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  /external/deqp/modules/gles2/accuracy/
es2aTextureFilteringTests.cpp 145 tcu::Vec4 cBias = fmtInfo.valueMin;
151 tcu::Vec4 gMin = tcu::Vec4(-0.5f, -0.5f, -0.5f, 2.0f)*cScale + cBias;
152 tcu::Vec4 gMax = tcu::Vec4( 1.0f, 1.0f, 1.0f, 0.0f)*cScale + cBias;
167 tcu::fillWithGrid(m_textures[1]->getRefTexture().getLevel(levelNdx), 4, toVec4(tcu::RGBA(colorA))*cScale + cBias, toVec4(tcu::RGBA(colorB))*cScale + cBias);
406 tcu::Vec4 cBias = fmtInfo.valueMin;
424 tcu::fillWithComponentGradients(m_textures[0]->getRefTexture().getLevelFace(levelNdx, (tcu::CubeFace)face), gradients[face][0]*cScale + cBias, gradients[face][1]*cScale + cBias);
439 tcu::fillWithGrid(m_textures[1]->getRefTexture().getLevelFace(levelNdx, (tcu::CubeFace)face), 4, toVec4(tcu::RGBA(colorA))*cScale + cBias, toVec4(tcu::RGBA(colorB))*cScale + cBias);
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  /external/deqp/modules/gles3/accuracy/
es3aTextureFilteringTests.cpp 136 tcu::Vec4 cBias = fmtInfo.valueMin;
142 tcu::Vec4 gMin = tcu::Vec4(-0.5f, -0.5f, -0.5f, 2.0f)*cScale + cBias;
143 tcu::Vec4 gMax = tcu::Vec4( 1.0f, 1.0f, 1.0f, 0.0f)*cScale + cBias;
158 tcu::fillWithGrid(m_textures[1]->getRefTexture().getLevel(levelNdx), 4, toVec4(tcu::RGBA(colorA))*cScale + cBias, toVec4(tcu::RGBA(colorB))*cScale + cBias);
393 tcu::Vec4 cBias = fmtInfo.valueMin;
411 tcu::fillWithComponentGradients(m_textures[0]->getRefTexture().getLevelFace(levelNdx, (tcu::CubeFace)face), gradients[face][0]*cScale + cBias, gradients[face][1]*cScale + cBias);
426 tcu::fillWithGrid(m_textures[1]->getRefTexture().getLevelFace(levelNdx, (tcu::CubeFace)face), 4, toVec4(tcu::RGBA(colorA))*cScale + cBias, toVec4(tcu::RGBA(colorB))*cScale + cBias);
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  /external/deqp/modules/gles3/functional/
es3fTextureFilteringTests.cpp 176 const tcu::Vec4 cBias = fmtInfo.valueMin;
182 tcu::Vec4 gMin = tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f)*cScale + cBias;
183 tcu::Vec4 gMax = tcu::Vec4(1.0f, 1.0f, 1.0f, 0.0f)*cScale + cBias;
198 tcu::fillWithGrid(m_textures[1]->getRefTexture().getLevel(levelNdx), 4, toVec4(tcu::RGBA(colorA))*cScale + cBias, toVec4(tcu::RGBA(colorB))*cScale + cBias);
454 tcu::Vec4 cBias = fmtInfo.valueMin;
472 tcu::fillWithComponentGradients(m_textures[0]->getRefTexture().getLevelFace(levelNdx, (tcu::CubeFace)face), gradients[face][0]*cScale + cBias, gradients[face][1]*cScale + cBias);
487 tcu::fillWithGrid(m_textures[1]->getRefTexture().getLevelFace(levelNdx, (tcu::CubeFace)face), 4, toVec4(tcu::RGBA(colorA))*cScale + cBias, toVec4(tcu::RGBA(colorB))*cScale + cBias);
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es3fVertexTextureTests.cpp 591 const Vec4 cBias = fmtInfo.valueMin;
597 const Vec4 gMin = Vec4(-0.5f, -0.5f, -0.5f, 2.0f)*cScale + cBias;
598 const Vec4 gMax = Vec4( 1.0f, 1.0f, 1.0f, 0.0f)*cScale + cBias;
613 tcu::fillWithGrid(m_textures[1]->getRefTexture().getLevel(levelNdx), 4, toVec4(tcu::RGBA(colorA))*cScale + cBias, toVec4(tcu::RGBA(colorB))*cScale + cBias);
900 const Vec4 cBias = fmtInfo.valueMin;
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es3fTextureShadowTests.cpp 487 tcu::Vec4 cBias = fmtInfo.valueMin;
509 tcu::fillWithComponentGradients(m_gradientTex->getRefTexture().getLevelFace(levelNdx, (tcu::CubeFace)face), gradients[face][0]*cScale + cBias, gradients[face][1]*cScale + cBias);
524 tcu::fillWithGrid(m_gridTex->getRefTexture().getLevelFace(levelNdx, (tcu::CubeFace)face), 4, toVec4(tcu::RGBA(colorA))*cScale + cBias, toVec4(tcu::RGBA(colorB))*cScale + cBias);
780 tcu::Vec4 cBias = fmtInfo.valueMin;
790 tcu::Vec4 gMin = tcu::Vec4(-0.5f, -0.5f, -0.5f, 2.0f)*cScale + cBias;
791 tcu::Vec4 gMax = tcu::Vec4( 1.0f, 1.0f, 1.0f, 0.0f)*cScale + cBias;
806 tcu::fillWithGrid(m_gridTex->getRefTexture().getLevel(levelNdx), 4, tcu::RGBA(colorA).toVec()*cScale + cBias, tcu::RGBA(colorB).toVec()*cScale + cBias);
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es3fFboInvalidateTests.cpp 467 const tcu::Vec4& cBias = colorFmtInfo.valueMin;
508 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(1.0f, 0.0f, 0.0f, 1.0f)*cScale + cBias);
519 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(0.0f, 1.0f, 0.0f, 1.0f)*cScale + cBias);
542 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(0.0f, 0.0f, 1.0f, 1.0f)*cScale + cBias);
834 const tcu::Vec4& cBias = colorFmtInfo.valueMin;
871 glClearBufferfv (GL_COLOR, 0, (Vec4(0.0f, 0.0f, 0.0f, 1.0f)*cScale + cBias).getPtr());
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es3fTextureSpecificationTests.cpp     [all...]
es3fShaderTextureFunctionTests.cpp 644 Vec4 cBias = fmtInfo.valueMin;
652 Vec4 colorA = cBias + cScale*Vec4(fA, fB, fA, fB);
653 Vec4 colorB = cBias + cScale*Vec4(fB, fA, fB, fA);
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es3fTextureUnitTests.cpp 878 Vec4 cBias = fmtInfo.valueMin;
911 tcu::fillWithGrid(access, curCellSize, toVec4(tcu::RGBA(colorA))*cScale + cBias, toVec4(tcu::RGBA(colorB))*cScale + cBias);
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es3fTextureMipmapTests.cpp     [all...]
  /external/deqp/modules/gles31/functional/
es31fTextureFilteringTests.cpp 207 const tcu::Vec4 cBias = fmtInfo.valueMin;
233 const tcu::Vec4 gMin = tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f).swizzle(swz[0],swz[1],swz[2],swz[3])*cScale + cBias;
234 const tcu::Vec4 gMax = tcu::Vec4(1.0f, 1.0f, 1.0f, 0.0f).swizzle(swz[0],swz[1],swz[2],swz[3])*cScale + cBias;
255 4, tcu::RGBA(colorA).toVec()*cScale + cBias, tcu::RGBA(colorB).toVec()*cScale + cBias);
es31fTextureSpecificationTests.cpp 443 Vec4 cBias = m_texFormatInfo.valueMin;
444 Vec4 colorA = Vec4(1.0f, 0.0f, 0.0f, 1.0f)*cScale + cBias;
445 Vec4 colorB = Vec4(0.0f, 1.0f, 0.0f, 1.0f)*cScale + cBias;
549 Vec4 cBias = m_texFormatInfo.valueMin;
550 Vec4 colorA = Vec4(1.0f, 0.0f, 0.0f, 1.0f)*cScale + cBias;
551 Vec4 colorB = Vec4(0.0f, 1.0f, 0.0f, 1.0f)*cScale + cBias;
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  /external/deqp/modules/gles2/functional/
es2fTextureFilteringTests.cpp 176 tcu::Vec4 cBias = fmtInfo.valueMin;
182 tcu::Vec4 gMin = tcu::Vec4(-0.5f, -0.5f, -0.5f, 2.0f)*cScale + cBias;
183 tcu::Vec4 gMax = tcu::Vec4( 1.0f, 1.0f, 1.0f, 0.0f)*cScale + cBias;
198 tcu::fillWithGrid(m_textures[1]->getRefTexture().getLevel(levelNdx), 4, toVec4(tcu::RGBA(colorA))*cScale + cBias, toVec4(tcu::RGBA(colorB))*cScale + cBias);
439 tcu::Vec4 cBias = fmtInfo.valueMin;
457 tcu::fillWithComponentGradients(m_textures[0]->getRefTexture().getLevelFace(levelNdx, (tcu::CubeFace)face), gradients[face][0]*cScale + cBias, gradients[face][1]*cScale + cBias);
472 tcu::fillWithGrid(m_textures[1]->getRefTexture().getLevelFace(levelNdx, (tcu::CubeFace)face), 4, toVec4(tcu::RGBA(colorA))*cScale + cBias, toVec4(tcu::RGBA(colorB))*cScale + cBias);
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es2fVertexTextureTests.cpp 490 const Vec4 cBias = fmtInfo.valueMin;
496 const Vec4 gMin = Vec4(-0.5f, -0.5f, -0.5f, 2.0f)*cScale + cBias;
497 const Vec4 gMax = Vec4( 1.0f, 1.0f, 1.0f, 0.0f)*cScale + cBias;
512 tcu::fillWithGrid(m_textures[1]->getRefTexture().getLevel(levelNdx), 4, toVec4(tcu::RGBA(colorA))*cScale + cBias, toVec4(tcu::RGBA(colorB))*cScale + cBias);
796 const Vec4 cBias = fmtInfo.valueMin;
814 tcu::fillWithComponentGradients(m_textures[0]->getRefTexture().getLevelFace(levelNdx, (tcu::CubeFace)face), gradients[face][0]*cScale + cBias, gradients[face][1]*cScale + cBias);
829 tcu::fillWithGrid(m_textures[1]->getRefTexture().getLevelFace(levelNdx, (tcu::CubeFace)face), 4, toVec4(tcu::RGBA(colorA))*cScale + cBias, toVec4(tcu::RGBA(colorB))*cScale + cBias);
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es2fShaderTextureFunctionTests.cpp 340 Vec4 cBias = fmtInfo.valueMin;
348 Vec4 colorA = cBias + cScale*Vec4(fA, fB, fA, fB);
349 Vec4 colorB = cBias + cScale*Vec4(fB, fA, fB, fA);
370 Vec4 cBias = fmtInfo.valueMin;
385 Vec4 colorA = cBias + cScale*f.swizzle(swzA[0], swzA[1], swzA[2], swzA[3]);
386 Vec4 colorB = cBias + cScale*f.swizzle(swzB[0], swzB[1], swzB[2], swzB[3]);
es2fTextureUnitTests.cpp 684 Vec4 cBias = fmtInfo.valueMin;
716 tcu::fillWithGrid(access, curCellSize, toVec4(tcu::RGBA(colorA))*cScale + cBias, toVec4(tcu::RGBA(colorB))*cScale + cBias);
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