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Searched
refs:Particle
(Results
1 - 2
of
2
) sorted by null
/external/chromium_org/third_party/angle/samples/angle/particle_system/
ParticleSystem.cpp
96
// Fill in
particle
data array
175
glVertexAttribPointer(mLifetimeLoc, 1, GL_FLOAT, GL_FALSE, sizeof(
Particle
), &mParticles[0].lifetime);
176
glVertexAttribPointer(mEndPositionLoc, 3, GL_FLOAT, GL_FALSE, sizeof(
Particle
), &mParticles[0].endPosition);
177
glVertexAttribPointer(mStartPositionLoc, 3, GL_FLOAT, GL_FALSE, sizeof(
Particle
), &mParticles[0].startPosition);
215
//
Particle
vertex data
216
struct
Particle
223
std::array<
Particle
, mParticleCount> mParticles;
/development/samples/AccelerometerPlay/src/com/example/android/accelerometerplay/
AccelerometerPlayActivity.java
41
* a very simple
particle
system comprised of a few iron balls freely moving on
141
* Each of our
particle
holds its previous and current position, its
142
* acceleration. for added realism each
particle
has its own friction
145
class
Particle
{
154
Particle
() {
155
// make each
particle
a bit different by randomizing its
201
* constrained
particle
in such way that the constraint is
223
* A
particle
system is just a collection of particles
227
private
Particle
mBalls[] = new
Particle
[NUM_PARTICLES]
[
all
...]
Completed in 873 milliseconds