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Searched
refs:Y_0_TOP
(Results
1 - 20
of
20
) sorted by null
/external/chromium_org/third_party/mesa/src/src/mesa/state_tracker/
st_atom_viewport.c
49
if (st_fb_orientation(ctx->DrawBuffer) ==
Y_0_TOP
) {
st_context.h
233
#define
Y_0_TOP
1
249
return
Y_0_TOP
;
st_atom_scissor.c
79
if (st_fb_orientation(fb) ==
Y_0_TOP
) {
st_cb_blit.c
164
if (st_fb_orientation(drawFB) ==
Y_0_TOP
) {
170
if (st_fb_orientation(readFB) ==
Y_0_TOP
) {
st_cb_rasterpos.c
149
if (st_fb_orientation(ctx->DrawBuffer) ==
Y_0_TOP
)
st_cb_drawpixels.c
856
if (st_fb_orientation(ctx->DrawBuffer) ==
Y_0_TOP
) {
913
if (st_fb_orientation(ctx->DrawBuffer) ==
Y_0_TOP
) {
[
all
...]
st_cb_drawtex.c
254
const GLboolean invert = (st_fb_orientation(fb) ==
Y_0_TOP
);
st_cb_texture.c
731
if (st_fb_orientation(ctx->ReadBuffer) ==
Y_0_TOP
) {
762
if (st_fb_orientation(ctx->ReadBuffer) ==
Y_0_TOP
) {
800
if (st_fb_orientation(ctx->ReadBuffer) ==
Y_0_TOP
) {
932
GLboolean do_flip = (st_fb_orientation(ctx->ReadBuffer) ==
Y_0_TOP
);
[
all
...]
st_cb_clear.c
286
const GLboolean invert = (st_fb_orientation(fb) ==
Y_0_TOP
);
st_cb_bitmap.c
508
const GLboolean invert = st->state.fb_orientation ==
Y_0_TOP
;
/external/mesa3d/src/mesa/state_tracker/
st_atom_viewport.c
49
if (st_fb_orientation(ctx->DrawBuffer) ==
Y_0_TOP
) {
st_context.h
233
#define
Y_0_TOP
1
249
return
Y_0_TOP
;
st_atom_scissor.c
79
if (st_fb_orientation(fb) ==
Y_0_TOP
) {
st_cb_blit.c
164
if (st_fb_orientation(drawFB) ==
Y_0_TOP
) {
170
if (st_fb_orientation(readFB) ==
Y_0_TOP
) {
st_cb_rasterpos.c
149
if (st_fb_orientation(ctx->DrawBuffer) ==
Y_0_TOP
)
st_cb_drawpixels.c
856
if (st_fb_orientation(ctx->DrawBuffer) ==
Y_0_TOP
) {
913
if (st_fb_orientation(ctx->DrawBuffer) ==
Y_0_TOP
) {
[
all
...]
st_cb_drawtex.c
254
const GLboolean invert = (st_fb_orientation(fb) ==
Y_0_TOP
);
st_cb_texture.c
731
if (st_fb_orientation(ctx->ReadBuffer) ==
Y_0_TOP
) {
762
if (st_fb_orientation(ctx->ReadBuffer) ==
Y_0_TOP
) {
800
if (st_fb_orientation(ctx->ReadBuffer) ==
Y_0_TOP
) {
932
GLboolean do_flip = (st_fb_orientation(ctx->ReadBuffer) ==
Y_0_TOP
);
[
all
...]
st_cb_clear.c
286
const GLboolean invert = (st_fb_orientation(fb) ==
Y_0_TOP
);
st_cb_bitmap.c
508
const GLboolean invert = st->state.fb_orientation ==
Y_0_TOP
;
Completed in 182 milliseconds