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  /cts/suite/cts/deviceTests/opengl/jni/reference/
ReferenceRenderer.h 17 #include "scene/Scene.h"
35 Scene* mScenes[NUM_SCENES];
36 Scene* mCurrentScene;
  /frameworks/base/core/java/android/transition/
Scene.java 26 * A scene represents the collection of values that various properties in the
27 * View hierarchy will have when the scene is applied. A Scene can be
30 * scene change.
32 public final class Scene {
41 * Returns a Scene described by the resource file associated with the given
42 * <code>layoutId</code> parameter. If such a Scene has already been created for
43 * the given <code>sceneRoot</code>, that same Scene will be returned.
48 * @param sceneRoot The root of the hierarchy in which scene changes
53 * @return The scene for the given root and layout i
62 Scene scene = scenes.get(layoutId); local
    [all...]
TransitionManager.java 31 * change of {@link Scene}. To use the manager, add scenes along with
32 * transition objects with calls to {@link #setTransition(Scene, Transition)}
33 * or {@link #setTransition(Scene, Scene, Transition)}. Setting specific
34 * transitions for scene changes is not required; by default, a Scene change
36 * situations. Specifying other transitions for particular scene changes is
44 * that transition to the from/to scene information in that tag.
45 * For example, here is a resource file that declares several scene
52 * creating a scene from a layout in code by callin
    [all...]
  /frameworks/base/tests/TransitionTests/src/com/android/transitiontests/
Demo5.java 22 import android.transition.Scene;
28 static Scene mCurrentScene;
29 Scene mSearchScreen, mResultsScreen;
39 mSearchScreen = Scene.getSceneForLayout(mSceneRoot, R.layout.search_screen, this);
40 mResultsScreen = Scene.getSceneForLayout(mSceneRoot, R.layout.results_screen, this);
ScenesTestAutoTransition2.java 23 import android.transition.Scene;
29 static Scene mCurrentScene;
31 Scene mResultsScreen, mSearchScreen;
41 mSearchScreen = Scene.getSceneForLayout(mSceneRoot, R.layout.search_screen, this);
42 mResultsScreen = Scene.getSceneForLayout(mSceneRoot, R.layout.results_screen, this);
LoginActivityFromResources.java 22 import android.transition.Scene;
30 Scene mCurrentScene;
32 Scene mLoginScene, mPasswordScene, mIncorrectPasswordScene, mSuccessScene, mUsernameTakenScene,
44 public void applyScene(Scene scene) {
45 mTransitionManager.transitionTo(scene);
46 mCurrentScene = scene;
53 mLoginScene = Scene.getSceneForLayout(mSceneRoot, R.layout.activity_login, this);
54 mPasswordScene = Scene.getSceneForLayout(mSceneRoot, R.layout.login_password, this);
55 mIncorrectPasswordScene = Scene.getSceneForLayout(mSceneRoot, R.layou
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ResourceLoadingTest.java 22 import android.transition.Scene;
57 Scene loadedScene = new Scene(mSceneRoot);
62 System.out.println("Problem loading scene resource: " + e);
66 Scene scene = Scene.getSceneForLayout(mSceneRoot, R.layout.search_screen, this); local
67 mTransitionManager.transitionTo(scene);
70 Scene scene = Scene.getSceneForLayout(mSceneRoot, R.layout.results_screen, this) local
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InterruptionTest.java 23 import android.transition.Scene;
31 private Scene mScene1;
32 private Scene mScene2;
33 private Scene mScene3;
34 private Scene mScene4;
45 mScene1 = Scene.getSceneForLayout(sceneRoot, R.layout.interruption_inner_1, this);
46 mScene2 = Scene.getSceneForLayout(sceneRoot, R.layout.interruption_inner_2, this);
47 mScene3 = Scene.getSceneForLayout(sceneRoot, R.layout.interruption_inner_3, this);
48 mScene4 = Scene.getSceneForLayout(sceneRoot, R.layout.interruption_inner_4, this);
ChangingText.java 22 import android.transition.Scene;
30 Scene mScene1, mScene2;
33 Scene mCurrentScene;
43 mScene1 = Scene.getSceneForLayout(mSceneRoot, R.layout.changing_text_1, this);
44 mScene2 = Scene.getSceneForLayout(mSceneRoot, R.layout.changing_text_2, this);
ClippingText.java 23 import android.transition.Scene;
33 Scene mScene1, mScene2;
38 Scene mCurrentScene;
48 mScene1 = Scene.getSceneForLayout(mSceneRoot, R.layout.clipping_text_1, this);
49 mScene2 = Scene.getSceneForLayout(mSceneRoot, R.layout.clipping_text_2, this);
Demo3.java 25 import android.transition.Scene;
32 static Scene mCurrentScene;
33 Scene mSearchScreen, mResultsScreen;
44 mSearchScreen = Scene.getSceneForLayout(mSceneRoot, R.layout.search_screen, this);
45 mResultsScreen = Scene.getSceneForLayout(mSceneRoot, R.layout.results_screen, this);
ScenesTestAutoTargets.java 26 import android.transition.Scene;
33 static Scene mCurrentScene;
35 Scene mResultsScreen, mSearchScreen;
45 mSearchScreen = Scene.getSceneForLayout(mSceneRoot, R.layout.search_screen, this);
46 mResultsScreen = Scene.getSceneForLayout(mSceneRoot, R.layout.results_screen, this);
ScenesTestAutoTransition.java 24 import android.transition.Scene;
31 static Scene mCurrentScene;
33 Scene mResultsScreen, mSearchScreen;
43 mSearchScreen = Scene.getSceneForLayout(mSceneRoot, R.layout.search_screen, this);
44 mResultsScreen = Scene.getSceneForLayout(mSceneRoot, R.layout.results_screen, this);
LoginActivity.java 22 import android.transition.Scene;
34 Scene mCurrentScene;
36 Scene mLoginScene, mPasswordScene, mIncorrectPasswordScene, mSuccessScene, mUsernameTakenScene,
46 mLoginScene = Scene.getSceneForLayout(mSceneRoot, R.layout.activity_login, this);
47 mPasswordScene = Scene.getSceneForLayout(mSceneRoot, R.layout.login_password, this);
48 mIncorrectPasswordScene = Scene.getSceneForLayout(mSceneRoot, R.layout.incorrect_password, this);
49 mUsernameTakenScene = Scene.getSceneForLayout(mSceneRoot, R.layout.username_taken, this);
50 mSuccessScene = Scene.getSceneForLayout(mSceneRoot, R.layout.success, this);
51 mNewUserScene = Scene.getSceneForLayout(mSceneRoot, R.layout.new_user, this);
75 public void applyScene(Scene scene)
    [all...]
Demo1.java 26 import android.transition.Scene;
33 static Scene mCurrentScene;
35 Scene mSearchScreen, mResultsScreen;
48 mResultsScreen = new Scene(mSceneRoot);
57 mSearchScreen = new Scene(mSceneRoot);
  /device/generic/goldfish/camera/fake-pipeline2/
Scene.cpp 22 #include "Scene.h"
29 // Define single-letter shortcuts for scene definition, for directly indexing
31 #define G (Scene::GRASS * Scene::NUM_CHANNELS)
32 #define S (Scene::GRASS_SHADOW * Scene::NUM_CHANNELS)
33 #define H (Scene::HILL * Scene::NUM_CHANNELS)
34 #define W (Scene::WALL * Scene::NUM_CHANNELS
    [all...]
  /cts/suite/cts/deviceTests/opengl/jni/reference/scene/
Scene.cpp 14 #include "Scene.h"
21 Scene::Scene(int width, int height) :
25 bool Scene::setUpContext() {
45 bool Scene::tearDown() {
65 bool Scene::update(int frame) {
67 // Delete the old scene graphs.
75 void Scene::drawSceneGraph(int index) {
Scene.h 24 class Scene {
26 Scene(int width, int height);
27 virtual ~Scene() {};
  /developers/build/prebuilts/gradle/CustomTransition/Application/src/main/java/com/example/android/customtransition/
CustomTransitionFragment.java 24 import android.transition.Scene;
40 private Scene[] mScenes;
65 mScenes = new Scene[] {
66 Scene.getSceneForLayout(container, R.layout.scene1, context),
67 Scene.getSceneForLayout(container, R.layout.scene2, context),
68 Scene.getSceneForLayout(container, R.layout.scene3, context),
72 // Show the initial Scene.
87 Log.i(TAG, "Transitioning to scene #" + mCurrentScene);
  /developers/samples/android/ui/transition/CustomTransition/Application/src/main/java/com/example/android/customtransition/
CustomTransitionFragment.java 24 import android.transition.Scene;
40 private Scene[] mScenes;
65 mScenes = new Scene[] {
66 Scene.getSceneForLayout(container, R.layout.scene1, context),
67 Scene.getSceneForLayout(container, R.layout.scene2, context),
68 Scene.getSceneForLayout(container, R.layout.scene3, context),
72 // Show the initial Scene.
87 Log.i(TAG, "Transitioning to scene #" + mCurrentScene);
  /development/samples/browseable/CustomTransition/src/com.example.android.customtransition/
CustomTransitionFragment.java 24 import android.transition.Scene;
40 private Scene[] mScenes;
65 mScenes = new Scene[] {
66 Scene.getSceneForLayout(container, R.layout.scene1, context),
67 Scene.getSceneForLayout(container, R.layout.scene2, context),
68 Scene.getSceneForLayout(container, R.layout.scene3, context),
72 // Show the initial Scene.
87 Log.i(TAG, "Transitioning to scene #" + mCurrentScene);
  /developers/build/prebuilts/gradle/BasicTransition/Application/src/main/java/com/example/android/basictransition/
BasicTransitionFragment.java 21 import android.transition.Scene;
33 private Scene mScene1;
34 private Scene mScene2;
35 private Scene mScene3;
40 /** Transitions take place in this ViewGroup. We retain this for the dynamic transition on scene 4. */
60 // A Scene can be instantiated from a live view hierarchy.
61 mScene1 = new Scene(mSceneRoot, (ViewGroup) mSceneRoot.findViewById(R.id.container));
65 // You can also inflate a generate a Scene from a layout resource file.
66 mScene2 = Scene.getSceneForLayout(mSceneRoot, R.layout.scene2, getActivity());
69 // Another scene from a layout resource file
    [all...]
  /developers/samples/android/ui/transition/BasicTransition/Application/src/main/java/com/example/android/basictransition/
BasicTransitionFragment.java 21 import android.transition.Scene;
33 private Scene mScene1;
34 private Scene mScene2;
35 private Scene mScene3;
40 /** Transitions take place in this ViewGroup. We retain this for the dynamic transition on scene 4. */
60 // A Scene can be instantiated from a live view hierarchy.
61 mScene1 = new Scene(mSceneRoot, (ViewGroup) mSceneRoot.findViewById(R.id.container));
65 // You can also inflate a generate a Scene from a layout resource file.
66 mScene2 = Scene.getSceneForLayout(mSceneRoot, R.layout.scene2, getActivity());
69 // Another scene from a layout resource file
    [all...]
  /development/samples/browseable/BasicTransition/src/com.example.android.basictransition/
BasicTransitionFragment.java 21 import android.transition.Scene;
33 private Scene mScene1;
34 private Scene mScene2;
35 private Scene mScene3;
40 /** Transitions take place in this ViewGroup. We retain this for the dynamic transition on scene 4. */
60 // A Scene can be instantiated from a live view hierarchy.
61 mScene1 = new Scene(mSceneRoot, (ViewGroup) mSceneRoot.findViewById(R.id.container));
65 // You can also inflate a generate a Scene from a layout resource file.
66 mScene2 = Scene.getSceneForLayout(mSceneRoot, R.layout.scene2, getActivity());
69 // Another scene from a layout resource file
    [all...]
  /development/samples/ApiDemos/src/com/example/android/apis/animation/
Transitions.java 22 import android.transition.Scene;
31 * as well as a dynamically-configured scene.
35 Scene mScene1, mScene2, mScene3;
48 // Note that this is not the only way to create a Scene object, but that
53 mScene1 = Scene.getSceneForLayout(mSceneRoot, R.layout.transition_scene1, this);
54 mScene2 = Scene.getSceneForLayout(mSceneRoot, R.layout.transition_scene2, this);
55 mScene3 = Scene.getSceneForLayout(mSceneRoot, R.layout.transition_scene3, this);
72 // scene4 is not an actual 'Scene', but rather a dynamic change in the UI,

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