/external/deqp/modules/gles3/functional/ |
es3fUniformBlockTests.cpp | 64 block.addUniform(Uniform("var", type, 0)); 102 block.addUniform(Uniform("s", VarType(&typeS), 0)); 135 block.addUniform(Uniform("u", VarType(glu::TYPE_UINT, PRECISION_LOW))); 136 block.addUniform(Uniform("s", VarType(VarType(&typeS), 3))); 137 block.addUniform(Uniform("v", VarType(glu::TYPE_FLOAT_VEC4, PRECISION_MEDIUM))); 174 block.addUniform(Uniform("s", VarType(&typeS), 0)); 175 block.addUniform(Uniform("v", VarType(glu::TYPE_FLOAT_VEC2, PRECISION_LOW), UNUSED_BOTH)); 176 block.addUniform(Uniform("t", VarType(&typeT), 0)); 177 block.addUniform(Uniform("u", VarType(glu::TYPE_UINT, PRECISION_HIGH), 0)); 214 block.addUniform(Uniform("s", VarType(&typeS), 0)) [all...] |
/frameworks/base/libs/hwui/ |
Program.cpp | 80 transform = addUniform("transform"); 81 projection = addUniform("projection"); 120 int Program::addUniform(const char* name) { 131 return addUniform(name);
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/external/chromium_org/third_party/skia/src/gpu/gl/builders/ |
GrGLFragmentShaderBuilder.cpp | 184 fProgramBuilder->addUniform(GrGLProgramBuilder::kFragment_Visibility, 269 fProgramBuilder->addUniform(GrGLProgramBuilder::kFragment_Visibility, 274 fProgramBuilder->addUniform(GrGLProgramBuilder::kFragment_Visibility, 279 fProgramBuilder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
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GrGLProgramBuilder.cpp | 49 this->addUniform(GrGLProgramBuilder::kFragment_Visibility, 61 this->addUniform(GrGLProgramBuilder::kFragment_Visibility, 222 samplers[t].fUniform = this->addUniform(GrGLProgramBuilder::kFragment_Visibility,
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GrGLVertexShaderBuilder.cpp | 137 fProgramBuilder->addUniform(GrGLProgramBuilder::kVertex_Visibility, 164 fProgramBuilder->addUniform(GrGLProgramBuilder::kVertex_Visibility,
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/external/deqp/modules/gles31/functional/ |
es31fUniformBlockTests.cpp | 66 block.addUniform(Uniform("var", type, 0)); 104 block.addUniform(Uniform("u", VarType(glu::TYPE_INT, PRECISION_MEDIUM))); 105 block.addUniform(Uniform("s", VarType(VarType(VarType(&typeS), 3), 2))); 106 block.addUniform(Uniform("v", VarType(glu::TYPE_FLOAT_VEC2, PRECISION_MEDIUM)));
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/external/chromium_org/third_party/skia/src/gpu/effects/ |
GrMatrixConvolutionEffect.cpp | 64 fBoundsUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, 66 fImageIncrementUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, 72 fKernelOffsetUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, 74 fGainUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, 76 fBiasUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
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GrBicubicEffect.cpp | 66 fCoefficientsUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, 68 fImageIncrementUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
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GrConvolutionEffect.cpp | 65 fImageIncrementUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, 68 fBoundsUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
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GrDistanceFieldTextureEffect.cpp | 68 fTextureSizeUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, 118 fLuminanceUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, 294 fTextureSizeUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, 376 fTextColorUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
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GrYUVtoRGBEffect.cpp | 65 fMatrixUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
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GrRRectEffect.cpp | 178 fInnerRectUniform = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, 182 fRadiusPlusHalfUniform = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, 529 fInnerRectUniform = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, 552 fInvRadiiSqdUniform = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, 563 fInvRadiiSqdUniform = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, [all...] |
/external/skia/src/gpu/effects/ |
GrDistanceFieldTextureEffect.cpp | 62 fTextureSizeUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, 112 fLuminanceUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, 280 fTextureSizeUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, 356 fTextColorUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
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GrBicubicEffect.cpp | 57 fCoefficientsUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, 59 fImageIncrementUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
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GrConvolutionEffect.cpp | 65 fImageIncrementUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, 68 fBoundsUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
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GrRRectEffect.cpp | 176 fInnerRectUniform = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, 180 fRadiusPlusHalfUniform = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, 524 fInnerRectUniform = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, 545 fInvRadiiSqdUniform = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, 556 fInvRadiiSqdUniform = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, [all...] |
/external/skia/src/gpu/gl/ |
GrGLShaderBuilder.cpp | 130 this->addUniform(kFragment_Visibility, kSampler2D_GrSLType, "DstCopySampler", 133 this->addUniform(kFragment_Visibility, kVec2f_GrSLType, "DstCopyUpperLeft", 136 this->addUniform(kFragment_Visibility, kVec2f_GrSLType, "DstCopyCoordScale", 164 this->addUniform(GrGLShaderBuilder::kFragment_Visibility, kVec4f_GrSLType, "Color", 176 this->addUniform(GrGLShaderBuilder::kFragment_Visibility, kVec4f_GrSLType, "Coverage", 524 this->addUniform(kFragment_Visibility, kFloat_GrSLType, "RTHeight", &rtHeightName); [all...] |
/external/skia/src/effects/ |
SkLightingImageFilter.cpp | [all...] |
SkMagnifierImageFilter.cpp | 128 fOffsetVar = builder->addUniform( 132 fInvZoomVar = builder->addUniform( 136 fInvInsetVar = builder->addUniform(
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SkAlphaThresholdFilter.cpp | 148 fInnerThresholdVar = builder->addUniform( 151 fOuterThresholdVar = builder->addUniform(
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SkMatrixConvolutionImageFilter.cpp | 475 fBoundsUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, 477 fImageIncrementUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, 483 fKernelOffsetUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, 485 fGainUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, 487 fBiasUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
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/external/chromium_org/third_party/skia/src/effects/ |
SkMagnifierImageFilter.cpp | 128 fOffsetVar = builder->addUniform( 132 fInvZoomVar = builder->addUniform( 136 fInvInsetVar = builder->addUniform(
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SkLightingImageFilter.cpp | [all...] |
/external/chromium_org/third_party/skia/src/effects/gradients/ |
SkGradientShader.cpp | [all...] |
/external/skia/src/effects/gradients/ |
SkGradientShader.cpp | [all...] |