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    Searched refs:UNUSED_BOTH (Results 1 - 4 of 4) sorted by null

  /external/deqp/modules/gles3/functional/
es3fUniformBlockTests.cpp 97 typeS.addMember("a", VarType(glu::TYPE_INT_VEC3, PRECISION_HIGH), UNUSED_BOTH); // First member is unused.
130 typeS.addMember("a", VarType(glu::TYPE_INT_VEC3, PRECISION_HIGH), UNUSED_BOTH);
167 typeS.addMember("c", VarType(glu::TYPE_FLOAT_VEC4, PRECISION_HIGH), UNUSED_BOTH);
175 block.addUniform(Uniform("v", VarType(glu::TYPE_FLOAT_VEC2, PRECISION_LOW), UNUSED_BOTH));
207 typeS.addMember("c", VarType(glu::TYPE_FLOAT_VEC4, PRECISION_HIGH), UNUSED_BOTH);
215 block.addUniform(Uniform("v", VarType(glu::TYPE_FLOAT_VEC2, PRECISION_LOW), UNUSED_BOTH));
247 blockA.addUniform(Uniform("b", VarType(glu::TYPE_UINT_VEC3, PRECISION_LOW), UNUSED_BOTH));
255 blockB.addUniform(Uniform("c", VarType(glu::TYPE_FLOAT_VEC4, PRECISION_HIGH), UNUSED_BOTH));
292 typeT.addMember("a", VarType(glu::TYPE_UINT, PRECISION_MEDIUM), UNUSED_BOTH);
299 blockA.addUniform(Uniform("c", VarType(glu::TYPE_UINT_VEC3, PRECISION_LOW), UNUSED_BOTH));
    [all...]
  /external/deqp/modules/glshared/
glsUniformBlockCase.hpp 64 UNUSED_BOTH = UNUSED_VERTEX|UNUSED_FRAGMENT
glsUniformBlockCase.cpp 836 generateDeclaration(src, memberIter->getType(), memberIter->getName(), indentLevel+1, memberIter->getFlags() & UNUSED_BOTH);
899 src << " // unused in " << (unusedHints == UNUSED_BOTH ? "both shaders" :
911 generateDeclaration(src, uniform.getType(), uniform.getName(), indentLevel, uniform.getFlags() & UNUSED_BOTH);
    [all...]
  /external/deqp/modules/gles31/functional/
es31fUniformBlockTests.cpp 99 typeS.addMember("a", VarType(glu::TYPE_UINT_VEC3, PRECISION_HIGH), UNUSED_BOTH);

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