void Matrix4x4::load(const rs_matrix4x4 *v) {
161 void Matrix4x4::load(const rs_matrix3x3 *v) {
180 void Matrix4x4::load(const rs_matrix2x2 *v) {
200 void Matrix4x4::loadRotate(float rot, float x, float y, float z) {
238 void Matrix4x4::loadScale(float x, float y, float z)
    [all...]
rsProgramVertex.cpp 51 Matrix4x4 mvp;
53 Matrix4x4 t;
144 Matrix4x4 mvp;
145 mvp.loadMultiply((Matrix4x4 *)&f[RS_PROGRAM_VERTEX_MODELVIEW_OFFSET],
146 (Matrix4x4 *)&f[RS_PROGRAM_VERTEX_PROJECTION_OFFSET]);
223 Matrix4x4 m;

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