/external/deqp/modules/gles3/functional/ |
es3fShaderSwitchTests.cpp | 51 ShaderSwitchCase (Context& context, const char* name, const char* description, bool isVertexCase, const char* vtxSource, const char* fragSource, ShaderEvalFunc evalFunc); 55 ShaderSwitchCase::ShaderSwitchCase (Context& context, const char* name, const char* description, bool isVertexCase, const char* vtxSource, const char* fragSource, ShaderEvalFunc evalFunc) 153 type == SWITCHTYPE_DYNAMIC ? evalSwitchDynamic : (ShaderEvalFunc)DE_NULL);
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es3fShaderReturnTests.cpp | 62 static ShaderEvalFunc getEvalFunc (ReturnMode mode) 71 return (ShaderEvalFunc)DE_NULL; 78 ShaderReturnCase (Context& context, const char* name, const char* description, bool isVertexCase, const char* shaderSource, ShaderEvalFunc evalFunc); 82 ShaderReturnCase::ShaderReturnCase (Context& context, const char* name, const char* description, bool isVertexCase, const char* shaderSource, ShaderEvalFunc evalFunc)
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es3fShaderDiscardTests.cpp | 55 ShaderDiscardCase (Context& context, const char* name, const char* description, const char* shaderSource, ShaderEvalFunc evalFunc, bool usesTexture); 68 ShaderDiscardCase::ShaderDiscardCase (Context& context, const char* name, const char* description, const char* shaderSource, ShaderEvalFunc evalFunc, bool usesTexture) 160 static ShaderEvalFunc getEvalFunc (DiscardMode mode)
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es3fShaderIndexingTests.cpp | 106 static ShaderEvalFunc getArrayCoordsEvalFunc (DataType dataType) 122 static ShaderEvalFunc getArrayUniformEvalFunc (DataType dataType) 138 ShaderIndexingCase (Context& context, const char* name, const char* description, bool isVertexCase, DataType varType, ShaderEvalFunc evalFunc, const char* vertShaderSource, const char* fragShaderSource); 151 ShaderIndexingCase::ShaderIndexingCase (Context& context, const char* name, const char* description, bool isVertexCase, DataType varType, ShaderEvalFunc evalFunc, const char* vertShaderSource, const char* fragShaderSource) 332 ShaderEvalFunc evalFunc = getArrayCoordsEvalFunc(varType); 438 ShaderEvalFunc evalFunc = getArrayUniformEvalFunc(varType); 582 ShaderEvalFunc evalFunc = getArrayCoordsEvalFunc(varType); 592 static ShaderEvalFunc getVectorSubscriptEvalFunc (DataType dataType) 764 ShaderEvalFunc evalFunc = getVectorSubscriptEvalFunc(varType); 782 static ShaderEvalFunc getMatrixSubscriptEvalFunc (DataType dataType [all...] |
es3fShaderLoopTests.cpp | 189 static ShaderEvalFunc getLoopEvalFunc (int numIters) 208 ShaderLoopCase (Context& context, const char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, const char* vertShaderSource, const char* fragShaderSource); 219 ShaderLoopCase::ShaderLoopCase (Context& context, const char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, const char* vertShaderSource, const char* fragShaderSource) 436 ShaderEvalFunc evalFunc = getLoopEvalFunc(numLoopIters); [all...] |
es3fShaderOperatorTests.cpp | 217 // ShaderEvalFunc-type wrappers for the above functions. 442 ShaderEvalFunc evalFuncScalar_, ShaderEvalFunc evalFuncVec2_, ShaderEvalFunc evalFuncVec3_, ShaderEvalFunc evalFuncVec4_, 468 ShaderEvalFunc evalFuncScalar_, ShaderEvalFunc evalFuncVec2_, ShaderEvalFunc evalFuncVec3_, ShaderEvalFunc evalFuncVec4_, 501 ShaderEvalFunc evalFuncScalar [all...] |
es3fShaderStructTests.cpp | 59 ShaderStructCase (Context& context, const char* name, const char* description, bool isVertexCase, bool usesTextures, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniformsFunc, const char* vertShaderSource, const char* fragShaderSource); 77 ShaderStructCase::ShaderStructCase (Context& context, const char* name, const char* description, bool isVertexCase, bool usesTextures, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniformsFunc, const char* vertShaderSource, const char* fragShaderSource) 118 static ShaderStructCase* createStructCase (Context& context, const char* name, const char* description, bool isVertexCase, bool usesTextures, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniforms, const LineStream& shaderSrc) [all...] |
/external/deqp/modules/gles2/functional/ |
es2fShaderReturnTests.cpp | 67 static ShaderEvalFunc getEvalFunc (ReturnMode mode) 76 return (ShaderEvalFunc)DE_NULL; 83 ShaderReturnCase (Context& context, const char* name, const char* description, bool isVertexCase, const char* shaderSource, ShaderEvalFunc evalFunc, deUint32 requirements = 0); 92 ShaderReturnCase::ShaderReturnCase (Context& context, const char* name, const char* description, bool isVertexCase, const char* shaderSource, ShaderEvalFunc evalFunc, deUint32 requirements)
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es2fShaderAlgorithmTests.cpp | 52 ShaderAlgorithmCase (Context& context, const char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, const char* vertShaderSource, const char* fragShaderSource); 60 ShaderAlgorithmCase::ShaderAlgorithmCase (Context& context, const char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, const char* vertShaderSource, const char* fragShaderSource) 73 static ShaderAlgorithmCase* createExpressionCase (Context& context, const char* caseName, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, LineStream& shaderBody)
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es2fShaderDiscardTests.cpp | 61 ShaderDiscardCase (Context& context, const char* name, const char* description, const char* shaderSource, ShaderEvalFunc evalFunc, deUint32 flags); 74 ShaderDiscardCase::ShaderDiscardCase (Context& context, const char* name, const char* description, const char* shaderSource, ShaderEvalFunc evalFunc, deUint32 flags) 180 static ShaderEvalFunc getEvalFunc (DiscardMode mode)
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es2fShaderIndexingTests.cpp | 113 static ShaderEvalFunc getArrayCoordsEvalFunc (DataType dataType) 129 static ShaderEvalFunc getArrayUniformEvalFunc (DataType dataType) 145 ShaderIndexingCase (Context& context, const char* name, const char* description, bool isVertexCase, DataType varType, ShaderEvalFunc evalFunc, deUint32 requirements, const char* vertShaderSource, const char* fragShaderSource); 161 ShaderIndexingCase::ShaderIndexingCase (Context& context, const char* name, const char* description, bool isVertexCase, DataType varType, ShaderEvalFunc evalFunc, deUint32 requirements, const char* vertShaderSource, const char* fragShaderSource) 359 ShaderEvalFunc evalFunc = getArrayCoordsEvalFunc(varType); 472 ShaderEvalFunc evalFunc = getArrayUniformEvalFunc(varType); 620 ShaderEvalFunc evalFunc = getArrayCoordsEvalFunc(varType); 638 static ShaderEvalFunc getVectorSubscriptEvalFunc (DataType dataType) 806 ShaderEvalFunc evalFunc = getVectorSubscriptEvalFunc(varType); 824 static ShaderEvalFunc getMatrixSubscriptEvalFunc (DataType dataType [all...] |
es2fShaderOperatorTests.cpp | 174 // ShaderEvalFunc-type wrappers for the above functions. 257 BuiltinFuncInfo (const char* caseName_, const char* shaderFuncName_, ValueType outValue_, Value input0_, Value input1_, Value input2_, float resultScale_, float resultBias_, deUint32 precisionMask_, ShaderEvalFunc evalFuncScalar_, ShaderEvalFunc evalFuncVec2_, ShaderEvalFunc evalFuncVec3_, ShaderEvalFunc evalFuncVec4_, OperationType type_=FUNCTION, bool isUnaryPrefix_=true) 285 ShaderEvalFunc evalFuncScalar; 286 ShaderEvalFunc evalFuncVec2; 287 ShaderEvalFunc evalFuncVec3; 288 ShaderEvalFunc evalFuncVec4; 293 static inline BuiltinFuncInfo BuiltinOperInfo (const char* caseName_, const char* shaderFuncName_, ValueType outValue_, Value input0_, Value input1_, Value input2_, float resultScale_, float resultBias_, deUint32 precisionMask_, ShaderEvalFunc evalFuncScalar_, ShaderEvalFunc evalFuncVec2_, ShaderEvalFunc evalFuncVec3_, ShaderEvalFunc evalFu (…) [all...] |
es2fShaderLoopTests.cpp | 192 static ShaderEvalFunc getLoopEvalFunc (int numIters) 211 ShaderLoopCase (Context& context, const char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, LoopRequirement requirement, const char* vertShaderSource, const char* fragShaderSource); 226 ShaderLoopCase::ShaderLoopCase (Context& context, const char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, LoopRequirement requirement, const char* vertShaderSource, const char* fragShaderSource) 464 ShaderEvalFunc evalFunc = getLoopEvalFunc(numLoopIters); [all...] |
es2fShaderStructTests.cpp | 66 ShaderStructCase (Context& context, const char* name, const char* description, bool isVertexCase, deUint32 flags, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniformsFunc, const char* vertShaderSource, const char* fragShaderSource); 84 ShaderStructCase::ShaderStructCase (Context& context, const char* name, const char* description, bool isVertexCase, deUint32 flags, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniformsFunc, const char* vertShaderSource, const char* fragShaderSource) 151 static ShaderStructCase* createStructCase (Context& context, const char* name, const char* description, bool isVertexCase, deUint32 flags, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniforms, const LineStream& shaderSrc) [all...] |
es2fShaderMatrixTests.cpp | 588 ShaderEvalFunc getEvalFunc (const ShaderInput& in0, const ShaderInput& in1, MatrixOp op) [all...] |
/external/deqp/modules/glshared/ |
glsShaderRenderCase.hpp | 173 // ShaderEvalFunc. 175 typedef void (*ShaderEvalFunc) (ShaderEvalContext& c); 190 ShaderEvaluator (ShaderEvalFunc evalFunc); 199 ShaderEvalFunc m_evalFunc; 207 ShaderRenderCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const glu::ContextInfo& ctxInfo, const char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc);
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glsShaderRenderCase.cpp | 345 ShaderEvaluator::ShaderEvaluator (ShaderEvalFunc evalFunc) 362 ShaderRenderCase::ShaderRenderCase (TestContext& testCtx, RenderContext& renderCtx, const ContextInfo& ctxInfo, const char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc)
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