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  /frameworks/base/tools/aapt/
Main.h 50 const sp<AaptAssets>& assets, sp<ApkBuilder>& builder);
53 const sp<AaptAssets>& assets, const String8& pkgName,
56 extern android::status_t writeProguardFile(Bundle* bundle, const sp<AaptAssets>& assets);
60 extern status_t filterResources(Bundle* bundle, const sp<AaptAssets>& assets);
64 status_t writeDependencyPreReqs(Bundle* bundle, const sp<AaptAssets>& assets,
Images.h 4 // Build resource files from raw assets.
18 status_t preProcessImage(const Bundle* bundle, const sp<AaptAssets>& assets,
23 status_t postProcessImage(const Bundle* bundle, const sp<AaptAssets>& assets,
Resource.cpp 4 // Build resource files from raw assets.
215 static status_t parsePackage(Bundle* bundle, const sp<AaptAssets>& assets,
258 assets->setPackage(String8(block.getAttributeStringValue(nameIndex, &len)));
288 static status_t makeFileResources(Bundle* bundle, const sp<AaptAssets>& assets,
320 table->addEntry(SourcePos(it.getPath(), 0), String16(assets->getPackage()),
326 assets->addResource(it.getLeafName(), resPath, it.getFile(), type8);
334 PreProcessImageWorkUnit(const Bundle* bundle, const sp<AaptAssets>& assets,
336 mBundle(bundle), mAssets(assets), mFile(file), mHasErrors(hasErrors) {
354 static status_t preProcessImages(const Bundle* bundle, const sp<AaptAssets>& assets,
364 bundle, assets, it.getFile(), &hasErrors)
    [all...]
Command.cpp 212 AssetManager assets; local
213 if (!assets.addAssetPath(String8(zipFileName), NULL)) {
214 fprintf(stderr, "ERROR: list -a failed because assets could not be loaded\n");
218 const ResTable& res = assets.getResources(false);
228 Asset* manifestAsset = assets.openNonAsset("AndroidManifest.xml",
391 Vector<String8> getNfcAidCategories(AssetManager& assets, String8 xmlPath, bool offHost,
394 Asset* aidAsset = assets.openNonAsset(xmlPath, Asset::ACCESS_BUFFER);
595 AssetManager assets; local
597 if (!assets.addAssetPath(String8(filename), &assetsCookie)) {
598 fprintf(stderr, "ERROR: dump failed because assets could not be loaded\n")
2268 sp<AaptAssets> assets; local
    [all...]
  /build/tools/droiddoc/templates-ds/
trailer.cs 22 <link href="<?cs var:toroot ?>assets/js/grid/960.gridder.css" rel="stylesheet" type="text/css">
23 <script src="<?cs var:toroot ?>assets/js/grid/960.gridder.js" type="text/javascript"></script>
  /build/tools/droiddoc/test/stubs/
func.sh 52 && rm -rf $OBJ_DIR/docs/assets \
53 && mkdir -p $OBJ_DIR/docs/assets \
54 && cp -fr tools/droiddoc/templates/assets/* $OBJ_DIR/docs/assets/ \
Android.mk 25 LOCAL_DROIDDOC_CUSTOM_ASSET_DIR:=assets-google
  /external/chromium_org/ui/file_manager/file_manager/audio_player/elements/
volume_controller.css 34 url(../assets/100/player_timeline_handler.png) 1x,
35 url(../assets/200/player_timeline_handler.png) 2x);
  /ndk/tests/abcc/
Android.mk 10 LOCAL_ASSET_DIR := $(realpath $(LOCAL_PATH))/prebuilts/assets/$(TARGET_CPU_ABI)
build-abcc.sh 52 register_option "--only-assets" do_only_assets_option "Build toolchain only under prebuilts/assets/ instead of whole app"
64 register_option "--no-rebuild-assets" do_no_rebuild_assets_option "Use existing toolchain prebuilt assets instead of rebuilding them"
78 ABCC_PREBUILT_ASSETS=$ABCC_DIR/prebuilts/assets
87 # First: Build toolchain assets
91 test -z "`ls $ABCC_PREBUILT_ASSETS 2> /dev/null`" && dump "[WARNING] No toolchain assets found!"
151 run ant debug -Dasset.dir=prebuilts/assets/$ABI
155 run ant release -Dasset.dir=prebuilts/assets/$ABI
  /cts/hostsidetests/appsecurity/test-apps/SplitApp/feature/
Android.mk 24 LOCAL_ASSET_DIR := $(LOCAL_PATH)/assets
  /frameworks/base/core/java/android/app/
ResourcesManager.java 180 AssetManager assets = new AssetManager(); local
185 if (assets.addAssetPath(resDir) == 0) {
192 if (assets.addAssetPath(splitResDir) == 0) {
200 assets.addOverlayPath(idmapPath);
206 if (assets.addAssetPath(libDir) == 0) {
229 r = new Resources(assets, dm, config, compatInfo, token);
  /build/core/
package_internal.mk 77 LOCAL_ASSET_DIR := $(LOCAL_PATH)/assets
101 $(patsubst assets/%,%, \
102 $(call find-subdir-assets, $(dir)) \
115 $(call find-subdir-assets,$(dir)) \
128 # If no assets or resources were found, clear the directory variables so
260 # add-assets-to-package looks at PRODUCT_AAPT_CONFIG, but this target
267 $(add-assets-to-package)
385 $(add-assets-to-package)
static_java_library.mk 37 $(call find-subdir-assets,$(dir)) \
dpi_specific_apk.mk 46 $(add-assets-to-package)
droiddoc.mk 48 LOCAL_DROIDDOC_ASSET_DIR := assets
51 LOCAL_DROIDDOC_CUSTOM_ASSET_DIR := assets
  /build/tools/droiddoc/test/generics/
Android.mk 25 LOCAL_DROIDDOC_CUSTOM_ASSET_DIR:=assets-google
  /cts/hostsidetests/theme/
Android.mk 21 LOCAL_JAVA_RESOURCE_DIRS := assets/$(PLATFORM_SDK_VERSION)/
  /developers/build/prebuilts/gradle/PermissionRequest/Application/src/main/java/com/example/android/permissionrequest/
SimpleWebServer.java 35 * Implementation of a very basic HTTP server. The contents are loaded from the assets folder. This
65 public SimpleWebServer(int port, AssetManager assets) {
67 mAssets = assets;
  /developers/samples/android/content/webview/PermissionRequest/Application/src/main/java/com/example/android/permissionrequest/
SimpleWebServer.java 35 * Implementation of a very basic HTTP server. The contents are loaded from the assets folder. This
65 public SimpleWebServer(int port, AssetManager assets) {
67 mAssets = assets;
  /external/chromium_org/build/android/gyp/
package_resources.py 43 help='directories containing assets to be packaged')
  /cts/tests/tests/media/src/android/media/cts/
ImageReaderDecoderTest.java 138 public MediaAssets(String mime, MediaAsset... assets) {
140 mAssets = assets;
218 Decoder(String name, MediaAssets assets, CodecCapabilities caps) {
220 mMime = assets.getMime();
224 for (MediaAsset asset : assets.getAssets()) {
316 private Decoder[] decoders(MediaAssets assets, boolean goog) {
317 String mime = assets.getMime();
333 result.add(new Decoder(info.getName(), assets, caps));
338 private Decoder[] goog(MediaAssets assets) {
339 return decoders(assets, true /* goog */)
    [all...]
  /cts/hostsidetests/appsecurity/test-apps/SplitApp/
Android.mk 30 LOCAL_ASSET_DIR := $(LOCAL_PATH)/assets
  /packages/apps/Email/
Android.mk 42 # Use assets dir from UnifiedEmail
44 LOCAL_ASSET_DIR := $(LOCAL_PATH)/$(unified_email_dir)/assets
  /external/chromium_org/android_webview/java/src/org/chromium/android_webview/
AndroidProtocolHandler.java 132 AssetManager assets = context.getAssets(); local
133 return assets.open(path, AssetManager.ACCESS_STREAMING);

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