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    Searched refs:TYPE_3D (Results 1 - 4 of 4) sorted by null

  /external/deqp/modules/glshared/
glsShaderRenderCase.hpp 83 TYPE_3D,
105 const glu::Texture3D* get3D (void) const { DE_ASSERT(getType() == TYPE_3D); return m_binding.tex3D; }
glsShaderRenderCase.cpp 107 : m_type (TYPE_3D)
144 m_type = TYPE_3D;
302 case TextureBinding::TYPE_3D: textures[ndx].tex3D = &binding.get3D()->getRefTexture(); break;
519 if (tex.getType() == TextureBinding::TYPE_3D)
531 case TextureBinding::TYPE_3D: texTarget = GL_TEXTURE_3D; texObj = tex.get3D()->getGLTexture(); break;
  /external/deqp/framework/opengl/simplereference/
sglrReferenceContext.cpp 138 case Texture::TYPE_3D: return Framebuffer::TEXTARGET_3D;
635 case GL_TEXTURE_3D: expectedType = Texture::TYPE_3D; break;
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sglrReferenceContext.hpp 81 TYPE_3D,
    [all...]

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