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    Searched refs:ShaderEvalFunc (Results 1 - 17 of 17) sorted by null

  /external/deqp/modules/gles3/functional/
es3fShaderSwitchTests.cpp 51 ShaderSwitchCase (Context& context, const char* name, const char* description, bool isVertexCase, const char* vtxSource, const char* fragSource, ShaderEvalFunc evalFunc);
55 ShaderSwitchCase::ShaderSwitchCase (Context& context, const char* name, const char* description, bool isVertexCase, const char* vtxSource, const char* fragSource, ShaderEvalFunc evalFunc)
153 type == SWITCHTYPE_DYNAMIC ? evalSwitchDynamic : (ShaderEvalFunc)DE_NULL);
es3fShaderReturnTests.cpp 62 static ShaderEvalFunc getEvalFunc (ReturnMode mode)
71 return (ShaderEvalFunc)DE_NULL;
78 ShaderReturnCase (Context& context, const char* name, const char* description, bool isVertexCase, const char* shaderSource, ShaderEvalFunc evalFunc);
82 ShaderReturnCase::ShaderReturnCase (Context& context, const char* name, const char* description, bool isVertexCase, const char* shaderSource, ShaderEvalFunc evalFunc)
es3fShaderDiscardTests.cpp 55 ShaderDiscardCase (Context& context, const char* name, const char* description, const char* shaderSource, ShaderEvalFunc evalFunc, bool usesTexture);
68 ShaderDiscardCase::ShaderDiscardCase (Context& context, const char* name, const char* description, const char* shaderSource, ShaderEvalFunc evalFunc, bool usesTexture)
160 static ShaderEvalFunc getEvalFunc (DiscardMode mode)
es3fShaderIndexingTests.cpp 106 static ShaderEvalFunc getArrayCoordsEvalFunc (DataType dataType)
122 static ShaderEvalFunc getArrayUniformEvalFunc (DataType dataType)
138 ShaderIndexingCase (Context& context, const char* name, const char* description, bool isVertexCase, DataType varType, ShaderEvalFunc evalFunc, const char* vertShaderSource, const char* fragShaderSource);
151 ShaderIndexingCase::ShaderIndexingCase (Context& context, const char* name, const char* description, bool isVertexCase, DataType varType, ShaderEvalFunc evalFunc, const char* vertShaderSource, const char* fragShaderSource)
332 ShaderEvalFunc evalFunc = getArrayCoordsEvalFunc(varType);
438 ShaderEvalFunc evalFunc = getArrayUniformEvalFunc(varType);
582 ShaderEvalFunc evalFunc = getArrayCoordsEvalFunc(varType);
592 static ShaderEvalFunc getVectorSubscriptEvalFunc (DataType dataType)
764 ShaderEvalFunc evalFunc = getVectorSubscriptEvalFunc(varType);
782 static ShaderEvalFunc getMatrixSubscriptEvalFunc (DataType dataType
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es3fShaderLoopTests.cpp 189 static ShaderEvalFunc getLoopEvalFunc (int numIters)
208 ShaderLoopCase (Context& context, const char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, const char* vertShaderSource, const char* fragShaderSource);
219 ShaderLoopCase::ShaderLoopCase (Context& context, const char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, const char* vertShaderSource, const char* fragShaderSource)
436 ShaderEvalFunc evalFunc = getLoopEvalFunc(numLoopIters);
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es3fShaderOperatorTests.cpp 217 // ShaderEvalFunc-type wrappers for the above functions.
442 ShaderEvalFunc evalFuncScalar_, ShaderEvalFunc evalFuncVec2_, ShaderEvalFunc evalFuncVec3_, ShaderEvalFunc evalFuncVec4_,
468 ShaderEvalFunc evalFuncScalar_, ShaderEvalFunc evalFuncVec2_, ShaderEvalFunc evalFuncVec3_, ShaderEvalFunc evalFuncVec4_,
501 ShaderEvalFunc evalFuncScalar
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es3fShaderStructTests.cpp 59 ShaderStructCase (Context& context, const char* name, const char* description, bool isVertexCase, bool usesTextures, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniformsFunc, const char* vertShaderSource, const char* fragShaderSource);
77 ShaderStructCase::ShaderStructCase (Context& context, const char* name, const char* description, bool isVertexCase, bool usesTextures, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniformsFunc, const char* vertShaderSource, const char* fragShaderSource)
118 static ShaderStructCase* createStructCase (Context& context, const char* name, const char* description, bool isVertexCase, bool usesTextures, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniforms, const LineStream& shaderSrc)
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  /external/deqp/modules/gles2/functional/
es2fShaderReturnTests.cpp 67 static ShaderEvalFunc getEvalFunc (ReturnMode mode)
76 return (ShaderEvalFunc)DE_NULL;
83 ShaderReturnCase (Context& context, const char* name, const char* description, bool isVertexCase, const char* shaderSource, ShaderEvalFunc evalFunc, deUint32 requirements = 0);
92 ShaderReturnCase::ShaderReturnCase (Context& context, const char* name, const char* description, bool isVertexCase, const char* shaderSource, ShaderEvalFunc evalFunc, deUint32 requirements)
es2fShaderAlgorithmTests.cpp 52 ShaderAlgorithmCase (Context& context, const char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, const char* vertShaderSource, const char* fragShaderSource);
60 ShaderAlgorithmCase::ShaderAlgorithmCase (Context& context, const char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, const char* vertShaderSource, const char* fragShaderSource)
73 static ShaderAlgorithmCase* createExpressionCase (Context& context, const char* caseName, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, LineStream& shaderBody)
es2fShaderDiscardTests.cpp 61 ShaderDiscardCase (Context& context, const char* name, const char* description, const char* shaderSource, ShaderEvalFunc evalFunc, deUint32 flags);
74 ShaderDiscardCase::ShaderDiscardCase (Context& context, const char* name, const char* description, const char* shaderSource, ShaderEvalFunc evalFunc, deUint32 flags)
180 static ShaderEvalFunc getEvalFunc (DiscardMode mode)
es2fShaderIndexingTests.cpp 113 static ShaderEvalFunc getArrayCoordsEvalFunc (DataType dataType)
129 static ShaderEvalFunc getArrayUniformEvalFunc (DataType dataType)
145 ShaderIndexingCase (Context& context, const char* name, const char* description, bool isVertexCase, DataType varType, ShaderEvalFunc evalFunc, deUint32 requirements, const char* vertShaderSource, const char* fragShaderSource);
161 ShaderIndexingCase::ShaderIndexingCase (Context& context, const char* name, const char* description, bool isVertexCase, DataType varType, ShaderEvalFunc evalFunc, deUint32 requirements, const char* vertShaderSource, const char* fragShaderSource)
359 ShaderEvalFunc evalFunc = getArrayCoordsEvalFunc(varType);
472 ShaderEvalFunc evalFunc = getArrayUniformEvalFunc(varType);
620 ShaderEvalFunc evalFunc = getArrayCoordsEvalFunc(varType);
638 static ShaderEvalFunc getVectorSubscriptEvalFunc (DataType dataType)
806 ShaderEvalFunc evalFunc = getVectorSubscriptEvalFunc(varType);
824 static ShaderEvalFunc getMatrixSubscriptEvalFunc (DataType dataType
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es2fShaderOperatorTests.cpp 174 // ShaderEvalFunc-type wrappers for the above functions.
257 BuiltinFuncInfo (const char* caseName_, const char* shaderFuncName_, ValueType outValue_, Value input0_, Value input1_, Value input2_, float resultScale_, float resultBias_, deUint32 precisionMask_, ShaderEvalFunc evalFuncScalar_, ShaderEvalFunc evalFuncVec2_, ShaderEvalFunc evalFuncVec3_, ShaderEvalFunc evalFuncVec4_, OperationType type_=FUNCTION, bool isUnaryPrefix_=true)
285 ShaderEvalFunc evalFuncScalar;
286 ShaderEvalFunc evalFuncVec2;
287 ShaderEvalFunc evalFuncVec3;
288 ShaderEvalFunc evalFuncVec4;
293 static inline BuiltinFuncInfo BuiltinOperInfo (const char* caseName_, const char* shaderFuncName_, ValueType outValue_, Value input0_, Value input1_, Value input2_, float resultScale_, float resultBias_, deUint32 precisionMask_, ShaderEvalFunc evalFuncScalar_, ShaderEvalFunc evalFuncVec2_, ShaderEvalFunc evalFuncVec3_, ShaderEvalFunc evalFu (…)
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es2fShaderLoopTests.cpp 192 static ShaderEvalFunc getLoopEvalFunc (int numIters)
211 ShaderLoopCase (Context& context, const char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, LoopRequirement requirement, const char* vertShaderSource, const char* fragShaderSource);
226 ShaderLoopCase::ShaderLoopCase (Context& context, const char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, LoopRequirement requirement, const char* vertShaderSource, const char* fragShaderSource)
464 ShaderEvalFunc evalFunc = getLoopEvalFunc(numLoopIters);
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es2fShaderStructTests.cpp 66 ShaderStructCase (Context& context, const char* name, const char* description, bool isVertexCase, deUint32 flags, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniformsFunc, const char* vertShaderSource, const char* fragShaderSource);
84 ShaderStructCase::ShaderStructCase (Context& context, const char* name, const char* description, bool isVertexCase, deUint32 flags, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniformsFunc, const char* vertShaderSource, const char* fragShaderSource)
151 static ShaderStructCase* createStructCase (Context& context, const char* name, const char* description, bool isVertexCase, deUint32 flags, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniforms, const LineStream& shaderSrc)
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es2fShaderMatrixTests.cpp 588 ShaderEvalFunc getEvalFunc (const ShaderInput& in0, const ShaderInput& in1, MatrixOp op)
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  /external/deqp/modules/glshared/
glsShaderRenderCase.hpp 173 // ShaderEvalFunc.
175 typedef void (*ShaderEvalFunc) (ShaderEvalContext& c);
190 ShaderEvaluator (ShaderEvalFunc evalFunc);
199 ShaderEvalFunc m_evalFunc;
207 ShaderRenderCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const glu::ContextInfo& ctxInfo, const char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc);
glsShaderRenderCase.cpp 345 ShaderEvaluator::ShaderEvaluator (ShaderEvalFunc evalFunc)
362 ShaderRenderCase::ShaderRenderCase (TestContext& testCtx, RenderContext& renderCtx, const ContextInfo& ctxInfo, const char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc)

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