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    Searched refs:OVERRUN (Results 1 - 4 of 4) sorted by null

  /frameworks/av/media/libnbaio/
PipeReader.cpp 52 // Discard 1/16 of the most recent data in pipe to avoid another overrun immediately
57 return OVERRUN;
68 // An overrun can occur from here on and be silently ignored,
78 // In particular, an overrun during the memcpy will result in reading corrupt data
  /frameworks/av/include/media/nbaio/
NBAIO.h 40 OVERRUN = 0x80000011, // availableToRead(), read(), or readVia() detected lost input due
41 // to overrun; an event is counted and the caller should re-try
252 // Number of frames lost due to overrun since construction.
265 // OVERRUN One or more frames were lost due to overrun, try again to read more recent data.
282 // OVERRUN read() has not been called frequently enough, or with enough frames to keep up.
283 // One or more frames were lost due to overrun, try again to read more recent data.
304 // OVERRUN read() has not been called frequently enough, or with enough frames to keep up.
305 // One or more frames were lost due to overrun, try again to read more recent data.
  /external/libnl/lib/
msg.c 751 __ADD(NLMSG_OVERRUN,OVERRUN)
  /frameworks/av/services/audioflinger/
AudioFlinger.cpp     [all...]

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