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Searched
refs:OVERRUN
(Results
1 - 4
of
4
) sorted by null
/frameworks/av/media/libnbaio/
PipeReader.cpp
52
// Discard 1/16 of the most recent data in pipe to avoid another
overrun
immediately
57
return
OVERRUN
;
68
// An
overrun
can occur from here on and be silently ignored,
78
// In particular, an
overrun
during the memcpy will result in reading corrupt data
/frameworks/av/include/media/nbaio/
NBAIO.h
40
OVERRUN
= 0x80000011, // availableToRead(), read(), or readVia() detected lost input due
41
// to
overrun
; an event is counted and the caller should re-try
252
// Number of frames lost due to
overrun
since construction.
265
//
OVERRUN
One or more frames were lost due to
overrun
, try again to read more recent data.
282
//
OVERRUN
read() has not been called frequently enough, or with enough frames to keep up.
283
// One or more frames were lost due to
overrun
, try again to read more recent data.
304
//
OVERRUN
read() has not been called frequently enough, or with enough frames to keep up.
305
// One or more frames were lost due to
overrun
, try again to read more recent data.
/external/libnl/lib/
msg.c
751
__ADD(NLMSG_OVERRUN,
OVERRUN
)
/frameworks/av/services/audioflinger/
AudioFlinger.cpp
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