/frameworks/native/services/surfaceflinger/RenderEngine/ |
Mesh.cpp | 17 #include "Mesh.h" 21 Mesh::Mesh(Primitive primitive, size_t vertexCount, size_t vertexSize, size_t texCoordSize) 29 Mesh::~Mesh() { 33 Mesh::Primitive Mesh::getPrimitive() const { 38 float const* Mesh::getPositions() const { 41 float* Mesh::getPositions() { 45 float const* Mesh::getTexCoords() const [all...] |
Mesh.h | 24 class Mesh { 32 Mesh(Primitive primitive, size_t vertexCount, size_t vertexSize, size_t texCoordsSize = 0); 33 ~Mesh(); 40 friend class Mesh; 67 // number of vertices in this mesh 83 Mesh(const Mesh&); 84 Mesh& operator = (const Mesh&); 85 Mesh const& operator = (const Mesh&) const [all...] |
/cts/suite/cts/deviceTests/opengl/jni/graphics/ |
Mesh.h | 20 // This allows a mesh to appear multiple times in a SceneGraph without duplication. 21 class Mesh { 23 Mesh(const float* vertices, const float* normals, const float* texCoords, 25 virtual ~Mesh() {};
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Mesh.cpp | 14 #include "Mesh.h" 16 Mesh::Mesh(const float* vertices, const float* normals, const float* texCoords,
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MeshNode.cpp | 16 MeshNode::MeshNode(const Mesh* mesh) : 17 mMesh(mesh) {
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MeshNode.h | 18 #include "Mesh.h" 24 MeshNode(const Mesh* mesh); 29 const Mesh* mMesh;
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PerspectiveMeshNode.h | 19 #include "Mesh.h" 25 PerspectiveMeshNode(const Mesh* mesh, const GLuint textureId);
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TexturedMeshNode.h | 19 #include "Mesh.h" 25 TexturedMeshNode(const Mesh* mesh, const GLuint textureId);
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/frameworks/rs/driver/ |
rsdMesh.h | 24 const android::renderscript::Mesh *m); 26 const android::renderscript::Mesh *m, 29 const android::renderscript::Mesh *m);
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rsdMeshObj.h | 25 class Mesh; 37 const android::renderscript::Mesh *); 46 const android::renderscript::Mesh *mRSMesh;
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rsdMesh.cpp | 30 bool rsdMeshInit(const Context *rsc, const Mesh *m) { 41 void rsdMeshDraw(const Context *rsc, const Mesh *m, uint32_t primIndex, uint32_t start, uint32_t len) { 53 void rsdMeshDestroy(const Context *rsc, const Mesh *m) {
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/frameworks/rs/ |
rsMesh.h | 36 class Mesh : public ObjectBase { 58 Mesh(Context *); 59 Mesh(Context *, uint32_t vertexBuffersCount, uint32_t primitivesCount); 60 ~Mesh(); 64 static Mesh *createFromStream(Context *rsc, IStream *stream);
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rsMesh.cpp | 24 Mesh::Mesh(Context *rsc) : ObjectBase(rsc) { 38 Mesh::Mesh(Context *rsc, 62 Mesh::~Mesh() { 64 mRSC->mHal.funcs.mesh.destroy(mRSC, this); 75 void Mesh::init() { 77 mRSC->mHal.funcs.mesh.init(mRSC, this); 81 void Mesh::serialize(Context *rsc, OStream *stream) const 147 Mesh *mesh = new Mesh(rsc, vertexBuffersCount, primitivesCount); local [all...] |
/prebuilts/ndk/9/platforms/android-19/arch-arm/usr/include/rs/ |
rsMesh.h | 36 class Mesh : public ObjectBase { 58 Mesh(Context *); 59 Mesh(Context *, uint32_t vertexBuffersCount, uint32_t primitivesCount); 60 ~Mesh(); 64 static Mesh *createFromStream(Context *rsc, IStream *stream);
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/prebuilts/ndk/9/platforms/android-19/arch-mips/usr/include/rs/ |
rsMesh.h | 36 class Mesh : public ObjectBase { 58 Mesh(Context *); 59 Mesh(Context *, uint32_t vertexBuffersCount, uint32_t primitivesCount); 60 ~Mesh(); 64 static Mesh *createFromStream(Context *rsc, IStream *stream);
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/prebuilts/ndk/9/platforms/android-19/arch-x86/usr/include/rs/ |
rsMesh.h | 36 class Mesh : public ObjectBase { 58 Mesh(Context *); 59 Mesh(Context *, uint32_t vertexBuffersCount, uint32_t primitivesCount); 60 ~Mesh(); 64 static Mesh *createFromStream(Context *rsc, IStream *stream);
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/cts/suite/cts/deviceTests/opengl/jni/primitive/fullpipeline/ |
FullPipelineRenderer.h | 19 #include <graphics/Mesh.h> 36 Mesh* mMesh;
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/cts/suite/cts/deviceTests/opengl/jni/reference/scene/flocking/ |
WaterMeshNode.h | 19 #include <graphics/Mesh.h> 25 WaterMeshNode(const Mesh* mesh, int time, GLuint textureId1, GLuint textureId2);
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/cts/suite/cts/deviceTests/opengl/jni/reference/scene/glowing/ |
BlurMeshNode.h | 19 #include <graphics/Mesh.h> 25 BlurMeshNode(const Mesh* mesh, GLuint fboTexId, GLuint tmpTexId1, GLuint tmpTexId2, float width, float height);
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/cts/suite/cts/deviceTests/opengl/jni/reference/ |
ReferenceRenderer.h | 19 #include <graphics/Mesh.h>
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/frameworks/base/tests/RenderScriptTests/Fountain/src/com/example/android/rs/fountain/ |
FountainRS.java | 44 Mesh.AllocationBuilder smb = new Mesh.AllocationBuilder(mRS); 46 smb.addIndexSetType(Mesh.Primitive.POINT); 47 Mesh sm = smb.create();
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/frameworks/base/tests/RenderScriptTests/Fountain_v11/src/com/android/fountain/ |
FountainRS.java | 44 Mesh.AllocationBuilder smb = new Mesh.AllocationBuilder(mRS); 46 smb.addIndexSetType(Mesh.Primitive.POINT); 47 Mesh sm = smb.create();
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/cts/suite/cts/deviceTests/opengl/jni/reference/scene/ |
Scene.h | 18 #include <graphics/Mesh.h> 43 android::Vector<Mesh*> mMeshes;
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/frameworks/base/tests/RenderScriptTests/FountainFbo/src/com/example/android/rs/fountainfbo/ |
FountainFboRS.java | 22 import android.renderscript.Mesh; 46 Mesh.AllocationBuilder smb = new Mesh.AllocationBuilder(mRS); 48 smb.addIndexSetType(Mesh.Primitive.POINT); 49 Mesh sm = smb.create();
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/packages/wallpapers/PhaseBeam/src/com/android/phasebeam/ |
PhaseBeamRS.java | 9 import android.renderscript.Mesh; 21 import android.renderscript.Mesh.Primitive; 46 private Mesh mDotMesh; 49 private Mesh mBeamMesh; 68 Mesh.AllocationBuilder smb2 = new Mesh.AllocationBuilder(mRS); 70 smb2.addIndexSetType(Mesh.Primitive.POINT); 74 Mesh.AllocationBuilder smb3 = new Mesh.AllocationBuilder(mRS); 76 smb3.addIndexSetType(Mesh.Primitive.POINT) [all...] |