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    Searched refs:StateQueryUtil (Results 1 - 25 of 28) sorted by null

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  /external/deqp/modules/gles31/functional/
es31fShaderMultisampleInterpolationStateQueryTests.cpp 61 gls::StateQueryUtil::StateQueryMemoryWriteGuard<glw::GLboolean> value;
86 gls::StateQueryUtil::StateQueryMemoryWriteGuard<glw::GLint> value;
106 gls::StateQueryUtil::StateQueryMemoryWriteGuard<glw::GLfloat> value;
126 gls::StateQueryUtil::StateQueryMemoryWriteGuard<glw::GLint64> value;
158 gls::StateQueryUtil::StateQueryMemoryWriteGuard<glw::GLboolean> value;
183 gls::StateQueryUtil::StateQueryMemoryWriteGuard<glw::GLint> value;
203 gls::StateQueryUtil::StateQueryMemoryWriteGuard<glw::GLfloat> value;
223 gls::StateQueryUtil::StateQueryMemoryWriteGuard<glw::GLint64> value;
es31fSampleShadingTests.cpp 138 gls::StateQueryUtil::StateQueryMemoryWriteGuard<glw::GLboolean> state;
153 gls::StateQueryUtil::StateQueryMemoryWriteGuard<glw::GLint> state;
168 gls::StateQueryUtil::StateQueryMemoryWriteGuard<glw::GLfloat> state;
183 gls::StateQueryUtil::StateQueryMemoryWriteGuard<glw::GLint64> state;
299 gls::StateQueryUtil::StateQueryMemoryWriteGuard<glw::GLboolean> state;
314 gls::StateQueryUtil::StateQueryMemoryWriteGuard<glw::GLint> state;
329 gls::StateQueryUtil::StateQueryMemoryWriteGuard<glw::GLfloat> state;
344 gls::StateQueryUtil::StateQueryMemoryWriteGuard<glw::GLint64> state;
428 gls::StateQueryUtil::StateQueryMemoryWriteGuard<glw::GLfloat> state;
es31fTextureLevelStateQueryTests.cpp 108 gls::StateQueryUtil::StateQueryMemoryWriteGuard<int> result;
132 gls::StateQueryUtil::StateQueryMemoryWriteGuard<float> result;
175 gls::StateQueryUtil::StateQueryMemoryWriteGuard<int> result;
199 gls::StateQueryUtil::StateQueryMemoryWriteGuard<float> result;
246 gls::StateQueryUtil::StateQueryMemoryWriteGuard<int> result;
271 gls::StateQueryUtil::StateQueryMemoryWriteGuard<float> result;
    [all...]
es31fVertexAttributeBindingStateQueryTests.cpp 317 gls::StateQueryUtil::StateQueryMemoryWriteGuard<glw::GLint> value;
345 gls::StateQueryUtil::StateQueryMemoryWriteGuard<glw::GLint64> value;
es31fIntegerStateQueryTests.cpp 43 using gls::StateQueryUtil::StateQueryMemoryWriteGuard;
es31fGeometryShaderTests.cpp     [all...]
  /external/deqp/modules/glshared/
glsStateQueryUtil.hpp 34 namespace StateQueryUtil
175 } // StateQueryUtil
  /external/deqp/modules/gles2/functional/
es2fFloatStateQueryTests.cpp 38 using deqp::gls::StateQueryUtil::StateQueryMemoryWriteGuard;
270 const GLint expectedGLStateMax = StateQueryUtil::roundGLfloatToNearestIntegerHalfUp<GLint>(reference);
271 const GLint expectedGLStateMin = StateQueryUtil::roundGLfloatToNearestIntegerHalfDown<GLint>(reference);
406 StateQueryUtil::roundGLfloatToNearestIntegerHalfUp<GLint>(min),
407 StateQueryUtil::roundGLfloatToNearestIntegerHalfDown<GLint>(max)
455 const GLint64 expectedGLStateMax = StateQueryUtil::roundGLfloatToNearestIntegerHalfUp<GLint64>(reference);
456 const GLint64 expectedGLStateMin = StateQueryUtil::roundGLfloatToNearestIntegerHalfDown<GLint64>(reference);
591 StateQueryUtil::roundGLfloatToNearestIntegerHalfUp<GLint64>(min),
592 StateQueryUtil::roundGLfloatToNearestIntegerHalfDown<GLint64>(max)
    [all...]
es2fTextureStateQueryTests.cpp 35 using deqp::gls::StateQueryUtil::StateQueryMemoryWriteGuard;
115 const GLint expectedGLStateMax = StateQueryUtil::roundGLfloatToNearestIntegerHalfUp<GLint>(reference);
116 const GLint expectedGLStateMin = StateQueryUtil::roundGLfloatToNearestIntegerHalfDown<GLint>(reference);
es2fBufferObjectQueryTests.cpp 36 using deqp::gls::StateQueryUtil::StateQueryMemoryWriteGuard;
es2fFboStateQueryTests.cpp 34 using deqp::gls::StateQueryUtil::StateQueryMemoryWriteGuard;
es2fRboStateQueryTests.cpp 34 using deqp::gls::StateQueryUtil::StateQueryMemoryWriteGuard;
es2fBooleanStateQueryTests.cpp 32 using deqp::gls::StateQueryUtil::StateQueryMemoryWriteGuard;
es2fShaderStateQueryTests.cpp 36 using deqp::gls::StateQueryUtil::StateQueryMemoryWriteGuard;
    [all...]
  /external/deqp/modules/gles3/functional/
es3fInternalFormatQueryTests.cpp 33 using deqp::gls::StateQueryUtil::StateQueryMemoryWriteGuard;
es3fFloatStateQueryTests.cpp 38 using deqp::gls::StateQueryUtil::StateQueryMemoryWriteGuard;
303 const GLint expectedGLStateMax = StateQueryUtil::roundGLfloatToNearestIntegerHalfUp<GLint>(reference);
304 const GLint expectedGLStateMin = StateQueryUtil::roundGLfloatToNearestIntegerHalfDown<GLint>(reference);
445 StateQueryUtil::roundGLfloatToNearestIntegerHalfUp<GLint>(min),
446 StateQueryUtil::roundGLfloatToNearestIntegerHalfDown<GLint>(max)
476 const GLint referenceAsInt = StateQueryUtil::roundGLfloatToNearestIntegerHalfDown<GLint>(reference);
509 const GLint64 expectedGLStateMax = StateQueryUtil::roundGLfloatToNearestIntegerHalfUp<GLint64>(reference);
510 const GLint64 expectedGLStateMin = StateQueryUtil::roundGLfloatToNearestIntegerHalfDown<GLint64>(reference);
651 StateQueryUtil::roundGLfloatToNearestIntegerHalfUp<GLint64>(min),
652 StateQueryUtil::roundGLfloatToNearestIntegerHalfDown<GLint64>(max
    [all...]
es3fSamplerStateQueryTests.cpp 35 using deqp::gls::StateQueryUtil::StateQueryMemoryWriteGuard;
120 const GLint expectedGLStateMax = StateQueryUtil::roundGLfloatToNearestIntegerHalfUp<GLint>(reference);
121 const GLint expectedGLStateMin = StateQueryUtil::roundGLfloatToNearestIntegerHalfDown<GLint>(reference);
es3fIndexedStateQueryTests.cpp 31 using deqp::gls::StateQueryUtil::StateQueryMemoryWriteGuard;
es3fInteger64StateQueryTests.cpp 34 using deqp::gls::StateQueryUtil::StateQueryMemoryWriteGuard;
es3fRboStateQueryTests.cpp 34 using deqp::gls::StateQueryUtil::StateQueryMemoryWriteGuard;
es3fTextureStateQueryTests.cpp 35 using deqp::gls::StateQueryUtil::StateQueryMemoryWriteGuard;
121 const GLint expectedGLStateMax = StateQueryUtil::roundGLfloatToNearestIntegerHalfUp<GLint>(reference);
122 const GLint expectedGLStateMin = StateQueryUtil::roundGLfloatToNearestIntegerHalfDown<GLint>(reference);
es3fBufferObjectQueryTests.cpp 36 using deqp::gls::StateQueryUtil::StateQueryMemoryWriteGuard;
es3fBooleanStateQueryTests.cpp 32 using deqp::gls::StateQueryUtil::StateQueryMemoryWriteGuard;
es3fFboStateQueryTests.cpp 34 using deqp::gls::StateQueryUtil::StateQueryMemoryWriteGuard;
    [all...]
es3fShaderStateQueryTests.cpp 35 using deqp::gls::StateQueryUtil::StateQueryMemoryWriteGuard;
    [all...]

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