HomeSort by relevance Sort by last modified time
    Searched refs:animationTime (Results 1 - 6 of 6) sorted by null

  /external/replicaisland/src/com/replica/replicaisland/
SpriteAnimation.java 41 public AnimationFrame getFrame(float animationTime) {
52 float cycleTime = animationTime;
54 cycleTime = animationTime % length;
  /external/chromium_org/third_party/WebKit/Source/platform/scroll/
ScrollAnimatorNone.h 67 Parameters(bool isEnabled, double animationTime, double repeatMinimumSustainTime, Curve attackCurve, double attackTime, Curve releaseCurve, double releaseTime, Curve coastTimeCurve, double maximumCoastTime);
70 // than animationTime. animationTime takes priority over releaseTime, capping it. attackTime is capped at
ScrollAnimatorNone.cpp 60 ScrollAnimatorNone::Parameters::Parameters(bool isEnabled, double animationTime, double repeatMinimumSustainTime, Curve attackCurve, double attackTime, Curve releaseCurve, double releaseTime, Curve coastTimeCurve, double maximumCoastTime)
62 , m_animationTime(animationTime)
  /frameworks/base/libs/input/
PointerController.h 139 nsecs_t animationTime;
PointerController.cpp 416 nsecs_t frameDelay = systemTime(SYSTEM_TIME_MONOTONIC) - mLocked.animationTime;
466 mLocked.animationTime = systemTime(SYSTEM_TIME_MONOTONIC);
  /external/chromium_org/third_party/WebKit/Source/devtools/front_end/ui/
SplitView.js 488 var animationTime = 50;
514 this.element.style.setProperty("transition", animatedMarginPropertyName + " " + animationTime + "ms linear");
529 } else if (window.performance.now() < startTime + animationTime) {

Completed in 2432 milliseconds