HomeSort by relevance Sort by last modified time
    Searched refs:ValueBlock (Results 1 - 4 of 4) sorted by null

  /external/deqp/modules/glshared/
glsShaderLibraryCase.hpp 94 struct ValueBlock
96 ValueBlock (void);
140 static ShaderCaseSpecification generateSharedSourceVertexCase (ExpectResult expectResult_, glu::GLSLVersion targetVersion_, const std::vector<ValueBlock>& values, const std::string& sharedSource);
141 static ShaderCaseSpecification generateSharedSourceFragmentCase (ExpectResult expectResult_, glu::GLSLVersion targetVersion_, const std::vector<ValueBlock>& values, const std::string& sharedSource);
147 std::vector<ValueBlock> valueBlocks;
171 std::vector<ValueBlock> valueBlocks;
198 std::string genVertexShader (const ValueBlock& valueBlock) const;
199 std::string genFragmentShader (const ValueBlock& valueBlock) const
    [all...]
glsShaderLibraryCase.cpp 88 ShaderCase::ValueBlock::ValueBlock (void)
191 ShaderCase::ShaderCaseSpecification ShaderCase::ShaderCaseSpecification::generateSharedSourceVertexCase (ExpectResult expectResult_, glu::GLSLVersion targetVersion_, const std::vector<ValueBlock>& values, const std::string& sharedSource)
202 ShaderCase::ShaderCaseSpecification ShaderCase::ShaderCaseSpecification::generateSharedSourceFragmentCase (ExpectResult expectResult_, glu::GLSLVersion targetVersion_, const std::vector<ValueBlock>& values, const std::string& sharedSource)
415 m_valueBlocks.push_back(ValueBlock());
418 const ValueBlock& valueBlock = m_valueBlocks[0];
433 specializeVertexShaders (m_programs[programNdx].programSources, m_programs[programNdx].spec.vertexSources, valueBlock, m_programs[programNdx].spec.requirements);
434 specializeFragmentShaders (m_programs[programNdx].programSources, m_programs[programNdx].spec.fragmentSources, valueBlock, m_programs[programNdx].spec.requirements);
435 specializeGeometryShaders (m_programs[programNdx].programSources, m_programs[programNdx].spec.geometrySources, valueBlock, m_programs[programNdx].spec.requirements)
    [all...]
glsShaderConstExprTests.cpp 85 vector<ShaderCase::ValueBlock> shaderOutput (1);
glsShaderLibrary.cpp 190 void parseValue (ShaderCase::ValueBlock& valueBlock);
191 void parseValueBlock (ShaderCase::ValueBlock& valueBlock);
193 void parseRequirement (ShaderCase::CaseRequirement& valueBlock);
793 void ShaderParser::parseValue (ShaderCase::ValueBlock& valueBlock)
864 valueBlock.values.push_back(result);
867 void ShaderParser::parseValueBlock (ShaderCase::ValueBlock& valueBlock)
    [all...]

Completed in 3577 milliseconds