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    Searched refs:TYPE_FLOAT_MAT3 (Results 1 - 25 of 30) sorted by null

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  /external/deqp/framework/opengl/
gluShaderUtil.cpp 418 TYPE_FLOAT_MAT3, // mat3
533 case TYPE_FLOAT_MAT3: return 3;
552 case TYPE_FLOAT_MAT3: return 3;
599 case GL_FLOAT_MAT3: return TYPE_FLOAT_MAT3;
gluShaderUtil.hpp 107 TYPE_FLOAT_MAT3,
224 template <> struct DataTypeTraits<tcu::Mat3> { enum { DATATYPE = TYPE_FLOAT_MAT3 }; };
  /external/deqp/modules/gles2/functional/
es2fShaderMatrixTests.cpp 161 DECLARE_TYPE_TRAIT(TYPE_FLOAT_MAT3, tcu::Mat3);
343 template <> inline tcu::Mat3 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT3> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(evalCtx); return s_constInMat3[inputNdx]; }
360 template <> inline tcu::Mat3 getInputValue<INPUTTYPE_DYNAMIC, TYPE_FLOAT_MAT3> (const ShaderEvalContext& evalCtx, int inputNdx)
658 MAKE_MAT_SCALAR_VEC_CASES(SCALAR_OPS, TYPE_FLOAT_MAT3, TYPE_FLOAT);
663 MAKE_MAT_SCALAR_VEC_CASES(MUL_OP, TYPE_FLOAT_MAT3, TYPE_FLOAT_VEC3);
668 MAKE_MAT_SCALAR_VEC_CASES(MUL_OP, TYPE_FLOAT_VEC3, TYPE_FLOAT_MAT3);
673 MAKE_MAT_MAT_CASES(ALL_OPS, TYPE_FLOAT_MAT3);
678 MAKE_UNARY_CASES(UNARY_OP, TYPE_FLOAT_MAT3);
683 MAKE_ASSIGNMENT_CASES(ASSIGN_OP, TYPE_FLOAT_MAT3);
879 case TYPE_FLOAT_MAT3: writeMatrixConstructor<3, 3>(op, Mat3(s_constInMat3[inNdx])); break
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es2fShaderIndexingTests.cpp 827 else if (dataType == TYPE_FLOAT_MAT3) return evalSubscriptMat3;
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es2fDefaultVertexAttributeTests.cpp 501 { "mat3", glu::TYPE_FLOAT_MAT3, true },
es2fUniformApiTests.cpp 81 glu::TYPE_FLOAT_MAT3,
404 static const glu::DataType types[] = { glu::TYPE_FLOAT, glu::TYPE_INT_VEC3, glu::TYPE_FLOAT_MAT3, glu::TYPE_BOOL_VEC2 };
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es2fTextureUnitTests.cpp 187 decl << sglr::pdec::Uniform(transformationName, glu::TYPE_FLOAT_MAT3);
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  /external/deqp/modules/gles3/functional/
es3fUniformBlockTests.cpp 98 typeS.addMember("b", VarType(VarType(glu::TYPE_FLOAT_MAT3, PRECISION_MEDIUM), 4));
131 typeS.addMember("b", VarType(VarType(glu::TYPE_FLOAT_MAT3, PRECISION_MEDIUM), 4));
166 typeS.addMember("b", VarType(VarType(glu::TYPE_FLOAT_MAT3, PRECISION_MEDIUM), 4));
170 typeT.addMember("a", VarType(glu::TYPE_FLOAT_MAT3, PRECISION_MEDIUM));
210 typeT.addMember("a", VarType(glu::TYPE_FLOAT_MAT3, PRECISION_MEDIUM));
253 blockB.addUniform(Uniform("a", VarType(glu::TYPE_FLOAT_MAT3, PRECISION_MEDIUM)));
287 typeS.addMember("a", VarType(glu::TYPE_FLOAT_MAT3, PRECISION_LOW));
354 glu::TYPE_FLOAT_MAT3,
es3fShaderMatrixTests.cpp 272 DECLARE_TYPE_TRAIT(TYPE_FLOAT_MAT3, tcu::Mat3);
505 template <> inline tcu::Mat3 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT3> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(evalCtx); return tcu::Mat3(s_constInMat3x3[inputNdx]); }
553 template <> inline tcu::Mat3 getInputValue<INPUTTYPE_DYNAMIC, TYPE_FLOAT_MAT3> (const ShaderEvalContext& evalCtx, int inputNdx)
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es3fShaderIndexingTests.cpp 790 case TYPE_FLOAT_MAT3: return evalSubscriptMat3;
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es3fDefaultVertexAttributeTests.cpp 580 { "mat3", glu::TYPE_FLOAT_MAT3, true },
es3fInstancedRenderingTests.cpp 685 glu::TYPE_FLOAT_MAT3,
es3fUniformApiTests.cpp 84 glu::TYPE_FLOAT_MAT3,
470 static const glu::DataType types[] = { glu::TYPE_FLOAT, glu::TYPE_INT_VEC3, glu::TYPE_UINT_VEC4, glu::TYPE_FLOAT_MAT3, glu::TYPE_BOOL_VEC2 };
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es3fTransformFeedbackTests.cpp     [all...]
es3fFboTestUtil.cpp 428 << sglr::pdec::Uniform("u_coordMat", glu::TYPE_FLOAT_MAT3)
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  /external/deqp/modules/gles31/functional/
es31fSSBOLayoutTests.cpp 285 typeCandidates.push_back(glu::TYPE_FLOAT_MAT3);
365 typeS.addMember("b", VarType(VarType(glu::TYPE_FLOAT_MAT3, glu::PRECISION_MEDIUMP), 4));
398 typeS.addMember("b", VarType(VarType(glu::TYPE_FLOAT_MAT3, glu::PRECISION_MEDIUMP), 4));
433 typeS.addMember("b", VarType(VarType(glu::TYPE_FLOAT_MAT3, glu::PRECISION_MEDIUMP), 4));
437 typeT.addMember("a", VarType(glu::TYPE_FLOAT_MAT3, glu::PRECISION_MEDIUMP));
477 typeT.addMember("a", VarType(glu::TYPE_FLOAT_MAT3, glu::PRECISION_MEDIUMP));
657 blockB.addMember(BufferVar("a", VarType(glu::TYPE_FLOAT_MAT3, glu::PRECISION_MEDIUMP), ACCESS_WRITE));
691 typeS.addMember("a", VarType(glu::TYPE_FLOAT_MAT3, glu::PRECISION_LOWP));
760 glu::TYPE_FLOAT_MAT3,
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es31fUniformBlockTests.cpp 153 glu::TYPE_FLOAT_MAT3,
es31fProgramUniformTests.cpp 88 glu::TYPE_FLOAT_MAT3,
450 static const glu::DataType types[] = { glu::TYPE_FLOAT, glu::TYPE_INT_VEC3, glu::TYPE_UINT_VEC4, glu::TYPE_FLOAT_MAT3, glu::TYPE_BOOL_VEC2 };
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es31fShaderSharedVarTests.cpp 285 case TYPE_FLOAT_MAT3: gl.uniformMatrix3fv (location, numValues, DE_FALSE, &values[0]); break;
es31fUniformLocationTests.cpp 612 case glu::TYPE_FLOAT_MAT3: gl.uniformMatrix3fv(gotLoc, 1, false, floatBuf); break;
733 TYPE_FLOAT_MAT3,
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es31fProgramInterfaceQueryTests.cpp     [all...]
es31fFboTestUtil.cpp 271 << sglr::pdec::Uniform("u_coordMat", glu::TYPE_FLOAT_MAT3)
  /external/deqp/modules/glshared/
glsRandomUniformBlockCase.cpp 226 typeCandidates.push_back(glu::TYPE_FLOAT_MAT3);
glsShaderLibraryCase.cpp 517 case TYPE_FLOAT_MAT3: gl.uniformMatrix3fv(loc, 1, GL_FALSE, &val.elements[elemNdx].float32); break;
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glsUniformBlockCase.cpp 696 case glu::TYPE_FLOAT_MAT3: return "mediump float compare_mat3 (highp mat3 a, highp mat3 b) { return compare_vec3(a[0], b[0])*compare_vec3(a[1], b[1])*compare_vec3(a[2], b[2]); }\n";
734 case glu::TYPE_FLOAT_MAT3:
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