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Searched
refs:UNUSED_BOTH
(Results
1 - 4
of
4
) sorted by null
/external/deqp/modules/gles3/functional/
es3fUniformBlockTests.cpp
97
typeS.addMember("a", VarType(glu::TYPE_INT_VEC3, PRECISION_HIGH),
UNUSED_BOTH
); // First member is unused.
130
typeS.addMember("a", VarType(glu::TYPE_INT_VEC3, PRECISION_HIGH),
UNUSED_BOTH
);
167
typeS.addMember("c", VarType(glu::TYPE_FLOAT_VEC4, PRECISION_HIGH),
UNUSED_BOTH
);
175
block.addUniform(Uniform("v", VarType(glu::TYPE_FLOAT_VEC2, PRECISION_LOW),
UNUSED_BOTH
));
207
typeS.addMember("c", VarType(glu::TYPE_FLOAT_VEC4, PRECISION_HIGH),
UNUSED_BOTH
);
215
block.addUniform(Uniform("v", VarType(glu::TYPE_FLOAT_VEC2, PRECISION_LOW),
UNUSED_BOTH
));
247
blockA.addUniform(Uniform("b", VarType(glu::TYPE_UINT_VEC3, PRECISION_LOW),
UNUSED_BOTH
));
255
blockB.addUniform(Uniform("c", VarType(glu::TYPE_FLOAT_VEC4, PRECISION_HIGH),
UNUSED_BOTH
));
292
typeT.addMember("a", VarType(glu::TYPE_UINT, PRECISION_MEDIUM),
UNUSED_BOTH
);
299
blockA.addUniform(Uniform("c", VarType(glu::TYPE_UINT_VEC3, PRECISION_LOW),
UNUSED_BOTH
));
[
all
...]
/external/deqp/modules/glshared/
glsUniformBlockCase.hpp
64
UNUSED_BOTH
= UNUSED_VERTEX|UNUSED_FRAGMENT
glsUniformBlockCase.cpp
836
generateDeclaration(src, memberIter->getType(), memberIter->getName(), indentLevel+1, memberIter->getFlags() &
UNUSED_BOTH
);
899
src << " // unused in " << (unusedHints ==
UNUSED_BOTH
? "both shaders" :
911
generateDeclaration(src, uniform.getType(), uniform.getName(), indentLevel, uniform.getFlags() &
UNUSED_BOTH
);
[
all
...]
/external/deqp/modules/gles31/functional/
es31fUniformBlockTests.cpp
99
typeS.addMember("a", VarType(glu::TYPE_UINT_VEC3, PRECISION_HIGH),
UNUSED_BOTH
);
Completed in 608 milliseconds