HomeSort by relevance Sort by last modified time
    Searched refs:caseName (Results 1 - 25 of 44) sorted by null

1 2

  /cts/suite/audio_quality/lib/src/task/
TaskSave.cpp 66 android::String8 caseName;
67 if (!getTestCase()->getCaseName(caseName)) {
70 dirName.appendPath(caseName);
  /cts/tools/cts-xml-generator/src/com/android/cts/xmlgenerator/
TestListParser.java 96 private TestCase handleCase(TestSuite suite, String caseName) {
97 TestCase testCase = new TestCase(caseName);
  /external/deqp/framework/common/
tcuCommandLine.hpp 181 bool checkTestCaseName (const char* caseName) const;
tcuTestExecutor.hpp 143 bool matchCaseName (const char* caseName) const;
tcuCommandLine.cpp 520 bool matches (const string& caseName, bool allowPrefix=false) const;
602 bool CasePaths::matches (const string& caseName, bool allowPrefix) const
604 const vector<string> components = de::splitString(caseName, '.');
616 caseName.begin(), caseName.end(), allowPrefix))
870 bool CommandLine::checkTestCaseName (const char* caseName) const
873 return m_casePaths->matches(caseName, false);
875 return tcu::checkTestCaseName(m_caseTree, caseName);
tcuTestExecutor.cpp 296 string caseName = iter.node->getName();
311 attribs[numAttribs++] = qpSetStringAttrib("Name", caseName.c_str());
  /external/deqp/executor/tools/
xeBatchResultToJUnit.cpp 114 std::string caseName = result.casePath.substr(sepPos+1);
119 << Writer::Attribute("name", caseName)
xeTestLogCompare.cpp 313 const string& caseName = *caseIter;
317 getTestResultHeaders(headers, results, caseName.c_str());
335 dst << caseName << "\n";
342 dst << caseName;
  /external/deqp/modules/gles2/scripts/
gen-swizzles.py 236 caseName = "%s_%s_%s" % (precision, dataType, swizzle)
240 vectorSwizzleCases.append(SwizzleCase(caseName, precision, dataType, swizzle, [("%s in0" % dataType, inputs)], [("%s out0" % outType, outputs)]))
249 # caseName = "%s_%s_%s" % (precision, dataType, swizzle)
252 # vectorSwizzleCases.append(SwizzleCase(caseName, precision, dataType, swizzle, [("in0", inputs)], [("out0", outputs)]))
  /external/deqp/modules/gles3/scripts/
gen-swizzles.py 240 caseName = "%s_%s_%s" % (precision, dataType, swizzle)
244 vectorSwizzleCases.append(SwizzleCase(caseName, precision, dataType, swizzle, [("%s in0" % dataType, inputs)], [("%s out0" % outType, outputs)]))
253 # caseName = "%s_%s_%s" % (precision, dataType, swizzle)
256 # vectorSwizzleCases.append(SwizzleCase(caseName, precision, dataType, swizzle, [("in0", inputs)], [("out0", outputs)]))
  /cts/common/host-side/xml-plan-generator/src/com/android/compatibility/common/xmlgenerator/
XmlPlanGenerator.java 140 final String caseName = testCase.getName();
141 writer.append("<TestCase name=\"").append(caseName).println("\">");
142 final String fullname = name + caseName;
  /cts/suite/cts/utils/
get_csv_report.py 70 caseName = str(className + "#" + methodName)
86 testCase = TestCase(caseName, summary, details, result)
87 cases[caseName] = testCase
  /external/deqp/modules/glshared/
glsShaderConstExprTests.cpp 144 const string caseName = string(cases[caseNdx].name) + (minComponents==maxComponents ? "" : ("_" + typeName));
159 (caseName + "_vertex").c_str(),
170 (caseName + "_fragment").c_str(),
glsShaderLibraryCase.hpp 179 const char* caseName,
185 const char* caseName,
glsShaderLibrary.cpp 1131 string caseName = m_curTokenStr;
    [all...]
  /external/deqp/modules/gles2/functional/
es2fShaderIndexingTests.cpp 251 static ShaderIndexingCase* createVaryingArrayCase (Context& context, const char* caseName, const char* description, DataType varType, IndexAccessType vertAccess, IndexAccessType fragAccess)
371 return new ShaderIndexingCase(context, caseName, description, true, varType, evalFunc, requirements, vertexShaderSource.c_str(), fragmentShaderSource.c_str());
374 static ShaderIndexingCase* createUniformArrayCase (Context& context, const char* caseName, const char* description, bool isVertexCase, DataType varType, IndexAccessType readAccess)
481 return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, requirements, vertexShaderSource.c_str(), fragmentShaderSource.c_str());
484 static ShaderIndexingCase* createTmpArrayCase (Context& context, const char* caseName, const char* description, bool isVertexCase, DataType varType, IndexAccessType writeAccess, IndexAccessType readAccess)
629 return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, requirements, vertexShaderSource.c_str(), fragmentShaderSource.c_str());
648 static ShaderIndexingCase* createVectorSubscriptCase (Context& context, const char* caseName, const char* description, bool isVertexCase, DataType varType, VectorAccessType writeAccess, VectorAccessType readAccess)
815 return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, requirements, vertexShaderSource.c_str(), fragmentShaderSource.c_str());
834 static ShaderIndexingCase* createMatrixSubscriptCase (Context& context, const char* caseName, const char* description, bool isVertexCase, DataType varType, IndexAccessType writeAccess, IndexAccessType readAccess)
987 return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, requirements, vertexShaderSource.c_str(), fragmentS (…)
    [all...]
es2fShaderAlgorithmTests.cpp 73 static ShaderAlgorithmCase* createExpressionCase (Context& context, const char* caseName, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, LineStream& shaderBody)
136 return new ShaderAlgorithmCase(context, caseName, description, isVertexCase, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource.c_str());
es2fShaderApiTests.cpp 866 const std::string caseName = name + "_" + shaderTypeName;
869 group->addChild(new T(context, caseName.c_str(), caseDesc.c_str(), shaderType));
1060 const std::string caseName = std::string("replace_source") + ((shaderType == glu::SHADERTYPE_FRAGMENT) ? "_fragment" : "_vertex");
1063 shaderSourceGroup->addChild(new ShaderSourceReplaceCase(m_context, caseName.c_str(), caseDesc.c_str(), shaderType));
1079 const std::string caseName = "split_source_"
1091 shaderSourceGroup->addChild(new ShaderSourceSplitCase(m_context, caseName.c_str(), caseDesc.c_str(), shaderType, numSlices, flags));
es2fShaderBuiltinVarTests.cpp 670 const char* caseName;
687 const char* caseName = builtinConstants[ndx].caseName;
691 addChild(new ShaderBuiltinConstantCase(m_context, (string(caseName) + "_vertex").c_str(), varName, varName, paramName, true));
692 addChild(new ShaderBuiltinConstantCase(m_context, (string(caseName) + "_fragment").c_str(), varName, varName, paramName, false));
  /external/deqp/modules/gles3/functional/
es3fShaderIndexingTests.cpp 221 static ShaderIndexingCase* createVaryingArrayCase (Context& context, const char* caseName, const char* description, DataType varType, IndexAccessType vertAccess, IndexAccessType fragAccess)
333 return new ShaderIndexingCase(context, caseName, description, true, varType, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource.c_str());
336 static ShaderIndexingCase* createUniformArrayCase (Context& context, const char* caseName, const char* description, bool isVertexCase, DataType varType, IndexAccessType readAccess)
439 return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource.c_str());
442 static ShaderIndexingCase* createTmpArrayCase (Context& context, const char* caseName, const char* description, bool isVertexCase, DataType varType, IndexAccessType writeAccess, IndexAccessType readAccess)
583 return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource.c_str());
602 static ShaderIndexingCase* createVectorSubscriptCase (Context& context, const char* caseName, const char* description, bool isVertexCase, DataType varType, VectorAccessType writeAccess, VectorAccessType readAccess)
765 return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource.c_str());
802 static ShaderIndexingCase* createMatrixSubscriptCase (Context& context, const char* caseName, const char* description, bool isVertexCase, DataType varType, IndexAccessType writeAccess, IndexAccessType readAccess)
952 return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource.c_ (…)
    [all...]
es3fShaderDerivateTests.cpp     [all...]
es3fShaderLoopTests.cpp 243 static ShaderLoopCase* createGenericLoopCase (Context& context, const char* caseName, const char* description, bool isVertexCase, LoopType loopType, LoopCountType loopCountType, Precision loopCountPrecision, DataType loopCountDataType)
437 return new ShaderLoopCase(context, caseName, description, isVertexCase, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource.c_str());
441 static ShaderLoopCase* createSpecialLoopCase (Context& context, const char* caseName, const char* description, bool isVertexCase, LoopCase loopCase, LoopType loopType, LoopCountType loopCountType)
    [all...]
  /external/deqp/scripts/
run_nightly.py 160 for caseName in caseList:
164 result = resultMap[i][caseName] if caseName in resultMap[i] else None
168 results.append(MultiResult(caseName, statusCodes))
  /external/deqp/modules/gles2/performance/
es2pTextureUploadTests.cpp 544 string caseName = string("") + uploadFunctions[uploadFunc].nameLower + "_" + textureCombinations[texCombination].name;
550 textureSizes[texSize].uploadCallGroup->addChild (new TextureUploadCallCase (m_context, caseName.c_str(), "", function, format, type, size));
551 textureSizes[texSize].uploadAndDrawGroup->addChild (new TextureUploadAndDrawCase (m_context, caseName.c_str(), "", function, format, type, size));
  /external/deqp/modules/gles31/functional/
es31fShaderHelperInvocationTests.cpp 609 const char* caseName;
641 const string name = string(s_primTypes[primTypeNdx].caseName) + s_sampleCounts[sampleCountNdx].suffix;
659 const string name = string(s_primTypes[primTypeNdx].caseName) + s_sampleCounts[sampleCountNdx].suffix;

Completed in 1131 milliseconds

1 2