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    Searched refs:RandomShaderCase (Results 1 - 4 of 4) sorted by null

  /external/deqp/modules/glshared/
glsRandomShaderCase.hpp 78 class RandomShaderCase : public tcu::TestCase
81 RandomShaderCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const char* name, const char* description, const rsg::ProgramParameters& params);
82 virtual ~RandomShaderCase (void);
glsRandomShaderCase.cpp 114 RandomShaderCase::RandomShaderCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const char* name, const char* description, const rsg::ProgramParameters& params)
127 RandomShaderCase::~RandomShaderCase (void)
133 void RandomShaderCase::init (void)
232 const glu::Texture2D* RandomShaderCase::getTex2D (void)
255 const glu::TextureCube* RandomShaderCase::getTexCube (void)
293 void RandomShaderCase::deinit (void)
397 RandomShaderCase::IterateResult RandomShaderCase::iterate (void
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  /external/deqp/modules/gles2/functional/
es2fRandomShaderTests.cpp 38 gls::RandomShaderCase* createRandomShaderCase (Context& context, const char* description, const rsg::ProgramParameters& baseParams, deUint32 seed, bool vertex, bool fragment)
46 return new gls::RandomShaderCase(context.getTestContext(), context.getRenderContext(), de::toString(seed).c_str(), description, params);
  /external/deqp/modules/gles3/functional/
es3fRandomShaderTests.cpp 39 gls::RandomShaderCase* createRandomShaderCase (Context& context, const char* description, const rsg::ProgramParameters& baseParams, deUint32 seed, bool vertex, bool fragment)
48 return new gls::RandomShaderCase(context.getTestContext(), context.getRenderContext(), de::toString(seed).c_str(), description, params);

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