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    Searched refs:SDL_Init (Results 1 - 25 of 52) sorted by null

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  /external/qemu/distrib/sdl-1.2.15/test/
testkeys.c 15 if ( SDL_Init(SDL_INIT_VIDEO) < 0 ) {
testver.c 16 if ( SDL_Init(0) < 0 ) {
testerror.c 38 if ( SDL_Init(0) < 0 ) {
testloadso.c 29 if ( SDL_Init(0) < 0 ) {
testhread.c 45 if ( SDL_Init(0) < 0 ) {
testlock.c 80 if ( SDL_Init(0) < 0 ) {
testsem.c 70 if ( SDL_Init(0) < 0 ) {
testtimer.c 32 if ( SDL_Init(SDL_INIT_TIMER) < 0 ) {
torturethread.c 65 if ( SDL_Init(0) < 0 ) {
checkkeys.c 92 if ( SDL_Init(SDL_INIT_VIDEO) < 0 ) {
loopwave.c 68 if ( SDL_Init(SDL_INIT_AUDIO) < 0 ) {
testcursor.c 150 if ( SDL_Init(SDL_INIT_VIDEO) < 0 ) {
  /external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeLeopard/SDL Application/
main.c 25 if ( SDL_Init(initflags) < 0 ) {
  /external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeLeopard/SDL Cocoa Application/
main.c 25 if ( SDL_Init(initflags) < 0 ) {
  /external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeSnowLeopard/SDL Application/
main.c 25 if ( SDL_Init(initflags) < 0 ) {
  /external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeSnowLeopard/SDL Cocoa Application/
main.c 25 if ( SDL_Init(initflags) < 0 ) {
  /external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeTiger/SDL Application/
main.c 25 if ( SDL_Init(initflags) < 0 ) {
  /external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeTiger/SDL Cocoa Application/
main.c 25 if ( SDL_Init(initflags) < 0 ) {
  /external/qemu/distrib/sdl-1.2.15/include/
SDL.h 56 /** @name SDL_INIT Flags
57 * These are the flags which may be passed to SDL_Init() -- you should
76 extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags);
  /prebuilts/tools/darwin-x86/sdl/include/SDL/
SDL.h 56 /** @name SDL_INIT Flags
57 * These are the flags which may be passed to SDL_Init() -- you should
76 extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags);
  /prebuilts/tools/linux-x86/sdl/include/SDL/
SDL.h 56 /** @name SDL_INIT Flags
57 * These are the flags which may be passed to SDL_Init() -- you should
76 extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags);
  /prebuilts/tools/windows/sdl/include/SDL/
SDL.h 56 /** @name SDL_INIT Flags
57 * These are the flags which may be passed to SDL_Init() -- you should
76 extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags);
  /external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeLeopard/SDL OpenGL Application/
main.c 153 if ( SDL_Init (SDL_INIT_VIDEO) < 0 ) {
  /external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeSnowLeopard/SDL OpenGL Application/
main.c 153 if ( SDL_Init (SDL_INIT_VIDEO) < 0 ) {
  /external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeTiger/SDL OpenGL Application/
main.c 153 if ( SDL_Init (SDL_INIT_VIDEO) < 0 ) {

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