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  /external/replicaisland/src/com/replica/replicaisland/
SortConstants.java 19 public class SortConstants {
LevelBuilder.java 87 backgroundRender.setPriority(SortConstants.BACKGROUND_START);
142 priority = SortConstants.OVERLAY; //hack!
193 if (render.getPriority() != SortConstants.OVERLAY) {
195 render.setPriority(SortConstants.FOREGROUND);
HudSystem.java 295 render.scheduleForDraw(mFuelBackgroundDrawable, location, SortConstants.HUD, false);
304 render.scheduleForDraw(bitmap, location, SortConstants.HUD + 1, false);
327 render.scheduleForDraw(bitmap, mFlyButtonLocation, SortConstants.HUD, false);
347 render.scheduleForDraw(bitmap, mStompButtonLocation, SortConstants.HUD, false);
377 render.scheduleForDraw(mMovementSliderBaseDrawable, mMovementSliderBaseLocation, SortConstants.HUD, false);
378 render.scheduleForDraw(bitmap, mMovementSliderButtonLocation, SortConstants.HUD + 1, false);
392 render.scheduleForDraw(mCoinDrawable, mCoinLocation, SortConstants.HUD, false);
411 render.scheduleForDraw(mRubyDrawable, mRubyLocation, SortConstants.HUD, false);
459 render.scheduleForDraw(bitmap, Vector2.ZERO, SortConstants.FADE, false);
495 render.scheduleForDraw(mXDrawable, location, SortConstants.HUD, false);
    [all...]
DebugSystem.java 78 render.scheduleForDraw(bitmap, mWorkVector, SortConstants.HUD, true);
LevelSystem.java 115 int currentPriority = SortConstants.BACKGROUND_START + 1;
GameObjectFactory.java     [all...]

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