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  /frameworks/native/services/surfaceflinger/DisplayHardware/
VirtualDisplaySurface.cpp 18 #include "VirtualDisplaySurface.h"
48 VirtualDisplaySurface::VirtualDisplaySurface(HWComposer& hwc, int32_t dispId,
96 VirtualDisplaySurface::~VirtualDisplaySurface() {
99 status_t VirtualDisplaySurface::beginFrame(bool mustRecompose) {
112 status_t VirtualDisplaySurface::prepareFrame(CompositionType compositionType) {
160 status_t VirtualDisplaySurface::compositionComplete() {
164 status_t VirtualDisplaySurface::advanceFrame() {
209 void VirtualDisplaySurface::onFrameCommitted()
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VirtualDisplaySurface.h 49 * VirtualDisplaySurface, the VirtualDisplaySurface holds onto it instead of
55 * In HWC-only composition, the VirtualDisplaySurface dequeues a buffer from
66 * VirtualDisplaySurface. The scratch buffer is then used as the FB target
71 class VirtualDisplaySurface : public DisplaySurface,
75 VirtualDisplaySurface(HWComposer& hwc, int32_t dispId,
95 virtual ~VirtualDisplaySurface();
132 // internally in the VirtualDisplaySurface. To minimize the number of times
  /frameworks/native/services/surfaceflinger/
Android.mk 24 DisplayHardware/VirtualDisplaySurface.cpp \
SurfaceFlinger.cpp 74 #include "DisplayHardware/VirtualDisplaySurface.h"
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