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  /external/chromium_org/third_party/mesa/src/src/mesa/state_tracker/
st_atom_viewport.c 49 if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) {
st_context.h 233 #define Y_0_TOP 1
249 return Y_0_TOP;
st_atom_scissor.c 79 if (st_fb_orientation(fb) == Y_0_TOP) {
st_cb_blit.c 164 if (st_fb_orientation(drawFB) == Y_0_TOP) {
170 if (st_fb_orientation(readFB) == Y_0_TOP) {
st_cb_rasterpos.c 149 if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP)
st_cb_drawpixels.c 856 if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) {
913 if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) {
    [all...]
st_cb_drawtex.c 254 const GLboolean invert = (st_fb_orientation(fb) == Y_0_TOP);
st_cb_texture.c 731 if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
762 if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
800 if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
932 GLboolean do_flip = (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP);
    [all...]
st_cb_clear.c 286 const GLboolean invert = (st_fb_orientation(fb) == Y_0_TOP);
st_cb_bitmap.c 508 const GLboolean invert = st->state.fb_orientation == Y_0_TOP;
  /external/mesa3d/src/mesa/state_tracker/
st_atom_viewport.c 49 if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) {
st_context.h 233 #define Y_0_TOP 1
249 return Y_0_TOP;
st_atom_scissor.c 79 if (st_fb_orientation(fb) == Y_0_TOP) {
st_cb_blit.c 164 if (st_fb_orientation(drawFB) == Y_0_TOP) {
170 if (st_fb_orientation(readFB) == Y_0_TOP) {
st_cb_rasterpos.c 149 if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP)
st_cb_drawpixels.c 856 if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) {
913 if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) {
    [all...]
st_cb_drawtex.c 254 const GLboolean invert = (st_fb_orientation(fb) == Y_0_TOP);
st_cb_texture.c 731 if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
762 if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
800 if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
932 GLboolean do_flip = (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP);
    [all...]
st_cb_clear.c 286 const GLboolean invert = (st_fb_orientation(fb) == Y_0_TOP);
st_cb_bitmap.c 508 const GLboolean invert = st->state.fb_orientation == Y_0_TOP;

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