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    Searched refs:blendState (Results 1 - 8 of 8) sorted by null

  /external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/d3d11/
RenderStateCache.cpp 68 std::size_t RenderStateCache::hashBlendState(const BlendStateKey &blendState)
73 MurmurHash3_x86_32(&blendState, sizeof(gl::BlendState), seed, &hash);
82 gl::Error RenderStateCache::getBlendState(const gl::Framebuffer *framebuffer, const gl::BlendState &blendState,
95 key.blendState = blendState;
145 blendDesc.AlphaToCoverageEnable = blendState.sampleAlphaToCoverage;
152 rtBlend.BlendEnable = blendState.blend;
153 if (blendState.blend
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RenderStateCache.h 37 gl::Error getBlendState(const gl::Framebuffer *framebuffer, const gl::BlendState &blendState, ID3D11BlendState **outBlendState);
50 gl::BlendState blendState;
53 static std::size_t hashBlendState(const BlendStateKey &blendState);
Clear11.cpp 361 ID3D11BlendState *blendState = getBlendState(maskedClearRenderTargets);
418 deviceContext->OMSetBlendState(blendState, blendFactors, sampleMask);
490 ID3D11BlendState* blendState = NULL;
491 HRESULT result = device->CreateBlendState(&blendDesc, &blendState);
492 if (FAILED(result) || !blendState)
498 mClearBlendStates[blendKey] = blendState;
500 return blendState;
Renderer11.h 69 virtual void setBlendState(gl::Framebuffer *framebuffer, const gl::BlendState &blendState, const gl::ColorF &blendColor,
260 gl::BlendState mCurBlendState;
Renderer11.cpp 603 void Renderer11::setBlendState(gl::Framebuffer *framebuffer, const gl::BlendState &blendState, const gl::ColorF &blendColor,
607 memcmp(&blendState, &mCurBlendState, sizeof(gl::BlendState)) != 0 ||
612 gl::Error error = mStateCache.getBlendState(framebuffer, blendState, &dxBlendState);
621 if (blendState.sourceBlendRGB != GL_CONSTANT_ALPHA && blendState.sourceBlendRGB != GL_ONE_MINUS_CONSTANT_ALPHA &&
622 blendState.destBlendRGB != GL_CONSTANT_ALPHA && blendState.destBlendRGB != GL_ONE_MINUS_CONSTANT_ALPHA)
639 mCurBlendState = blendState;
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  /external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/d3d9/
Renderer9.cpp 755 void Renderer9::setBlendState(gl::Framebuffer *framebuffer, const gl::BlendState &blendState, const gl::ColorF &blendColor,
758 bool blendStateChanged = mForceSetBlendState || memcmp(&blendState, &mCurBlendState, sizeof(gl::BlendState)) != 0;
764 if (blendState.blend)
768 if (blendState.sourceBlendRGB != GL_CONSTANT_ALPHA && blendState.sourceBlendRGB != GL_ONE_MINUS_CONSTANT_ALPHA &&
769 blendState.destBlendRGB != GL_CONSTANT_ALPHA && blendState.destBlendRGB != GL_ONE_MINUS_CONSTANT_ALPHA)
781 mDevice->SetRenderState(D3DRS_SRCBLEND, gl_d3d9::ConvertBlendFunc(blendState.sourceBlendRGB))
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Renderer9.h 70 virtual void setBlendState(gl::Framebuffer *framebuffer, const gl::BlendState &blendState, const gl::ColorF &blendColor,
293 gl::BlendState mCurBlendState;
  /external/chromium_org/third_party/angle/src/libGLESv2/renderer/
Renderer.h 119 virtual void setBlendState(gl::Framebuffer *framebuffer, const gl::BlendState &blendState, const gl::ColorF &blendColor,

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