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  /external/deqp/modules/gles3/functional/
es3fUniformBlockTests.cpp 64 block.addUniform(Uniform("var", type, 0));
102 block.addUniform(Uniform("s", VarType(&typeS), 0));
135 block.addUniform(Uniform("u", VarType(glu::TYPE_UINT, PRECISION_LOW)));
136 block.addUniform(Uniform("s", VarType(VarType(&typeS), 3)));
137 block.addUniform(Uniform("v", VarType(glu::TYPE_FLOAT_VEC4, PRECISION_MEDIUM)));
174 block.addUniform(Uniform("s", VarType(&typeS), 0));
175 block.addUniform(Uniform("v", VarType(glu::TYPE_FLOAT_VEC2, PRECISION_LOW), UNUSED_BOTH));
176 block.addUniform(Uniform("t", VarType(&typeT), 0));
177 block.addUniform(Uniform("u", VarType(glu::TYPE_UINT, PRECISION_HIGH), 0));
214 block.addUniform(Uniform("s", VarType(&typeS), 0))
    [all...]
  /frameworks/base/libs/hwui/
Program.cpp 80 transform = addUniform("transform");
81 projection = addUniform("projection");
120 int Program::addUniform(const char* name) {
131 return addUniform(name);
  /external/chromium_org/third_party/skia/src/gpu/gl/builders/
GrGLFragmentShaderBuilder.cpp 184 fProgramBuilder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
269 fProgramBuilder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
274 fProgramBuilder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
279 fProgramBuilder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
GrGLProgramBuilder.cpp 49 this->addUniform(GrGLProgramBuilder::kFragment_Visibility,
61 this->addUniform(GrGLProgramBuilder::kFragment_Visibility,
222 samplers[t].fUniform = this->addUniform(GrGLProgramBuilder::kFragment_Visibility,
GrGLVertexShaderBuilder.cpp 137 fProgramBuilder->addUniform(GrGLProgramBuilder::kVertex_Visibility,
164 fProgramBuilder->addUniform(GrGLProgramBuilder::kVertex_Visibility,
  /external/deqp/modules/gles31/functional/
es31fUniformBlockTests.cpp 66 block.addUniform(Uniform("var", type, 0));
104 block.addUniform(Uniform("u", VarType(glu::TYPE_INT, PRECISION_MEDIUM)));
105 block.addUniform(Uniform("s", VarType(VarType(VarType(&typeS), 3), 2)));
106 block.addUniform(Uniform("v", VarType(glu::TYPE_FLOAT_VEC2, PRECISION_MEDIUM)));
  /external/chromium_org/third_party/skia/src/gpu/effects/
GrMatrixConvolutionEffect.cpp 64 fBoundsUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
66 fImageIncrementUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
72 fKernelOffsetUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
74 fGainUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
76 fBiasUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
GrBicubicEffect.cpp 66 fCoefficientsUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
68 fImageIncrementUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
GrConvolutionEffect.cpp 65 fImageIncrementUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
68 fBoundsUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
GrDistanceFieldTextureEffect.cpp 68 fTextureSizeUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
118 fLuminanceUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
294 fTextureSizeUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
376 fTextColorUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
GrYUVtoRGBEffect.cpp 65 fMatrixUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
GrRRectEffect.cpp 178 fInnerRectUniform = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
182 fRadiusPlusHalfUniform = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
529 fInnerRectUniform = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
552 fInvRadiiSqdUniform = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
563 fInvRadiiSqdUniform = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
    [all...]
  /external/skia/src/gpu/effects/
GrDistanceFieldTextureEffect.cpp 62 fTextureSizeUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
112 fLuminanceUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
280 fTextureSizeUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
356 fTextColorUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
GrBicubicEffect.cpp 57 fCoefficientsUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
59 fImageIncrementUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
GrConvolutionEffect.cpp 65 fImageIncrementUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
68 fBoundsUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
GrRRectEffect.cpp 176 fInnerRectUniform = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
180 fRadiusPlusHalfUniform = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
524 fInnerRectUniform = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
545 fInvRadiiSqdUniform = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
556 fInvRadiiSqdUniform = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
    [all...]
  /external/skia/src/gpu/gl/
GrGLShaderBuilder.cpp 130 this->addUniform(kFragment_Visibility, kSampler2D_GrSLType, "DstCopySampler",
133 this->addUniform(kFragment_Visibility, kVec2f_GrSLType, "DstCopyUpperLeft",
136 this->addUniform(kFragment_Visibility, kVec2f_GrSLType, "DstCopyCoordScale",
164 this->addUniform(GrGLShaderBuilder::kFragment_Visibility, kVec4f_GrSLType, "Color",
176 this->addUniform(GrGLShaderBuilder::kFragment_Visibility, kVec4f_GrSLType, "Coverage",
524 this->addUniform(kFragment_Visibility, kFloat_GrSLType, "RTHeight", &rtHeightName);
    [all...]
  /external/skia/src/effects/
SkLightingImageFilter.cpp     [all...]
SkMagnifierImageFilter.cpp 128 fOffsetVar = builder->addUniform(
132 fInvZoomVar = builder->addUniform(
136 fInvInsetVar = builder->addUniform(
SkAlphaThresholdFilter.cpp 148 fInnerThresholdVar = builder->addUniform(
151 fOuterThresholdVar = builder->addUniform(
SkMatrixConvolutionImageFilter.cpp 475 fBoundsUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
477 fImageIncrementUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
483 fKernelOffsetUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
485 fGainUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
487 fBiasUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
  /external/chromium_org/third_party/skia/src/effects/
SkMagnifierImageFilter.cpp 128 fOffsetVar = builder->addUniform(
132 fInvZoomVar = builder->addUniform(
136 fInvInsetVar = builder->addUniform(
SkLightingImageFilter.cpp     [all...]
  /external/chromium_org/third_party/skia/src/effects/gradients/
SkGradientShader.cpp     [all...]
  /external/skia/src/effects/gradients/
SkGradientShader.cpp     [all...]

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