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    Searched refs:bind_locked (Results 1 - 3 of 3) sorted by null

  /sdk/emulator/opengl/host/libs/libOpenglRender/
ColorBuffer.cpp 51 if (!fb->bind_locked()) {
128 fb->bind_locked();
150 if (!fb->bind_locked()) return;
196 if (fb->bind_locked()) {
345 if (fb->bind_locked()) {
FrameBuffer.h 93 bool bind_locked();
FrameBuffer.cpp 250 if (!fb->bind_locked()) {
754 bool FrameBuffer::bind_locked() function in class:FrameBuffer

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