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Searched
refs:PLAYING_STATE
(Results
1 - 4
of
4
) sorted by null
/external/chromium_org/third_party/WebKit/Source/modules/webaudio/
AudioScheduledSourceNode.h
44
//
PLAYING_STATE
- Generating sound.
53
PLAYING_STATE
= 2,
66
bool isPlayingOrScheduled() const { return m_playbackState ==
PLAYING_STATE
|| m_playbackState == SCHEDULED_STATE; }
74
// We handle the transition into
PLAYING_STATE
and FINISHED_STATE here,
AudioScheduledSourceNode.cpp
90
// Increment the active source count only if we're transitioning from SCHEDULED_STATE to
PLAYING_STATE
.
91
m_playbackState =
PLAYING_STATE
;
/packages/apps/SoundRecorder/src/com/android/soundrecorder/
Recorder.java
39
public static final int
PLAYING_STATE
= 2;
106
if (mState == RECORDING_STATE || mState ==
PLAYING_STATE
)
232
setState(
PLAYING_STATE
);
SoundRecorder.java
430
case Recorder.
PLAYING_STATE
:
652
boolean ongoing = state == Recorder.RECORDING_STATE || state == Recorder.
PLAYING_STATE
;
658
if (state == Recorder.
PLAYING_STATE
) {
791
case Recorder.
PLAYING_STATE
:
821
if (state == Recorder.
PLAYING_STATE
|| state == Recorder.RECORDING_STATE) {
Completed in 418 milliseconds