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Searched
refs:StateQueryUtil
(Results
1 - 25
of
28
) sorted by null
1
2
/external/deqp/modules/gles31/functional/
es31fShaderMultisampleInterpolationStateQueryTests.cpp
61
gls::
StateQueryUtil
::StateQueryMemoryWriteGuard<glw::GLboolean> value;
86
gls::
StateQueryUtil
::StateQueryMemoryWriteGuard<glw::GLint> value;
106
gls::
StateQueryUtil
::StateQueryMemoryWriteGuard<glw::GLfloat> value;
126
gls::
StateQueryUtil
::StateQueryMemoryWriteGuard<glw::GLint64> value;
158
gls::
StateQueryUtil
::StateQueryMemoryWriteGuard<glw::GLboolean> value;
183
gls::
StateQueryUtil
::StateQueryMemoryWriteGuard<glw::GLint> value;
203
gls::
StateQueryUtil
::StateQueryMemoryWriteGuard<glw::GLfloat> value;
223
gls::
StateQueryUtil
::StateQueryMemoryWriteGuard<glw::GLint64> value;
es31fSampleShadingTests.cpp
138
gls::
StateQueryUtil
::StateQueryMemoryWriteGuard<glw::GLboolean> state;
153
gls::
StateQueryUtil
::StateQueryMemoryWriteGuard<glw::GLint> state;
168
gls::
StateQueryUtil
::StateQueryMemoryWriteGuard<glw::GLfloat> state;
183
gls::
StateQueryUtil
::StateQueryMemoryWriteGuard<glw::GLint64> state;
299
gls::
StateQueryUtil
::StateQueryMemoryWriteGuard<glw::GLboolean> state;
314
gls::
StateQueryUtil
::StateQueryMemoryWriteGuard<glw::GLint> state;
329
gls::
StateQueryUtil
::StateQueryMemoryWriteGuard<glw::GLfloat> state;
344
gls::
StateQueryUtil
::StateQueryMemoryWriteGuard<glw::GLint64> state;
428
gls::
StateQueryUtil
::StateQueryMemoryWriteGuard<glw::GLfloat> state;
es31fTextureLevelStateQueryTests.cpp
108
gls::
StateQueryUtil
::StateQueryMemoryWriteGuard<int> result;
132
gls::
StateQueryUtil
::StateQueryMemoryWriteGuard<float> result;
175
gls::
StateQueryUtil
::StateQueryMemoryWriteGuard<int> result;
199
gls::
StateQueryUtil
::StateQueryMemoryWriteGuard<float> result;
246
gls::
StateQueryUtil
::StateQueryMemoryWriteGuard<int> result;
271
gls::
StateQueryUtil
::StateQueryMemoryWriteGuard<float> result;
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...]
es31fVertexAttributeBindingStateQueryTests.cpp
317
gls::
StateQueryUtil
::StateQueryMemoryWriteGuard<glw::GLint> value;
345
gls::
StateQueryUtil
::StateQueryMemoryWriteGuard<glw::GLint64> value;
es31fIntegerStateQueryTests.cpp
43
using gls::
StateQueryUtil
::StateQueryMemoryWriteGuard;
es31fGeometryShaderTests.cpp
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...]
/external/deqp/modules/glshared/
glsStateQueryUtil.hpp
34
namespace
StateQueryUtil
175
} //
StateQueryUtil
/external/deqp/modules/gles2/functional/
es2fFloatStateQueryTests.cpp
38
using deqp::gls::
StateQueryUtil
::StateQueryMemoryWriteGuard;
270
const GLint expectedGLStateMax =
StateQueryUtil
::roundGLfloatToNearestIntegerHalfUp<GLint>(reference);
271
const GLint expectedGLStateMin =
StateQueryUtil
::roundGLfloatToNearestIntegerHalfDown<GLint>(reference);
406
StateQueryUtil
::roundGLfloatToNearestIntegerHalfUp<GLint>(min),
407
StateQueryUtil
::roundGLfloatToNearestIntegerHalfDown<GLint>(max)
455
const GLint64 expectedGLStateMax =
StateQueryUtil
::roundGLfloatToNearestIntegerHalfUp<GLint64>(reference);
456
const GLint64 expectedGLStateMin =
StateQueryUtil
::roundGLfloatToNearestIntegerHalfDown<GLint64>(reference);
591
StateQueryUtil
::roundGLfloatToNearestIntegerHalfUp<GLint64>(min),
592
StateQueryUtil
::roundGLfloatToNearestIntegerHalfDown<GLint64>(max)
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...]
es2fTextureStateQueryTests.cpp
35
using deqp::gls::
StateQueryUtil
::StateQueryMemoryWriteGuard;
115
const GLint expectedGLStateMax =
StateQueryUtil
::roundGLfloatToNearestIntegerHalfUp<GLint>(reference);
116
const GLint expectedGLStateMin =
StateQueryUtil
::roundGLfloatToNearestIntegerHalfDown<GLint>(reference);
es2fBufferObjectQueryTests.cpp
36
using deqp::gls::
StateQueryUtil
::StateQueryMemoryWriteGuard;
es2fFboStateQueryTests.cpp
34
using deqp::gls::
StateQueryUtil
::StateQueryMemoryWriteGuard;
es2fRboStateQueryTests.cpp
34
using deqp::gls::
StateQueryUtil
::StateQueryMemoryWriteGuard;
es2fBooleanStateQueryTests.cpp
32
using deqp::gls::
StateQueryUtil
::StateQueryMemoryWriteGuard;
es2fShaderStateQueryTests.cpp
36
using deqp::gls::
StateQueryUtil
::StateQueryMemoryWriteGuard;
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...]
/external/deqp/modules/gles3/functional/
es3fInternalFormatQueryTests.cpp
33
using deqp::gls::
StateQueryUtil
::StateQueryMemoryWriteGuard;
es3fFloatStateQueryTests.cpp
38
using deqp::gls::
StateQueryUtil
::StateQueryMemoryWriteGuard;
303
const GLint expectedGLStateMax =
StateQueryUtil
::roundGLfloatToNearestIntegerHalfUp<GLint>(reference);
304
const GLint expectedGLStateMin =
StateQueryUtil
::roundGLfloatToNearestIntegerHalfDown<GLint>(reference);
445
StateQueryUtil
::roundGLfloatToNearestIntegerHalfUp<GLint>(min),
446
StateQueryUtil
::roundGLfloatToNearestIntegerHalfDown<GLint>(max)
476
const GLint referenceAsInt =
StateQueryUtil
::roundGLfloatToNearestIntegerHalfDown<GLint>(reference);
509
const GLint64 expectedGLStateMax =
StateQueryUtil
::roundGLfloatToNearestIntegerHalfUp<GLint64>(reference);
510
const GLint64 expectedGLStateMin =
StateQueryUtil
::roundGLfloatToNearestIntegerHalfDown<GLint64>(reference);
651
StateQueryUtil
::roundGLfloatToNearestIntegerHalfUp<GLint64>(min),
652
StateQueryUtil
::roundGLfloatToNearestIntegerHalfDown<GLint64>(max
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all
...]
es3fSamplerStateQueryTests.cpp
35
using deqp::gls::
StateQueryUtil
::StateQueryMemoryWriteGuard;
120
const GLint expectedGLStateMax =
StateQueryUtil
::roundGLfloatToNearestIntegerHalfUp<GLint>(reference);
121
const GLint expectedGLStateMin =
StateQueryUtil
::roundGLfloatToNearestIntegerHalfDown<GLint>(reference);
es3fIndexedStateQueryTests.cpp
31
using deqp::gls::
StateQueryUtil
::StateQueryMemoryWriteGuard;
es3fInteger64StateQueryTests.cpp
34
using deqp::gls::
StateQueryUtil
::StateQueryMemoryWriteGuard;
es3fRboStateQueryTests.cpp
34
using deqp::gls::
StateQueryUtil
::StateQueryMemoryWriteGuard;
es3fTextureStateQueryTests.cpp
35
using deqp::gls::
StateQueryUtil
::StateQueryMemoryWriteGuard;
121
const GLint expectedGLStateMax =
StateQueryUtil
::roundGLfloatToNearestIntegerHalfUp<GLint>(reference);
122
const GLint expectedGLStateMin =
StateQueryUtil
::roundGLfloatToNearestIntegerHalfDown<GLint>(reference);
es3fBufferObjectQueryTests.cpp
36
using deqp::gls::
StateQueryUtil
::StateQueryMemoryWriteGuard;
es3fBooleanStateQueryTests.cpp
32
using deqp::gls::
StateQueryUtil
::StateQueryMemoryWriteGuard;
es3fFboStateQueryTests.cpp
34
using deqp::gls::
StateQueryUtil
::StateQueryMemoryWriteGuard;
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all
...]
es3fShaderStateQueryTests.cpp
35
using deqp::gls::
StateQueryUtil
::StateQueryMemoryWriteGuard;
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...]
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