/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/nouveau/ |
nv20_context.c | 33 #include "nv20_3d.xml.h" 67 BEGIN_NV04(push, NV20_3D(CLEAR_VALUE), 1); 82 BEGIN_NV04(push, NV20_3D(CLEAR_DEPTH_VALUE), 1); 89 BEGIN_NV04(push, NV20_3D(CLEAR_BUFFERS), 1); 106 BEGIN_NV04(push, NV20_3D(DMA_NOTIFY), 1); 108 BEGIN_NV04(push, NV20_3D(DMA_TEXTURE0), 2); 111 BEGIN_NV04(push, NV20_3D(DMA_COLOR), 2); 114 BEGIN_NV04(push, NV20_3D(DMA_VTXBUF0), 2); 118 BEGIN_NV04(push, NV20_3D(DMA_QUERY), 1); 121 BEGIN_NV04(push, NV20_3D(RT_HORIZ), 2) [all...] |
nv20_state_frag.c | 29 #include "nv20_3d.xml.h" 42 BEGIN_NV04(push, NV20_3D(RC_IN_ALPHA(i)), 1); 44 BEGIN_NV04(push, NV20_3D(RC_OUT_ALPHA(i)), 1); 46 BEGIN_NV04(push, NV20_3D(RC_IN_RGB(i)), 1); 48 BEGIN_NV04(push, NV20_3D(RC_OUT_RGB(i)), 1); 50 BEGIN_NV04(push, NV20_3D(RC_CONSTANT_COLOR0(i)), 1); 65 BEGIN_NV04(push, NV20_3D(RC_FINAL0), 2); 69 BEGIN_NV04(push, NV20_3D(RC_ENABLE), 1);
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nv20_state_tex.c | 31 #include "nv20_3d.xml.h" 51 BEGIN_NV04(push, NV20_3D(TEX_GEN_COEFF(i, j)), 4); 55 BEGIN_NV04(push, NV20_3D(TEX_GEN_MODE(i, j)), 1); 59 BEGIN_NV04(push, NV20_3D(TEX_GEN_MODE(i, j)), 1); 74 BEGIN_NV04(push, NV20_3D(TEX_MATRIX_ENABLE(i)), 1); 77 BEGIN_NV04(push, NV20_3D(TEX_MATRIX(i,0)), 16); 81 BEGIN_NV04(push, NV20_3D(TEX_MATRIX_ENABLE(i)), 1); 173 BEGIN_NV04(push, NV20_3D(TEX_ENABLE(i)), 1); 208 BEGIN_NV04(push, NV20_3D(TEX_NPOT_PITCH(i)), 1); 210 BEGIN_NV04(push, NV20_3D(TEX_NPOT_SIZE(i)), 1) [all...] |
nv20_state_polygon.c | 30 #include "nv20_3d.xml.h" 38 BEGIN_NV04(push, NV20_3D(POINT_SIZE), 1);
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nv20_state_raster.c | 31 #include "nv20_3d.xml.h" 39 BEGIN_NV04(push, NV20_3D(COLOR_LOGIC_OP_ENABLE), 2);
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nv20_render.c | 29 #include "nv20_3d.xml.h" 152 BEGIN_NV04(push, NV20_3D(VTXBUF_FMT(i)), 1); 167 BEGIN_NV04(push, NV20_3D(VTXBUF_OFFSET(i)), 1); 168 PUSH_MTHD (push, NV20_3D(VTXBUF_OFFSET(i)), BUFCTX_VTX, 186 BEGIN_NV04(push, NV20_3D(VTXBUF_VALIDATE), 1); \ 190 BEGIN_NV04(push, NV20_3D(VERTEX_BEGIN_END), 1); \ 193 BEGIN_NV04(push, NV20_3D(VERTEX_BEGIN_END), 1); \ 200 BEGIN_NI04(push, NV20_3D(VTXBUF_BATCH), n) 206 BEGIN_NI04(push, NV20_3D(VTXBUF_ELEMENT_U16), n) 212 BEGIN_NI04(push, NV20_3D(VTXBUF_ELEMENT_U32), n [all...] |
nv20_state_fb.c | 32 #include "nv20_3d.xml.h" 100 BEGIN_NV04(push, NV20_3D(COLOR_OFFSET), 1); 101 PUSH_MTHDl(push, NV20_3D(COLOR_OFFSET), BUFCTX_FB, 113 BEGIN_NV04(push, NV20_3D(ZETA_OFFSET), 1); 114 PUSH_MTHDl(push, NV20_3D(ZETA_OFFSET), BUFCTX_FB, 124 BEGIN_NV04(push, NV20_3D(RT_FORMAT), 2); 142 BEGIN_NV04(push, NV20_3D(VIEWPORT_TRANSLATE_X), 4); 145 BEGIN_NV04(push, NV20_3D(VIEWPORT_CLIP_HORIZ(0)), 1); 147 BEGIN_NV04(push, NV20_3D(VIEWPORT_CLIP_VERT(0)), 1);
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nv20_state_tnl.c | 31 #include "nv20_3d.xml.h" 94 BEGIN_NV04(push, NV20_3D(COLOR_MATERIAL), 1); 162 BEGIN_NV04(push, NV20_3D(FOG_MODE), 4); 171 BEGIN_NV04(push, NV20_3D(FOG_COEFF(0)), 3); 181 BEGIN_NV04(push, NV20_3D(SEPARATE_SPECULAR_ENABLE), 1); 184 BEGIN_NV04(push, NV20_3D(LIGHT_MODEL), 1); 192 BEGIN_NV04(push, NV20_3D(LIGHT_MODEL_TWO_SIDE_ENABLE), 1); 204 BEGIN_NV04(push, NV20_3D(LIGHT_POSITION_X(i)), 3); 207 BEGIN_NV04(push, NV20_3D(LIGHT_ATTENUATION_CONSTANT(i)), 3); 213 BEGIN_NV04(push, NV20_3D(LIGHT_DIRECTION_X(i)), 3) [all...] |
nouveau_local.h | 183 #define NV20_3D(mthd) SUBC_3D(NV20_3D_##mthd)
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/external/mesa3d/src/mesa/drivers/dri/nouveau/ |
nv20_context.c | 33 #include "nv20_3d.xml.h" 67 BEGIN_NV04(push, NV20_3D(CLEAR_VALUE), 1); 82 BEGIN_NV04(push, NV20_3D(CLEAR_DEPTH_VALUE), 1); 89 BEGIN_NV04(push, NV20_3D(CLEAR_BUFFERS), 1); 106 BEGIN_NV04(push, NV20_3D(DMA_NOTIFY), 1); 108 BEGIN_NV04(push, NV20_3D(DMA_TEXTURE0), 2); 111 BEGIN_NV04(push, NV20_3D(DMA_COLOR), 2); 114 BEGIN_NV04(push, NV20_3D(DMA_VTXBUF0), 2); 118 BEGIN_NV04(push, NV20_3D(DMA_QUERY), 1); 121 BEGIN_NV04(push, NV20_3D(RT_HORIZ), 2) [all...] |
nv20_state_frag.c | 29 #include "nv20_3d.xml.h" 42 BEGIN_NV04(push, NV20_3D(RC_IN_ALPHA(i)), 1); 44 BEGIN_NV04(push, NV20_3D(RC_OUT_ALPHA(i)), 1); 46 BEGIN_NV04(push, NV20_3D(RC_IN_RGB(i)), 1); 48 BEGIN_NV04(push, NV20_3D(RC_OUT_RGB(i)), 1); 50 BEGIN_NV04(push, NV20_3D(RC_CONSTANT_COLOR0(i)), 1); 65 BEGIN_NV04(push, NV20_3D(RC_FINAL0), 2); 69 BEGIN_NV04(push, NV20_3D(RC_ENABLE), 1);
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nv20_state_tex.c | 31 #include "nv20_3d.xml.h" 51 BEGIN_NV04(push, NV20_3D(TEX_GEN_COEFF(i, j)), 4); 55 BEGIN_NV04(push, NV20_3D(TEX_GEN_MODE(i, j)), 1); 59 BEGIN_NV04(push, NV20_3D(TEX_GEN_MODE(i, j)), 1); 74 BEGIN_NV04(push, NV20_3D(TEX_MATRIX_ENABLE(i)), 1); 77 BEGIN_NV04(push, NV20_3D(TEX_MATRIX(i,0)), 16); 81 BEGIN_NV04(push, NV20_3D(TEX_MATRIX_ENABLE(i)), 1); 173 BEGIN_NV04(push, NV20_3D(TEX_ENABLE(i)), 1); 208 BEGIN_NV04(push, NV20_3D(TEX_NPOT_PITCH(i)), 1); 210 BEGIN_NV04(push, NV20_3D(TEX_NPOT_SIZE(i)), 1) [all...] |
nv20_state_polygon.c | 30 #include "nv20_3d.xml.h" 38 BEGIN_NV04(push, NV20_3D(POINT_SIZE), 1);
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nv20_state_raster.c | 31 #include "nv20_3d.xml.h" 39 BEGIN_NV04(push, NV20_3D(COLOR_LOGIC_OP_ENABLE), 2);
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nv20_render.c | 29 #include "nv20_3d.xml.h" 152 BEGIN_NV04(push, NV20_3D(VTXBUF_FMT(i)), 1); 167 BEGIN_NV04(push, NV20_3D(VTXBUF_OFFSET(i)), 1); 168 PUSH_MTHD (push, NV20_3D(VTXBUF_OFFSET(i)), BUFCTX_VTX, 186 BEGIN_NV04(push, NV20_3D(VTXBUF_VALIDATE), 1); \ 190 BEGIN_NV04(push, NV20_3D(VERTEX_BEGIN_END), 1); \ 193 BEGIN_NV04(push, NV20_3D(VERTEX_BEGIN_END), 1); \ 200 BEGIN_NI04(push, NV20_3D(VTXBUF_BATCH), n) 206 BEGIN_NI04(push, NV20_3D(VTXBUF_ELEMENT_U16), n) 212 BEGIN_NI04(push, NV20_3D(VTXBUF_ELEMENT_U32), n [all...] |
nv20_state_fb.c | 32 #include "nv20_3d.xml.h" 100 BEGIN_NV04(push, NV20_3D(COLOR_OFFSET), 1); 101 PUSH_MTHDl(push, NV20_3D(COLOR_OFFSET), BUFCTX_FB, 113 BEGIN_NV04(push, NV20_3D(ZETA_OFFSET), 1); 114 PUSH_MTHDl(push, NV20_3D(ZETA_OFFSET), BUFCTX_FB, 124 BEGIN_NV04(push, NV20_3D(RT_FORMAT), 2); 142 BEGIN_NV04(push, NV20_3D(VIEWPORT_TRANSLATE_X), 4); 145 BEGIN_NV04(push, NV20_3D(VIEWPORT_CLIP_HORIZ(0)), 1); 147 BEGIN_NV04(push, NV20_3D(VIEWPORT_CLIP_VERT(0)), 1);
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nv20_state_tnl.c | 31 #include "nv20_3d.xml.h" 94 BEGIN_NV04(push, NV20_3D(COLOR_MATERIAL), 1); 162 BEGIN_NV04(push, NV20_3D(FOG_MODE), 4); 171 BEGIN_NV04(push, NV20_3D(FOG_COEFF(0)), 3); 181 BEGIN_NV04(push, NV20_3D(SEPARATE_SPECULAR_ENABLE), 1); 184 BEGIN_NV04(push, NV20_3D(LIGHT_MODEL), 1); 192 BEGIN_NV04(push, NV20_3D(LIGHT_MODEL_TWO_SIDE_ENABLE), 1); 204 BEGIN_NV04(push, NV20_3D(LIGHT_POSITION_X(i)), 3); 207 BEGIN_NV04(push, NV20_3D(LIGHT_ATTENUATION_CONSTANT(i)), 3); 213 BEGIN_NV04(push, NV20_3D(LIGHT_DIRECTION_X(i)), 3) [all...] |
nouveau_local.h | 183 #define NV20_3D(mthd) SUBC_3D(NV20_3D_##mthd)
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