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Searched
refs:animationTime
(Results
1 - 6
of
6
) sorted by null
/external/replicaisland/src/com/replica/replicaisland/
SpriteAnimation.java
41
public AnimationFrame getFrame(float
animationTime
) {
52
float cycleTime =
animationTime
;
54
cycleTime =
animationTime
% length;
/external/chromium_org/third_party/WebKit/Source/platform/scroll/
ScrollAnimatorNone.h
67
Parameters(bool isEnabled, double
animationTime
, double repeatMinimumSustainTime, Curve attackCurve, double attackTime, Curve releaseCurve, double releaseTime, Curve coastTimeCurve, double maximumCoastTime);
70
// than
animationTime
.
animationTime
takes priority over releaseTime, capping it. attackTime is capped at
ScrollAnimatorNone.cpp
60
ScrollAnimatorNone::Parameters::Parameters(bool isEnabled, double
animationTime
, double repeatMinimumSustainTime, Curve attackCurve, double attackTime, Curve releaseCurve, double releaseTime, Curve coastTimeCurve, double maximumCoastTime)
62
, m_animationTime(
animationTime
)
/frameworks/base/libs/input/
PointerController.h
139
nsecs_t
animationTime
;
PointerController.cpp
416
nsecs_t frameDelay = systemTime(SYSTEM_TIME_MONOTONIC) - mLocked.
animationTime
;
466
mLocked.
animationTime
= systemTime(SYSTEM_TIME_MONOTONIC);
/external/chromium_org/third_party/WebKit/Source/devtools/front_end/ui/
SplitView.js
488
var
animationTime
= 50;
514
this.element.style.setProperty("transition", animatedMarginPropertyName + " " +
animationTime
+ "ms linear");
529
} else if (window.performance.now() < startTime +
animationTime
) {
Completed in 2432 milliseconds