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    Searched refs:blendDesc (Results 1 - 2 of 2) sorted by null

  /external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/d3d11/
Clear11.cpp 476 D3D11_BLEND_DESC blendDesc = { 0 };
477 blendDesc.AlphaToCoverageEnable = FALSE;
478 blendDesc.IndependentBlendEnable = (rts.size() > 1) ? TRUE : FALSE;
482 blendDesc.RenderTarget[i].BlendEnable = FALSE;
483 blendDesc.RenderTarget[i].RenderTargetWriteMask = gl_d3d11::ConvertColorMask(blendKey.maskChannels[i][0],
491 HRESULT result = device->CreateBlendState(&blendDesc, &blendState);
RenderStateCache.cpp 144 D3D11_BLEND_DESC blendDesc = { 0 };
145 blendDesc.AlphaToCoverageEnable = blendState.sampleAlphaToCoverage;
146 blendDesc.IndependentBlendEnable = mrt ? TRUE : FALSE;
150 D3D11_RENDER_TARGET_BLEND_DESC &rtBlend = blendDesc.RenderTarget[i];
171 HRESULT result = mDevice->CreateBlendState(&blendDesc, &dx11BlendState);

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