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Searched
refs:PackedVarying
(Results
1 - 8
of
8
) sorted by null
/external/chromium_org/third_party/angle/src/libGLESv2/renderer/
ShaderImpl.h
30
const std::vector<gl::
PackedVarying
> &getVaryings() const { return mVaryings; }
36
std::vector<gl::
PackedVarying
> &getVaryings() { return mVaryings; }
45
std::vector<gl::
PackedVarying
> mVaryings;
/external/chromium_org/third_party/angle/src/libGLESv2/
Shader.h
35
struct
PackedVarying
: public sh::Varying
40
PackedVarying
(const sh::Varying &varying)
86
const std::vector<gl::
PackedVarying
> &getVaryings() const;
92
std::vector<gl::
PackedVarying
> &getVaryings();
Shader.cpp
155
const std::vector<gl::
PackedVarying
> &Shader::getVaryings() const
180
std::vector<gl::
PackedVarying
> &Shader::getVaryings()
ProgramBinary.cpp
1036
std::vector<
PackedVarying
> &fragmentVaryings = fragmentShader->getVaryings();
1037
std::vector<
PackedVarying
> &vertexVaryings = vertexShader->getVaryings();
1041
PackedVarying
*input = &fragmentVaryings[fragVaryingIndex]
[
all
...]
/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/
ShaderD3D.h
64
static bool compareVarying(const gl::
PackedVarying
&x, const gl::
PackedVarying
&y);
DynamicHLSL.h
38
struct
PackedVarying
;
46
typedef const gl::
PackedVarying
*VaryingPacking[gl::IMPLEMENTATION_MAX_VARYING_VECTORS][4];
DynamicHLSL.cpp
101
static bool packVarying(
PackedVarying
*varying, const int maxVaryingVectors, VaryingPacking packing)
239
std::vector<gl::
PackedVarying
> &fragmentVaryings = fragmentShader->getVaryings();
240
std::vector<gl::
PackedVarying
> &vertexVaryings = vertexShader->getVaryings();
243
PackedVarying
*varying = &fragmentVaryings[varyingIndex];
270
PackedVarying
*varying = &vertexVaryings[varyingIndex];
311
const std::vector<gl::
PackedVarying
> &varyings = shader->getVaryings();
315
const
PackedVarying
&varying = varyings[varyingIndex];
646
const std::vector<
PackedVarying
> &varyings = vertexShader->getVaryings();
650
const
PackedVarying
&varying = varyings[varyingIndex];
763
const std::vector<
PackedVarying
> &vertexVaryings = vertexShader->getVaryings()
[
all
...]
ShaderD3D.cpp
136
mVaryings.push_back(gl::
PackedVarying
((*varyings)[varyingIndex]));
333
bool ShaderD3D::compareVarying(const gl::
PackedVarying
&x, const gl::
PackedVarying
&y)
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