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  /frameworks/native/services/surfaceflinger/RenderEngine/
Mesh.cpp 17 #include "Mesh.h"
21 Mesh::Mesh(Primitive primitive, size_t vertexCount, size_t vertexSize, size_t texCoordSize)
29 Mesh::~Mesh() {
33 Mesh::Primitive Mesh::getPrimitive() const {
38 float const* Mesh::getPositions() const {
41 float* Mesh::getPositions() {
45 float const* Mesh::getTexCoords() const
    [all...]
Mesh.h 24 class Mesh {
32 Mesh(Primitive primitive, size_t vertexCount, size_t vertexSize, size_t texCoordsSize = 0);
33 ~Mesh();
40 friend class Mesh;
67 // number of vertices in this mesh
83 Mesh(const Mesh&);
84 Mesh& operator = (const Mesh&);
85 Mesh const& operator = (const Mesh&) const
    [all...]
  /cts/suite/cts/deviceTests/opengl/jni/graphics/
Mesh.h 20 // This allows a mesh to appear multiple times in a SceneGraph without duplication.
21 class Mesh {
23 Mesh(const float* vertices, const float* normals, const float* texCoords,
25 virtual ~Mesh() {};
Mesh.cpp 14 #include "Mesh.h"
16 Mesh::Mesh(const float* vertices, const float* normals, const float* texCoords,
MeshNode.cpp 16 MeshNode::MeshNode(const Mesh* mesh) :
17 mMesh(mesh) {
MeshNode.h 18 #include "Mesh.h"
24 MeshNode(const Mesh* mesh);
29 const Mesh* mMesh;
PerspectiveMeshNode.h 19 #include "Mesh.h"
25 PerspectiveMeshNode(const Mesh* mesh, const GLuint textureId);
TexturedMeshNode.h 19 #include "Mesh.h"
25 TexturedMeshNode(const Mesh* mesh, const GLuint textureId);
  /frameworks/rs/driver/
rsdMesh.h 24 const android::renderscript::Mesh *m);
26 const android::renderscript::Mesh *m,
29 const android::renderscript::Mesh *m);
rsdMeshObj.h 25 class Mesh;
37 const android::renderscript::Mesh *);
46 const android::renderscript::Mesh *mRSMesh;
rsdMesh.cpp 30 bool rsdMeshInit(const Context *rsc, const Mesh *m) {
41 void rsdMeshDraw(const Context *rsc, const Mesh *m, uint32_t primIndex, uint32_t start, uint32_t len) {
53 void rsdMeshDestroy(const Context *rsc, const Mesh *m) {
  /frameworks/rs/
rsMesh.h 36 class Mesh : public ObjectBase {
58 Mesh(Context *);
59 Mesh(Context *, uint32_t vertexBuffersCount, uint32_t primitivesCount);
60 ~Mesh();
64 static Mesh *createFromStream(Context *rsc, IStream *stream);
rsMesh.cpp 24 Mesh::Mesh(Context *rsc) : ObjectBase(rsc) {
38 Mesh::Mesh(Context *rsc,
62 Mesh::~Mesh() {
64 mRSC->mHal.funcs.mesh.destroy(mRSC, this);
75 void Mesh::init() {
77 mRSC->mHal.funcs.mesh.init(mRSC, this);
81 void Mesh::serialize(Context *rsc, OStream *stream) const
147 Mesh *mesh = new Mesh(rsc, vertexBuffersCount, primitivesCount); local
    [all...]
  /prebuilts/ndk/9/platforms/android-19/arch-arm/usr/include/rs/
rsMesh.h 36 class Mesh : public ObjectBase {
58 Mesh(Context *);
59 Mesh(Context *, uint32_t vertexBuffersCount, uint32_t primitivesCount);
60 ~Mesh();
64 static Mesh *createFromStream(Context *rsc, IStream *stream);
  /prebuilts/ndk/9/platforms/android-19/arch-mips/usr/include/rs/
rsMesh.h 36 class Mesh : public ObjectBase {
58 Mesh(Context *);
59 Mesh(Context *, uint32_t vertexBuffersCount, uint32_t primitivesCount);
60 ~Mesh();
64 static Mesh *createFromStream(Context *rsc, IStream *stream);
  /prebuilts/ndk/9/platforms/android-19/arch-x86/usr/include/rs/
rsMesh.h 36 class Mesh : public ObjectBase {
58 Mesh(Context *);
59 Mesh(Context *, uint32_t vertexBuffersCount, uint32_t primitivesCount);
60 ~Mesh();
64 static Mesh *createFromStream(Context *rsc, IStream *stream);
  /cts/suite/cts/deviceTests/opengl/jni/primitive/fullpipeline/
FullPipelineRenderer.h 19 #include <graphics/Mesh.h>
36 Mesh* mMesh;
  /cts/suite/cts/deviceTests/opengl/jni/reference/scene/flocking/
WaterMeshNode.h 19 #include <graphics/Mesh.h>
25 WaterMeshNode(const Mesh* mesh, int time, GLuint textureId1, GLuint textureId2);
  /cts/suite/cts/deviceTests/opengl/jni/reference/scene/glowing/
BlurMeshNode.h 19 #include <graphics/Mesh.h>
25 BlurMeshNode(const Mesh* mesh, GLuint fboTexId, GLuint tmpTexId1, GLuint tmpTexId2, float width, float height);
  /cts/suite/cts/deviceTests/opengl/jni/reference/
ReferenceRenderer.h 19 #include <graphics/Mesh.h>
  /frameworks/base/tests/RenderScriptTests/Fountain/src/com/example/android/rs/fountain/
FountainRS.java 44 Mesh.AllocationBuilder smb = new Mesh.AllocationBuilder(mRS);
46 smb.addIndexSetType(Mesh.Primitive.POINT);
47 Mesh sm = smb.create();
  /frameworks/base/tests/RenderScriptTests/Fountain_v11/src/com/android/fountain/
FountainRS.java 44 Mesh.AllocationBuilder smb = new Mesh.AllocationBuilder(mRS);
46 smb.addIndexSetType(Mesh.Primitive.POINT);
47 Mesh sm = smb.create();
  /cts/suite/cts/deviceTests/opengl/jni/reference/scene/
Scene.h 18 #include <graphics/Mesh.h>
43 android::Vector<Mesh*> mMeshes;
  /frameworks/base/tests/RenderScriptTests/FountainFbo/src/com/example/android/rs/fountainfbo/
FountainFboRS.java 22 import android.renderscript.Mesh;
46 Mesh.AllocationBuilder smb = new Mesh.AllocationBuilder(mRS);
48 smb.addIndexSetType(Mesh.Primitive.POINT);
49 Mesh sm = smb.create();
  /packages/wallpapers/PhaseBeam/src/com/android/phasebeam/
PhaseBeamRS.java 9 import android.renderscript.Mesh;
21 import android.renderscript.Mesh.Primitive;
46 private Mesh mDotMesh;
49 private Mesh mBeamMesh;
68 Mesh.AllocationBuilder smb2 = new Mesh.AllocationBuilder(mRS);
70 smb2.addIndexSetType(Mesh.Primitive.POINT);
74 Mesh.AllocationBuilder smb3 = new Mesh.AllocationBuilder(mRS);
76 smb3.addIndexSetType(Mesh.Primitive.POINT)
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